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Its unlikely Franks will get a calvary boost due to the Chivalry tech introduced in AOFE.
Do you have a source for this? I tried to search for the patch notes, unsucessfully.
I agree 100%.
Here it goes, the original developer is ES_MattP (Matt Pritchard):
http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=st&fn=3&tn=40110&f=,,,&st=0
Copy-paste for people who don't feel like scrolling:
"The Game Balance changes that the Ensemble Core playtesting team (with expert/top players that we hired from the community) came up with for the patch was: (I expect this could start quite a discussion)
1) Chinese starts with +25 food
2) Koreans 20% cheaper light cav
3) Korean War Wagon cost lowered to 90 wood from 100
4) Saracens free cartography
5) Saracens 10% faster berry gathering
6) Byzantines free town watch
7) (all civs) Knights cost raised to 75 food
8) (all civs) Knights - bloodlines affects them by +10 instead of +20 for other cav units
9) Aztecs, Mayans: Give castle age Eagle Warriors +10hp
10) Aztecs, Mayans: Elite Eagle Warrior upgrade only +5 hp instead of +10hp, reduced in cost to 700 food / 450 gold
11) Franks knights 25% HP bonus instead of 20%
12) Turks: start with +50 gold, +50 stone
13) (all civs) Skirmishers speed reduced to .89 movement speed (just under Man At Arms speed)
14) (all civs) Camels +5 more HP, +1 pierce armor, increased anti cav bonus +15%
15) (all civs) Archers train time -5 seconds - to 30 seconds from their current 35 (I believe)
16) Spanish: Allow missionaries to get relics
17) Vikings: Team dock bonus needs to be staggered per age. 10%-15%-20%-25%
18) Huns: Remove Treadmill Crane
19) Persia: Add team bonus - all cavalry get a +1 bonus vs. archers
20) Huns: -100 stone at start of game
21) Goths: Infantry costs go back to 35% cheaper from 35%
22) Goths: villagers move +10% faster
23) Spanish: Conquistadors +10hp"