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I think high FOV can effect players been rendered
The default FOV is around 33% of the slider
Its also in your profile config, default is fov=0.96212125
Low FOV make you a IMBA Sniper....
Quake 3 was high FOV . So if you want Deathmatch in Town / Buildings your choice is High FOV
Thanks for the info as there was no 'defult' setting button.
I'm ammazed how much differenace it makes to long rang accuracy, not entiley sure why that is.
Might just take awhile to fix.
Arma 2 and the mod had a lock on FOV when using long range weapons(dmr etc) and I think this could be a part of the problem
Ahh hope i can find out what the standerd is again, having in-accurate eapons is a nightmare, plus i'm really missing a larger FOV, it feels all cramped now ;(