DayZ
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rockrobinoff May 19, 2024 @ 5:59am
zombie spawn from optics?
If I am scoping out a town from a distance with a scope/binocs/rangefinder, will the act of doing so cause Zs to spawn? If so, at what distance?

Thanks in advance for the tips.
Originally posted by Envy The Dead:
Originally posted by rockrobinoff:
Originally posted by Skeeter:
Being a certain distance from buildings will spawn zombies I think its about 250m

Scoping in won’t spawn them

Ok cool. So if I scope in and I see zombies > 250 m away then some other player has caused them to spawn?

Yes
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Showing 1-15 of 17 comments
Envy The Dead (Banned) May 19, 2024 @ 6:06am 
Being a certain distance from buildings will spawn zombies I think its about 250m

Scoping in won’t spawn them
Last edited by Envy The Dead; May 19, 2024 @ 6:06am
rockrobinoff May 19, 2024 @ 7:42am 
Originally posted by Skeeter:
Being a certain distance from buildings will spawn zombies I think its about 250m

Scoping in won’t spawn them

Ok cool. So if I scope in and I see zombies > 250 m away then some other player has caused them to spawn?
The author of this thread has indicated that this post answers the original topic.
Envy The Dead (Banned) May 19, 2024 @ 7:47am 
Originally posted by rockrobinoff:
Originally posted by Skeeter:
Being a certain distance from buildings will spawn zombies I think its about 250m

Scoping in won’t spawn them

Ok cool. So if I scope in and I see zombies > 250 m away then some other player has caused them to spawn?

Yes
Luca NK May 19, 2024 @ 5:01pm 
It's more than that, about 400m.

Mind that there are some permanent zeds around the map, for sure a single one at VMC and most likely some at the tents in the airfield.

For any other infected spawn point (a town for instance), if you then approach closer than 400m and glass the compound, you can see clearly the zombies zzapping in.
Last edited by Luca NK; May 19, 2024 @ 5:09pm
Envy The Dead (Banned) May 19, 2024 @ 8:39pm 
Originally posted by Luca NK:
It's more than that, about 400m.

Mind that there are some permanent zeds around the map, for sure a single one at VMC and most likely some at the tents in the airfield.

For any other infected spawn point (a town for instance), if you then approach closer than 400m and glass the compound, you can see clearly the zombies zzapping in.

No permanent zeds
ColdNhungry May 19, 2024 @ 10:58pm 
Originally posted by Skeeter:
Originally posted by Luca NK:
It's more than that, about 400m.

Mind that there are some permanent zeds around the map, for sure a single one at VMC and most likely some at the tents in the airfield.

For any other infected spawn point (a town for instance), if you then approach closer than 400m and glass the compound, you can see clearly the zombies zzapping in.

No permanent zeds

There are a few static mili zeds actually at the airfield, VMC and Tisy. The NBC zeds in the contaminated zones as well are static.

The Pavlovo contaminated zone also has both static and dynamic regular mili zeds, but they die instantly from the gas. Remnant entries from a few patches ago the devs forgot about I guess :laughzombie:
Jimmy Joe Columbo May 22, 2024 @ 11:01am 
Originally posted by Luca NK:
It's more than that, about 400m.

Mind that there are some permanent zeds around the map, for sure a single one at VMC and most likely some at the tents in the airfield.

For any other infected spawn point (a town for instance), if you then approach closer than 400m and glass the compound, you can see clearly the zombies zzapping in.

It's dependent on the server settings.
Jimmy Joe Columbo May 22, 2024 @ 11:01am 
Originally posted by ColdNhungry:
Originally posted by Skeeter:

No permanent zeds

There are a few static mili zeds actually at the airfield, VMC and Tisy. The NBC zeds in the contaminated zones as well are static.

The Pavlovo contaminated zone also has both static and dynamic regular mili zeds, but they die instantly from the gas. Remnant entries from a few patches ago the devs forgot about I guess :laughzombie:

Completely incorrect. If no players are around, there will be no zombies or ambient wildlife spawned.
ColdNhungry May 22, 2024 @ 1:11pm 
Originally posted by Jimmy Bonds:
Originally posted by ColdNhungry:

There are a few static mili zeds actually at the airfield, VMC and Tisy. The NBC zeds in the contaminated zones as well are static.

The Pavlovo contaminated zone also has both static and dynamic regular mili zeds, but they die instantly from the gas. Remnant entries from a few patches ago the devs forgot about I guess :laughzombie:

Completely incorrect. If no players are around, there will be no zombies or ambient wildlife spawned.
Nothing I stated was incorrect.

First, there are mostly dynamic and some static infected. Dynamic infected spawn via player presence. Static infected are present on the map regardless of player presence. This is done so that in the event that highly populated servers reach their zombie cap limit, it attempts to ensure that at least a minimum of infected are always present at the highest tier locations so that players just can't waltz through the area completely care-free. Think of them as "reserved" slots. Chern does this for the airfield, VMC, Tisy and the contaminated zones as mentioned, as well as Livonia, but Namalsk, Deer Isle and other community maps also have static infected spawn for this same reason.

Second, animal spawns are all static and do not require player presence, with the exception of chickens perhaps (Edit: just double checked, they are the exception). Other animal event systems do not operate under the same conditions as the infected ones, and their territories are populated based on their event settings.

You would know these things if you were familiar with the game files and how events function differently based on their parameters (as well as admin tools to easily confirm these things in-game).

Community servers might tweak these things to some degree, most commonly changing the infected dynamic and static values, but the animal spawn properties are rarely touched since they don't function the same as infected events, determined by their <limit> and <position> entries under said event, as well as their min/max values.

If you compare the infected events to the animal events, and the infected territories to the animal territories files, you'll notice some differences and these differences are what determine animal spawn mechanics which are not dynamic, unless a server owner goes beyond simply increasing/decreasing their numbers or simply adding/removing more territories.
Last edited by ColdNhungry; May 22, 2024 @ 3:48pm
ColdNhungry May 22, 2024 @ 5:09pm 
Originally posted by Jimmy Bonds:
Originally posted by ColdNhungry:
Nothing I stated was incorrect.

First, there are mostly dynamic and some static infected. Dynamic infected spawn via player presence. Static infected are present on the map regardless of player presence. This is done so that in the event that highly populated servers reach their zombie cap limit, it attempts to ensure that at least a minimum of infected are always present at the highest tier locations so that players just can't waltz through the area completely care-free. Think of them as "reserved" slots. Chern does this for the airfield, VMC, Tisy and the contaminated zones as mentioned, as well as Livonia, but Namalsk, Deer Isle and other community maps also have static infected spawn for this same reason.

Second, animal spawns are all static and do not require player presence, with the exception of chickens perhaps (Edit: just double checked, they are the exception). Other animal event systems do not operate under the same conditions as the infected ones, and their territories are populated based on their event settings.

You would know these things if you were familiar with the game files and how events function differently based on their parameters (as well as admin tools to easily confirm these things in-game).

Community servers might tweak these things to some degree, most commonly changing the infected dynamic and static values, but the animal spawn properties are rarely touched since they don't function the same as infected events, determined by their <limit> and <position> entries under said event, as well as their min/max values.

If you compare the infected events to the animal events, and the infected territories to the animal territories files, you'll notice some differences and these differences are what determine animal spawn mechanics which are not dynamic, unless a server owner goes beyond simply increasing/decreasing their numbers or simply adding/removing more territories.

You are just not understanding what the difference between dynamic and static is lol. Dynamic comes from DE events dude, Dynamic Events, they spawn only in relation to DYNAMIC events like Gas strikes, Heli spawns, etc.

Static spawns, are not up all the time, they are STATIC areas reading from the zombies territories and are still DYNAMICALLY spawned based on PLAYER ACTIVITY, the same with literally everything else on the server that is run through the Hive Central Economy.

You're completely talking out of your ass because unlike what you said here, You would know these things if you were familiar with the game files and how events function differently based on their parameters (as well as admin tools to easily confirm these things in-game)., because I do actually know what the ♥♥♥♥ I am talking about since I've been doing this for 4+ years.

Animals are 100% dependent on players being there dude, you're off your ♥♥♥♥♥♥ rocker buddy. About the only things that happen regardless of a player being there or not are dynamic events and loot cycling. Air strikes happen regardless of whether a player is around or not, vehicles, heli crashes, police situations, military convoys, they all spawn all over the map regardless of player activity.

You will NEVER have chickens spawning in Kamishovo if the nearest player in 2000m away from Kamishovo buddy. There won't be any bear spawns in Kami if the nearest player is 2k away. There won't be any zombies in Kami either.

You're a ♥♥♥♥♥♥♥.

Well, it's obvious you haven't learned how these things work in even 4 years :lunar2019crylaughingpig:. So, I'll help you understand. But I think I know what is going on, you are confusing things that are visually rendered on screen.

First, dynamic events and dynamic infected spawns are completely separate mechanics. A dynamic event can spawn with, get ready about to blow your mind, static AND dynamic zombies. These are set in the cfgeventspawns file. You would know this if you were familiar with the file. A heli can crash across the entire map with no one for miles and have static zombies at it. Imagine that!

Second, you are confusing territories / coordinates (or "static areas" as you called them..) with static-based zombie spawns. Zombies that are defined as static via their smin/smax values in the infected territories file, are present on the map regardless of player presence. What do you think the whole point of these entries are? Do you actually not know the difference between dmin/dmax and smin/smax? I wonder why they implemented two different ways of spawning zombies at every single coordinate. Hum, how interesting.

But wait, animals are spawned and they have no dmin/dmax or smin/smax entries in their territory files... Sorcery! It's almost like they function differently than infected spawns.. Hum. I wonder what's going on there. Dynamic zombies have a 300 meter spawn distance in globals, but animals don't have an entry there. It's almost like they don't need one. I can see those wolves at 1km through my scope, but no one is near them. Hum.

So no, I am not talking out of my ass. Load up vpp admin tools, go to the Item Stats tab and type in various infected army/NBC zombies or animal classnames. There are quite a few that will be displayed on the map. If you refresh it, they move positions slightly.. It's almost as if they are... walking around the map! Interesting huh? And the zombies that have no smin/smax entries, but dmin/dmax entries are not showing up.. Hum, working as expected for those.

Double-click on some of them so you teleport right next to them. Give that Cow a nice pat on the head.

I'd tell you that all the items are all over the map as well, but that would blow your mind a little too much. Just because things are not visibly rendered on your screen, doesn't mean they aren't there... Ghosts maybe! You can't see players over 1100 yards through your scope, I guess they are dynamic spawns as well! :lunar2019deadpanpig:

Edit: and yes, chickens are the exception as mentioned. It's the only leg you have to stand on.
Last edited by ColdNhungry; May 22, 2024 @ 5:16pm
ColdNhungry May 22, 2024 @ 5:56pm 
Jeez are we emotional lol. You still haven't verified any of this in-game. I never said wolves and bears are ambient, only that they are all present on the map. Again all you have as being accurate is chickens. Everything I said is verifiable and reproducible. Everything you said stems from ignorance of these mechanics.

Load up vpp admin tools, go to the Item Stats tab and type in various infected army/NBC zombies or animal classnames. There are quite a few that will be displayed on the map. If you refresh it, they move positions slightly.. It's almost as if they are... walking around the map!

You're either too afraid to try this, or perhaps afraid you won't be able to explain the obvious results. There is no point in arguing with someone who is has not done their homework and is arguing from ignorance. If "IQ" was such a defining factor for you, you'd at least be aware that ad hominens and personal attacks are tactics used by those who have nothing left to stand on, if they had anything to go on to begin with.. which is "chickens" for you I guess.
ColdNhungry May 22, 2024 @ 6:53pm 
Also, you do realize the amount of animal spawn coordinates outnumber the amount of actual spawns numbers defined in their events? If there are no animals at that particular coordinate, that's because they are occupying different coordinates.. :lunar2019deadpanpig: which you can see via admin tools, once again.

And run around invisible all you want, it has no bearing on spawns. Don't believe me? Run up to dynamic zombie spawns and they should not spawn by your reasoning.. Hum but they do spawn. Run around to different animal coordinates too. You'll eventually find occupied coordinates.

It's almost like being invisible has no effect on spawns at all.. almost like the only thing it actually does is render us, well, invisible. :lunar2019deadpanpig:
ColdNhungry May 22, 2024 @ 6:59pm 
Oh look at that timing. You finally tested something and got results. Also the fact that settings are not available in base server config files, does not change the accuracy of my statements.

Right now, look up nbc zombies in admin tools XML Editor, Get Item Stats. Tell me what you see. Presence at Pavlovo and Rify. Interesting. These are zombies with smin/smax values. Try going through all the military zombie class names. Hum there are some at the mentioned locations. But the ones that don't have smin/max values are not anywhere on the map. Funny how that works. Also try the animals, not chickens though ;)
Last edited by ColdNhungry; May 22, 2024 @ 7:01pm
ColdNhungry May 22, 2024 @ 7:09pm 
Originally posted by Jimmy Bonds:
Originally posted by ColdNhungry:
Also, you do realize the amount of animal spawn coordinates outnumber the amount of actual spawns numbers defined in their events? If there are no animals at that particular coordinate, that's because they are occupying different coordinates.. :lunar2019deadpanpig: which you can see via admin tools, once again.

And run around invisible all you want, it has no bearing on spawns. Don't believe me? Run up to dynamic zombie spawns and they should not spawn by your reasoning.. Hum but they do spawn. Run around to different animal coordinates too. You'll eventually find occupied coordinates.

It's almost like being invisible has no effect on spawns at all.. almost like the only thing it actually does is render us, well, invisible. :lunar2019deadpanpig:

I can't imagine why you only have 2 friends of which I'm sure 0 of the 2 actually ever interact with you anymore.

Uh oh, more personal attacks! Guess you're got nothing left then but avoidance. Came out with nothing tested on your end I guess. Time to move on.. You came out of this with a bit more game knowledge even if you don't realize this now. I know everything I said seems crazy, but in time you'll see, when you actually test things out properly. I won't hold it against you.
Envy The Dead (Banned) May 22, 2024 @ 9:58pm 
Zombies don’t spawn unless a player is near by

there is no such thing as perm zombies
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Date Posted: May 19, 2024 @ 5:59am
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