Age of Empires II (2013)

Age of Empires II (2013)

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1nferno Apr 27, 2017 @ 2:55pm
Best Celt army composition?
I usually go for militas (upgraded) and the castle unit. In case of cav I put in some spearmen as well.. in which way can I advance the army?
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Showing 1-4 of 4 comments
Ashur_Arbaces Apr 27, 2017 @ 3:03pm 
If you're talking post Imperial: siege spam with halberd backup.
Last edited by Ashur_Arbaces; Apr 27, 2017 @ 3:03pm
Shade-O Apr 27, 2017 @ 5:39pm 
Siege onagers + Halbadiers(+Heavy Scorpion) : The most common combination , Siege Onager wreaks havoc while your halbadier protects your siege weapons , include heavy scorpions if your enemy uses a lot of infantry

Knights + crossbow/scorpion/mangonel : Very standard knight rush but unlike other civs , your siege weapons can actually survive focus fire. Only use scorpions if your enemies are bunched up , Mangonels if it's a lot of ranged units. Celts do have paladins so commiting into your knights is a very feasible path but crossbows lacks many upgrades namely the arbalest and thumb ring. Scorpions on the other hand can be upgraded but might be awkward to control with your fast knights. Only go for crossbows if you have some left over archers from feudal warfare.

Woad raiders + Siege Onager (+ Hussar)(+Halbadier) : More meant to be a siege busting build so prioritize siege engineers to get the first shot of. The Celts lack bombard cannons , with that in mind if they face long ranged opponnents like the Britons and Turks then the woad raiders can close the gap quickly , Siege onagers with Furor Celtica can comfortably survive an onager shot. Hussars and Halbadiers are pretty much filler , if you swim in gold at that point you may want to go for Paladins instead but that's ill advised even with excess gold. Use halbadiers if the enemy are using cavalry or simply need some numbers going
Be aware of the Koreans though , their siege weapons outranges yours and may very well kite your siege with their Siege weapons.

In any of the above composition you may mix in rams , elite skirmishers and trebuchets.

Champions are somewhat dubious of a choice but if you're facing a Meso-American (Aztec , Mayans & Incas) civ then Champions can be wonderfull when it comes with dealing with Elite eagle warriors but those champions needs to be properly supported.
1nferno Apr 28, 2017 @ 4:23am 
Originally posted by Ashur_Arbaces:
If you're talking post Imperial: siege spam with halberd backup.

Thanks!

Originally posted by Sapphire Divination:
Siege onagers + Halbadiers(+Heavy Scorpion) : The most common combination , Siege Onager wreaks havoc while your halbadier protects your siege weapons , include heavy scorpions if your enemy uses a lot of infantry

Knights + crossbow/scorpion/mangonel : Very standard knight rush but unlike other civs , your siege weapons can actually survive focus fire. Only use scorpions if your enemies are bunched up , Mangonels if it's a lot of ranged units. Celts do have paladins so commiting into your knights is a very feasible path but crossbows lacks many upgrades namely the arbalest and thumb ring. Scorpions on the other hand can be upgraded but might be awkward to control with your fast knights. Only go for crossbows if you have some left over archers from feudal warfare.

Woad raiders + Siege Onager (+ Hussar)(+Halbadier) : More meant to be a siege busting build so prioritize siege engineers to get the first shot of. The Celts lack bombard cannons , with that in mind if they face long ranged opponnents like the Britons and Turks then the woad raiders can close the gap quickly , Siege onagers with Furor Celtica can comfortably survive an onager shot. Hussars and Halbadiers are pretty much filler , if you swim in gold at that point you may want to go for Paladins instead but that's ill advised even with excess gold. Use halbadiers if the enemy are using cavalry or simply need some numbers going
Be aware of the Koreans though , their siege weapons outranges yours and may very well kite your siege with their Siege weapons.

In any of the above composition you may mix in rams , elite skirmishers and trebuchets.

Champions are somewhat dubious of a choice but if you're facing a Meso-American (Aztec , Mayans & Incas) civ then Champions can be wonderfull when it comes with dealing with Elite eagle warriors but those champions needs to be properly supported.

Thanks for taking your time to inform me, appreciate it a lot!

Originally posted by Tawm:
Deathmatch: 1/3 rams 1/3 siege onager 1/3 scorpion
Add trebuchets and halberds as needed, more halberds if game has less lag. Normal lag on larger populations etc should negate need for halberd. Mix siege togther for a roughly even spread

Thanks!
Teutonic Ritterin Apr 28, 2017 @ 6:25am 
Build 5 Militias to defend the Villagers and explore the map.
Upgrade your Militias to Men At Arms at the Barracks.
Go Full on Men At Arms in the Imperial Age and you will have 69% Chance of Confusing your Opponent.
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Date Posted: Apr 27, 2017 @ 2:55pm
Posts: 4