DayZ
jayfusion Feb 17, 2024 @ 10:33am
Project Enclave | Namalsk | 1st Person | PVPVE | More Creatures | Lantia Expanded
- Server Name: Project Enclave | Namalsk | 1st Person | PVPVE | More Creatures | Lantia Expanded
- Server IP & Port: 172.110.44.189:2302
- Query Port: 2305
- Map: Namalsk
- 1PP
- PVP
- Discord: Discord link [discord.gg]
- Mods: (check server or discord for full list)

The goal of this server is to provide a challenging and unique experience with plenty to do. It is designed with a progressive system so it gets more difficult and the loot gets better the further you progress. There is no Base building however you can place sleeping bags, tents and cabins to store your loot for safe keeping. Sleeping bags replace the vanilla territory flag and after you create a territory on it you can choose it as a respawn point. Tents are indestructible and can only be raided using a raid tool found only in Lantia. This is a PVPVE server so PVP is allowed and there are no safe zones or traders. It would be wiser to team up than KOS though, you will need all the help you can get. Ammo is not scarce however you will expend a lot of it. Lantia has been expanded and customized unique to this server so grab what need and make the trip there, it'll be worth it.

Server Settings

Fresh Spawn:
Spawn points are randomly located in 1 of 3 airplanes, you do not actually get to choose which one it is random.
There is a sign next to the exit that you can read/interact with that will give you instructions on how to parachute.
Night-time/Bad-weather happens and might make it difficult to see when parachuting, you spawn with a flare that might help.

Vehicles:
4 Civilian Vehicles
4 UAZs
3 Landrovers
2 Gunner trucks / Humvees
2 Boats (Vodniks only)
1 Helicopter

Vehicles spawn/respawn dynamically at random locations.
Vehicles spawn will all doors, tires and lights. They do not spawn with batteries, radiators, spark/glow/ignitor plugs or hydraulic hoses. (Find these in loot)
Vehicles keys are extremely rare and are only required if you want to lock vehicles. (Can be lockpicked with lockpicks)
Vehicles will despawn if not covered, place a camo net in the slot for it inside a vehicle and it will auto cover itself so that it will then not despawn unless no player interacts with in for 30 days.
A new vehicle will dynamically respawn to replenish the count as stated above whenever a vehicle is covered. Covered vehicles do not count towards total count.
Always park boats close enough to the shore to uncover, it is impossible to uncover out at sea.
Flip vehicles with a wrench or push by hand. (Pushing a vehicle in Neutral is more effective)

Base/Storage:
Medium tents spawn commonly, large tents, car tents and party tents are rare and/or as rewards for completing certain objectives. (Tents are indestructible and will stay on server for 7 days without player interaction)
Codelocks: used to lock tents and sea chests. Change pin to 0000 to remove a codelock.
Large safes, medium safes and mini safes are lockable. (Safes will stay on server for 7 days without player interaction)
Buried stashes can be dug with a shovel, certain backpacks or the sea chest. (Will stay on server for 30 days without player interaction)
Sleeping bags: Replaces the Territory Flag and enables respawning on a sleeping bag with a 1 hour cooldown.
Territories: 1 active territory per player, create territory on a sleeping bag. Refreshes base items lifetime for up to 10 days and has a 50m radius. (Not required to place tents or containers)
Cabins: rare end game item that is placeable and can be locked. Only raidable with a rare Socom Slammer. (Costs 0 nails, 60 planks, 20 logs and 15 stone with hammer to build)

Raiding:
Bolt cutters vs Locked Tents = 2 minutes with 50% tool durability damage
Propane Torch vs Locked Safes = 2 minutes with 100% tool durability damage
Socom Slammer vs Locked Cabin = 2 minutes with 100% tool durability damage
Lockpick vs Locked Vehicle = 3 minutes with 100% tool durability damage and no guarantee of success

Map/Navigation:
A physical map, compass and/or GPS are required in order to effectively use the map. These can all be found throughout the map.

DNA Keycards:
5 DNA Strongholds
5 DNA Locked Crates
11 DNA Unlocked Small Crates

There is 1 DNA Stronghold and 1 DNA Crate location for Yellow, Green, Blue and Red. There is no Stronghold, only 1 DNA Crate location for purple.
The DNA Crates are static and are each located at a specific location that does not change. The Strongholds are dynamic and each can spawn at 1 of 5 different locations per color.
There are clues to the locations if you can find them and figure them out.
All of the Crates will reset after a period of time even before a server restart so it is possible to open them more than 1 time per restart.

Custom Dynamic Events:
Dynamic Predator space ships; spawns the predator space ship accompanied by a few predators.
Dynamic Alien egg nest; spawns aliens and loot.
Dynamic Helicopters have been added, static helicopter crashes are still available too.
Police check points; spawn mostly police loot and some low tier/starting gear.
Military Supply Convoys; spawn mid tier gear and supplies.
Graveyards; spawn mid tier gear and supplies.
Supply-drops/Med-drops; Med drops are the original ones from Namalsk, Supply drops are from the 1.23 update.
Dynamic Contaminated Areas, original static locations still exist too.
During the night time a Predator Boss will hunt down the nearest player (Excludes the spawn area Northern Island)
During the daytime a Predator Boss will spawn randomly if enough players are on but will only target players who get close enough. (Excludes the spawn area Northern Island)

Custom Areas:
There are 5 new custom locations that do not show up on the map.
There are 3 areas that have been remodeled from the original Namalsk versions.

Repair Kits:
All repair items will repair items to pristine in 1 use. Repair items are more scarce so use wisely.

Suppressors:
Sound fixed so that using a suppressor is much more less likely to alert nearby zombies/animals.
Durability on all suppressors is slightly increased.
Using a stealthy approach (Backstabs and suppressed kills) is recommended or else you will draw the aggro of all the nearby zombies/creatures.

Gas Mask Only:
A full NBC Suit is not required for dynamic gas zones, only the static gas zones from Namalsk require a full suit. NBC suits are removed from loot, only by defeating the 1st boss will reward you with a full NBC Suit. The Namalsk suit is still required for Lantia.

Doors:
Zombies can bust open unlocked doors, use a lockpick to secure a door to prevent zombies from busting them open.

The Namalsk easter egg is available and is mostly completed the same way as the original with a few extra/different steps. Complete it and you will be rewarded greatly.

More details to come.
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jayfusion Feb 19, 2024 @ 7:18am 
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Date Posted: Feb 17, 2024 @ 10:33am
Posts: 6