Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
But that is exactly what I mean by as much impact. Compare AoE3 to Warcraft 3, for example. In W3 items and heroes played a huge role to the point where games were often won or lost by a single hero or item. If your orc blademaster dies mid game, there is a good chance you lost.
Where as the "hero" unit in AoE3 is mostly a glorified scout. Yeah there are treasure camps and yeah maybe you can shave off a few seconds going to a fast fortress by getting an extra 40 gold or whatever, but by and large the hero doesn't have much more impact than an AoE2 scout had.
As I said, it isn't that the criticisms of AoE3 are completely unjustified, but we should at least try to be objective about it. If AoE3 were "fixed" to fit the AoE2 formula (whatever that is supposed to be), it would mostly be minor tweaks here and there as opposed to large, sweeping changes to core mechanics. Because the differences are mostly that, minor tweaks.
But yeah graphics or tech, that is another angle of the topic. And part of the reason why, in one of these threads, I had made the comment along the lines of "if you are expecting AoE4 to be like AoE2 prepare to be disappointed". Because the chances of AoE4 using 2d sprites is probably close to zero.
it could easily be done. Villagers still "Gather resources" in the modern day. Sawmills, Mining Shafts, Farms.. they're still around. where do you think Raw materials come from, anyways? And Town Centers still work as a concept, because towns.. well, still have centers!
It's simple, just add in a factory unit. AOE 2 did that excellently with the Feitoria, and I actually think AOE 3's factories were alright (if a little sloppy and game-rush-y).
And the violence argument is, unfortunately, being overcooked. It's a shame that in this society, we have to tread so lightly. No, I want to win against the US as Vietnam. I want to play as the Nazis. I want to send suicide bombers into populated cities. THAT'S History. Unfortunately, with an IRL sheen, it becomes so much more.. hated.
Maybe everyone just needs to wake up to the smell of a large, large cup of coffee.
The reason why AoE2 stands out is that it uses lot of melee units, unlike other RTS games that are ranged dominant.
I, for once, would like to see AoE4 to be set in Ancient/Medieval era, reworked this time. Definite versions were a nice touch for the old fans, but it's hardly ever going to attract new players or improve on the game.
There's so much a good developing studio can do with Medieval Ages. Imagine a game where Castles and walls play much bigger role, if you could build more-or-less customized fortifications/castles (something like we have in Stronghold), units can man those walls and you're defending against prolonged sieges and so on.
- A game where fortification really matters.
I'm afraid that if we had this modern era you all promote, it would be just another shoot-shoot-bang RTS, with two figures shooting each other with pixelated rifles from distance.
Another good thing about AoE2 (and not AoE1/AoE3/AoM) was that one has a lot of artistic freedom when it comes to building your own city or a village. In those other games it was just about utility of that building, not a city-building.
- Allow me to build bridges, roads, statues and other silly things and I'll be happy.
- Allow me to board enemy ships with my own units, that would be cool.
- Add formations that influence the outcome of the battle (phalanx, schiltron, shieldwall)
- Little bit more historical accuracy (Let Scots be Scots and not Celts, English be English and not Britons, etc. Kievan Rus be Kievan Rus and not "Slavs".) And if you have to, let us make some specializations, like we had in AoM. And with Slavs you could either choose Polish Tree or Bulgarian or Kievan Tree, etc.
- And make all those civs really unique
I'd like to play some saxons and jutes invading Britain in the Dark Ages, or later Norsemen doing the same, Franks and Byzantines defending against barbarian invaders, Normans conquering Saxons and Italians with their amazing kite shields, let me play First to Fourth Crusade.
So all the civs that I can think of: English, Franks(and Normans), Norse, Germans(Saxons, Lombards, Dutch, Goths, later Teutonic Order), Italians(Romans), Byzantines, Slavs(Bohemians, Polish, Kievans, Bulgarians), Magyars, Mongols, Ottomans, Saracens, etc.
The thing that makesw AOE TRULY special is its counter system and its reliance on "Hollywood History", or rather, short innacuracies to give you a constructed image.
It wouldn't be men with Rifles, it would be fast SMG-soldiers, and slow MGs, and medium-speed Riflemen, and long-range snipers, and then hundreds of other unqiue units. Contrasts and counters, and thne new additions!
I smell a troll. There's nothing wrong with Windows 10, and you might as well complain that it's not available on Window XP either. I take DX12 support over your paranoia anyday.
gfwl, windows store... nothing works when MS tries to go that road....