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You won't see them before 30-40 min. You can't change trebs like that. Then could kill all land siege too then with their high attack. In this case it's not about letting the enemy get that strong, but not building a navy on a water map isn't a good choice. If you are surrounded by cannon galleon on a team island map then it's time to resign.
The other option is dock away from the cannon galleons...
since enhancing trebs probably would destroy the game. one other option is possibly lower their anti-siege bonus to 30 (from 40) so bombard cannons will live with 5 hp and can land some shots, im fine with trading if units if it works. elite cannon galleons would still be able to one shot all other siege unit except some celt siege which they can't already. and maybe make the elite cannon galleon range 14 (down from 15) and when upgraded the elite verion moves a tad slower. this would be slightest nerf that would make it possible to counter spanish galleons wtih other cannons. not game breaking.
You shouldn't be able to crush your opponents in 40 minutes in a team game water map, let along lose control of the water that badly.
20 Cannon Galleons cost 4000 Wood and 3000 G, besides the research cost needed to get there, 1025 Wood, 400 Food, and 500 Gold, not to mention all the resources spent all game fighting a naval battle.
Btw, if the game gets chaotic and they are unable to pay alot of attention to their cannon galleons, you can use a handful of monks to convert them and turn the tides.
My general solution? I normally construct buildings away from the coast and focus mainly on attacking via land. That way, the opponent wasted a lot of resources massing the galleons meanwhile I'm going downtown on their main base.
if it's not effective i'm still going to push for my earlier position of spanish galleons needed to 2 shot all bombard cannons. turks one can take 2 hits and is still out ranged by 1 (instead of 2-3). i personsonlly hate playing as turks though as they have the worst trash units & onagers.
And if it's a water map then you're suppose to take control of the waters before cannon galleons kicks in , Spanish doesn't have any exceptional tools on water besides the cannon galleon and blacksmith discount. Not exactly a map where you suppose to focus on land units to begin with.
Those ships does require some commitment to field early (researching balistics , chemistry & elite cannon galleons) and during early imperial age it might be your best chance to strike. Last desperate attempt is going for a land raid to delay the deployment of those cannon galleons.
Special mention goes to the Chinese Chu-Ko-Nu who can shred Ships if those are caught off-guard.
???
How dare u PogChamp here Kappa
BibleThump
as i mention earlier this is usually team play where it's a problem. i tend to keep about even on the water with my enemy till then game where the spanish then snipe away my docks. and yes Chu-Ko-Nu are awesome! but they dont have the range needed to take out spanish galleons.