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So in other words, the TC will only start to fire arrows once there are two or more garrisoned but the maxium number of arrows fired by villagers is 10 and only 10 villagers will be counted. If you put 15 villagers inside, they won't count. That being said, I believe archer-type units will be counted past this cap, afaik.
Does anybody know the damage that this actually causes per arrow, specifically when coming from the TC?
If the attack is "7 (3)" for a guard tower, that means it's an attack of 7 per arrow and three people are inside to shoot arrows. If nobody is inside it's the same as if one person is inside (1 arrow). Also, plumed archers only seem to count for half an arrow, while hand cannoniers add 2 arrows. I guess that means a towers completely filled with hand cannoniers would be twice as powerful as a tower filled with archers or villagers, but I never tried it.
Try to garrison a unit in the TC and then look if maybe it shows the attack strength.
Oh, and just experiment with the scenario editor - you'll soon find out how many arrows are fired with how many vils in :P
Well, in an ideal world they SHOULD at least count for half an arrow, like the plumed archers, if you ask me. I know about the plumed archers because I just played a "Battles of the Forgotten" scenario with them yesterday.
I'm pretty sure I recall being a scrub and garrisoning my towers with skirmishers, yes :P
It may have been elite skirmishers, but either way the idea's the same - the extra arrow uses the tower damage, not the unit damage.
Some specifics on the things mentioned in here: Without blacksmith upgrades, each villager will add exactly one arrow to a TC, up to a maximum of 10. With blacksmith upgrades, they contribute a bit less (12 vills needed for 10 arrows with fletching, more with bodkin/bracer/chemistry). Each arrow will do the damage that the attack on the TC states (5 to start with, more with BS upgrades)
Yes, skirmishers can add extra arrows to a tower, but a single skirmisher will not add an extra arrow. As a rule of thumb, the dps of tower+units outside is similar, but always higher than with units garrisoned (with bonus dmg causing some exceptions)
And the second piece of information being that the maximum number of arrows is 10. I didn't know that before.
Of course, the town center only does multiples of its base damage. If its base damage is 5, if you add a 3 damage skirmisher, it will stay at 5 (0). The building will not shoot. If you add a second skirmisher, it will jump to 5 (1) = 5 damage. The maximum is 5 (10) = 50 dmg. The base damage can be improved with upgrades from the forge, for example to 7. Maximum damage is then 70.