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Bir çeviri sorunu bildirin
some mods makers dont make a keys folder and makes a key folder
so it never gets moved/updated
such as the below?
:: Section to copy keys from each mod's keys folder to the server's keys directory
:: Ensure the target keys directory exists
if not exist "%KEYS_DIR%" mkdir "%KEYS_DIR%"
:: Loop through each mod folder to copy keys
for /F "tokens=1* delims= " %%a in ('type "%MODLIST_PATH%"') do (
if exist "%SERVER_DIR%\%%b\keys\*" (
xcopy "%SERVER_DIR%\%%b\keys\*" "%KEYS_DIR%" /E /I /Y
)
)
if not exist "%KEYS_DIR%" mkdir "%KEYS_DIR%"
:: Loop through each mod folder to copy keys
for /F "tokens=1* delims= " %%a in ('type "%MODLIST_PATH%"') do (
if exist "%SERVER_DIR%\%%b\key\*" (
xcopy "%SERVER_DIR%\%%b\key\*" "%KEYS_DIR%" /E /I /Y
)
)
anyway to change app id and still allow the workshop to update?
i guess add another check for it?
If you already have a mod with a key, and the mod works, you don't need to update the key when you update the mod .. keys are assigned to the Mod Author, not the individual mod itself. Example: All my Mods, use the same Key, so if I forget to add the Key to one I upload, all you need to do is use the key from one of my other mods. If you have 2 mods from the same person, they both use one key in the server Keys folder.