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Vikings, really? I think you are completely wrong here. Vikings have absolutely nothing to do with germany. Vikings represent Scandinavia, that's absolutely obvious.
Goths is a though call. They came from germany but before that they came from somewhere else. I agree though that this are the ones that have more in common with germans, although their tactics are completely different. It's not the same if you ask me at least.
Well, actually Franks are neither only Germans nor only Franks. Franks were something in between. In this Game only Teutons are truly German. They represent the Holy Roman Empire (which included much more than todays Germany) and their Special Units the Teutonic Knights Order (Deutschritterorden) https://en.wikipedia.org/wiki/Teutonic_Order / https://de.wikipedia.org/wiki/Deutscher_Orden
Actually Tawm is right. Teutons, Franks, Vikings and Goths are all Germanic. Also Britons are Germanic.
But Franks, Britons, Vikings and Goths are GERMANIC and not GERMAN. There is a big difference. Germans are implemented as the Teutons.
But now to your Idea. It actually sounds interesting. But why the hell should Germans not have herbal medicine xD? Dude, we're livin in da forests xD I actually like the idea. But that's maybe just because I'm from Germany. The Idea with the Bastions sounds also pretty nice but i would place them in Feudal Age. Dark Age would be too unbalanced. Just imagine a dark age Bastion drop next to enemy TC
I can tell you => Best Beer in the World ^^
As for herbal, that's a joke regarding the fact that proto germans lived in a very tribal society were often people died from the use of the wrong herb. But I agree it makes as much sense as Italians not having heresy. Mostly it was an idea for balance, as german units would have high defense but lowish health and bed healing. But I am open too all ideas.
Yes, I too think bastions are op for dark age, but think. Who would get 900 lumber in dark age, mine gold and get extra food only too drop a bastion? and what kind of player would fall into such a strategy? Personally if I saw a german player I would probably rush feudal age to avoid the chance of this happening. There can be other solutions though.
Considering the fact that AoE II is supposed to span the time period between 450 and 1500 A.D. there is no problem with that. Until 1500 the Holy Roman Empire was 100% catholic and for a long time the Pope had as much Power in the Realm as the Emperor.
The Teutonic Order was truly very busy with bringing Baltic Pagans Christianity. But they were Germans. They conquered Territory from Baltic Tribes so they could create a own state.
https://en.wikipedia.org/wiki/Teutonic_Order#/media/File:Teutonic_Order_1410.png
And dont forget that the Holy Roman Empire of German Nation existed until 1806 A.D.
The last German Empire was founded in 1871 and thats far beyond the timespan of AoE II xD
Besides Franks and "Germans" were once the same under Charlemange, plus they were famous for the knights, which the Franks lack a true unique knight unit, paladin to my opinion should be restricted to the franks and germans as a unique unit, dont take me wrong, spanish had his cavallery too, but they should as well have a true unique unit, besides the "conquistador" that resembles a unit of the 15-16 century.
And the teutonic order without the holy roman empire, to my opinion is like putting the templar order instead of the franks or the hospitaliers instead of other civ. to my humble opinion the devs should put a unique unit for each faction that represents each period of time, High medieval, Low medieval and renaissance.
Your entire Germanic civ is about early Germanic tribes and mostly neglects the rest of German history. The Goths are supposed to represent early Germanic tribes already, and your tech tree resembles the Gothic one.
Your civ emphasis on Infantry is unnecessary, as the Teutons already have full Infantry and they have an Infantry UU.
Even if we ignore Germany's very strong cavalry resume post-900s (beating the Magyars, Crusades, Condottieri, Compagnies D'Ordnance, Schwarzreiter) and focus only on early German history, the Romans frequently recruited horsemen from Germany. The Goths, Heruli, and Lombards fought mainly with cavalry (unlike AoE2's depiction). Now if we head far, far north, that's where we see less-cavalry inclined Germanic people such as the Saxons, Angles, Jutes, Danes, and Norsemen. However the Teutons aren't supposed to represent those guys.
The civ is not named after the Teutonic Order, and is not supposed to be represented just by the Teutonic Order.
Teuton is an old Latinized version of the word "Deutsche" (which is German for "German") that was used by everybody in medieval times. One of the titles of the Holy Roman Emperor was "Rex Teutonicorum" or "King of Germans." The Teutonic Order is named after the Germans.
While the Teutonic Order was technically a Catholic military order, they also had to take orders from the Holy Roman Emperor. The Emperor told them who they were allowed to conquer and pressed them into service under other German duchies.
Gameplay > History
Agreed - But if you wanna translate "German kingdoms and nations" it has to be "DeutschE Königreiche und Nationen."
Let me throw another Idea into this whole German AoE II Thing
The Italians grant their Team the possibility to produce Condottieri, the stereotype of Italian Mercenarys, inside their Barracks
I think it would be awesome if the Teutons could grant their Team a similar Bonus with the stereotypical German Mercenary Unit, the Landsknecht (There is actually no english Translation for that - https://de.wikipedia.org/wiki/Landsknecht / https://en.wikipedia.org/wiki/Landsknecht )
What do you think about that?
(I don't even know why the Saracens are called "Saracens" but that's a discussion for another day)
this.
I dont see anybody offended or raging xD
We're just havin a more historical and less AoE discussion xD
Well I'm from Germany and I consider both civs just as perfect as they are now :3
Holza!