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Sacrifice your offensive navy and get your transport ships a shore. To the south at ANY COST!
Avoid blue, it is a time and resource sink. Troops directly middle south as far as you can go on land and then left to Gallipoli.
to pick up your transport ships. This way you can avoid green, but can kill their dock (If you wish). Turning such ships then directly south should get you to the best landing location which should take you down and left into a fortification and then around right again. Keep north so you will only have to deal with two castles. Should be easy to make it to Orange.
Prepare for some sieges. The point is not to win and kill the enemy but get your troops to that Orange castle. Think of who can be sacrificed to stall and how. You have plenty of spearmen and paladins (which last a while).
Don't neglect box formation with archers, monks, and pike on hold ground stance. The AI has trouble with it and the box gets kept alive by the monks (beware siege). Why you got paladins though. Proper scouting on a control number is essential.
Good luck.
Gaming philosophies aside
Multiple saves will help you learn the maps, enemy formations, the mistakes that can be made.
Oh.... nearly forgot. I have won every campaign.
This is what is making me think something is glitched. You're saying I avoid green by going taht route, but they're all over me the instant I get those ships.
Oh and while I'm thinking about it, you seem to be describing the path I originally took-between Blue and the Green mamaluks/onager/castle area. I was trying to avoid a fight, but every time I get tranports (regardless of where) these units bum rush me anyways. I'd almost feel better just fighting them on my terms-take them head on instead of having them rush me.
So you don't even get off the land on moderate because Green's Navy is that bad? Yeah that shouldn't be, can force yourself out of there within minutes usually even on hardest.
Though the key is not fighting that navy at all, but simply running away from it.
Perhaps the AI is getting switched around somehow.
They do have two docks though and one is in a terrible position to reach so the longer you stay the more that one is pumping out ships.
Try the head on aproach, perhaps it may just work better with them acting like that.
7:18:
https://www.youtube.com/watch?v=y_FBKpER5oY&t=6s&list=PLmWFX0-bqq4cAemb820pjhdCcw5o__HtQ&index=25
It may have taken me two phases to get the transports to safety - I don't rememember well enough. But I know I used the bait and trap a few times to weaken the enemy fleet and eventually send them off after one of my ships.
EDIT: I forgot to add that the decoy ship was not my last one. I stil lhad ships left to scout ahead of the transports.
So here's the thing. When I go to this fleet, Constantinople's fleet is trying to shoot me while I'm in their city. I'm guessing the trigger they use is area based and they didn't actually select the units. I end up with 6 tranports, 2 fire ships, 3 galleys-5 combat ships vice the 15 shown in the video, a third the size I should apparently be getting.
What's worse is how the enemy acts. Green isn't moving there until Red moves out. When I do it, the instant I get the navy, over a dozen ships are already on top of me. I don't think even the Viper could micro his way out of it. From what I'm seeing it looks like my scenario is busted for some reason....I have a couple of AI downloaded, but never replaced any files already there, so I don't see why that would affect it...
Which again, once I get those ships, their ENTIRE Navy ends up heading my direction. I'm reasonably certain even with all 15 ships it'd still be a struggle, because they're not spaced out like they are in the video.
EDIT: Took footage of an attempt. Since I knew what was going to happen I tried getting myself into position to counter it, but still lost my ships. I cut the video before the end, but rest assured, all transports died.
https://youtu.be/qUOcuI3LMcM
Did you even read my posts? I believe the AI is bugged, looked at the video I posted.
Both Byzantine (never attacks unless you bother them) and Green attacked me instantly with their forces at the start (Like full on assaulted me in the start corner).
Began clomping their scattered navy into a mass much as seen in Verctros video. I had sent my scout cavalry at the start to grab the transport ships and get them to the south for loading. Luckily this glob of ships was on the other side of the map, but heading towards my direction and the only reason I made it is my scout beeline. Could have done it faster too if it weren't for the micro cornered fight of the century.
Most of these ships like the demolition ships are set on patrol back and forth, but definitely ceased to do that within the first couple of minutes.
Yeah, maybe the patch did bug the AI.
Still, it’s doable, but definitely not AOC moderate AI behavior.
Anyone one notice anything with the AI on other AOC levels at Moderate difficulty?
Though what you're describing doesn't really sound uh...doable, in the sense that without having beaten it prior and using Marco Polo to observe, you're not going to get it...or am I wrong? Seems really obnoxious either way. I might just i r winner this. I want to do the campaigns legit, but not when the AI is going insane on me-I want to take on the challenges presented by the developers :\
I understand what you mean on as counting a legitimate for your play through. Random guessing in the dark where that fleet is at is a hamper and more luck based making it to much a chore and not fun. The escape would be like playing the lottery.
If you do skip it keep in mind the final level of Babrossa is amongst the top three hardest levels of the original AOC campaigns and even on standard is one which will give you little to no quarter after the 5 minutes are up. It took years for me to figure out how to do it on hardest back in the day because my moderate strategy simply didn’t work.
Good luck.