Age of Empires II (2013)

Age of Empires II (2013)

View Stats:
Zephni Jan 9, 2017 @ 6:12am
TC garrison with 1 or multiple vils
Hi guys! This is my first post and am only asking because I can't seem to find the info online anywhere. I am wondering if the town center is just as powerful with 1 villager as with all 15? As in, is there a bonus for each villager garrisoned or does it only need a single villager to operate the same way?

Sorry I just couldn't find the exact details for this question anywhere, but I could be looking in the wrong place.

Thanks in advance for any answers :)
< >
Showing 1-14 of 14 comments
moonpig Jan 9, 2017 @ 11:20am 
A single villager alone will not provide any bonus at all! I believe that you need two of each villager in order to get a bonus.

So in other words, the TC will only start to fire arrows once there are two or more garrisoned but the maxium number of arrows fired by villagers is 10 and only 10 villagers will be counted. If you put 15 villagers inside, they won't count. That being said, I believe archer-type units will be counted past this cap, afaik.
Zephni Jan 10, 2017 @ 1:18am 
Ok thanks ABritish Teapot (Great name)! So 2 would be the minimum and that would count as "2 villager arrows".. and 10 would be the max counting for "10 villager arrows"?

Does anybody know the damage that this actually causes per arrow, specifically when coming from the TC?
Cats. Just Cats. Jan 10, 2017 @ 1:27am 
I am not sure about the TC. But I know that you can click on the towers and see how much damage they do, as well as how many villagers or archers are doing that damage. Example:

If the attack is "7 (3)" for a guard tower, that means it's an attack of 7 per arrow and three people are inside to shoot arrows. If nobody is inside it's the same as if one person is inside (1 arrow). Also, plumed archers only seem to count for half an arrow, while hand cannoniers add 2 arrows. I guess that means a towers completely filled with hand cannoniers would be twice as powerful as a tower filled with archers or villagers, but I never tried it.

Try to garrison a unit in the TC and then look if maybe it shows the attack strength.
Also worth noting is that if, say, you garrison a 2-damage skirmisher inside a 7-damage tower, the tower will fire two arrows (as you'd expect) but both arrows will do 7 damage - they take the damage from the tower value, not what you've garrisoned inside.

Oh, and just experiment with the scenario editor - you'll soon find out how many arrows are fired with how many vils in :P
Cats. Just Cats. Jan 10, 2017 @ 1:41am 
Originally posted by aidenpons:
Also worth noting is that if, say, you garrison a 2-damage skirmisher inside a 7-damage tower, the tower will fire two arrows (as you'd expect) but both arrows will do 7 damage - they take the damage from the tower value, not what you've garrisoned inside.
Wait, are you sure that skirmishers are even shooting out of towers? I think I tried it once and they didn't add to the attack. Maybe I remember that wrongly.
Well, in an ideal world they SHOULD at least count for half an arrow, like the plumed archers, if you ask me. I know about the plumed archers because I just played a "Battles of the Forgotten" scenario with them yesterday.
Last edited by Cats. Just Cats.; Jan 10, 2017 @ 1:45am
Originally posted by Cats. Just Cats.:
Originally posted by aidenpons:
Also worth noting is that if, say, you garrison a 2-damage skirmisher inside a 7-damage tower, the tower will fire two arrows (as you'd expect) but both arrows will do 7 damage - they take the damage from the tower value, not what you've garrisoned inside.
Wait, are you sure that skirmishers are even shooting out of towers? I think I tried it once and they didn't add to the attack. Maybe I remember that wrongly.
Well, in an ideal world they SHOULD at least count for half an arrow, like the plumed archers, if you ask me. I know about the plumed archers because I just played a "Battles of the Forgotten" scenario with them yesterday.

I'm pretty sure I recall being a scrub and garrisoning my towers with skirmishers, yes :P

It may have been elite skirmishers, but either way the idea's the same - the extra arrow uses the tower damage, not the unit damage.
Cats. Just Cats. Jan 10, 2017 @ 2:10am 
Which makes villagers in towers really, really strong, given their price.
Jineapple Jan 10, 2017 @ 8:03am 
Some misinformation going around here - I've explained how it works in detail in my guide here: http://steamcommunity.com/sharedfiles/filedetails/?id=548698803 (See the section on multiple arrows)

Some specifics on the things mentioned in here: Without blacksmith upgrades, each villager will add exactly one arrow to a TC, up to a maximum of 10. With blacksmith upgrades, they contribute a bit less (12 vills needed for 10 arrows with fletching, more with bodkin/bracer/chemistry). Each arrow will do the damage that the attack on the TC states (5 to start with, more with BS upgrades)

Yes, skirmishers can add extra arrows to a tower, but a single skirmisher will not add an extra arrow. As a rule of thumb, the dps of tower+units outside is similar, but always higher than with units garrisoned (with bonus dmg causing some exceptions)
Zephni Jan 10, 2017 @ 9:01am 
Wow Jineapple thanks so much for that :) And for everyone elses comments too, that clears a lot of stuff up! I was curious about the BS upgrades aswell
Last edited by Zephni; Jan 10, 2017 @ 9:02am
Cats. Just Cats. Jan 10, 2017 @ 10:33pm 
I don't think I gave any misinformation ... I stated that I wasn't sure about whether the skirmisher would add arrows or not. If anything, I gave incomplete information.
Jineapple Jan 11, 2017 @ 3:37am 
Didn't mean to attack anyone by saying "misinformation" - There was clearly no malicious intent, just some stuff that wasn't entirely correct. That was specifically meant for the "A 2-attack skirm will add a 7-attack arrow" and some other small stuff.
Cats. Just Cats. Jan 12, 2017 @ 6:40am 
Well, I think most of this stuff is too complicated to remember in the long term, but as a rule of thumb, being aware that most units have roughly the same dps inside and outside the garrison and therefore they add different numbers of arrows is what's important. The one notable exception being the villager who is clearly buffed inside the garrison.

And the second piece of information being that the maximum number of arrows is 10. I didn't know that before.
Zephni Jan 13, 2017 @ 1:30am 
Cats, I thought people were saying that the damage dealt is set by the building, not the unit garrisoned.. but some units do varying degrees of that damage?
Cats. Just Cats. Jan 13, 2017 @ 2:20am 
Yes, exactly. The amount of damage that a unit adds to the town center seems to be roughly the same damage that this unit does outside of the building, according to Jineapple. Plus minus some. It has to be a unit that can shoot (archer, cannonier, etc.), militia don't add any damage.

Of course, the town center only does multiples of its base damage. If its base damage is 5, if you add a 3 damage skirmisher, it will stay at 5 (0). The building will not shoot. If you add a second skirmisher, it will jump to 5 (1) = 5 damage. The maximum is 5 (10) = 50 dmg. The base damage can be improved with upgrades from the forge, for example to 7. Maximum damage is then 70.
Last edited by Cats. Just Cats.; Jan 13, 2017 @ 2:22am
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Jan 9, 2017 @ 6:12am
Posts: 14