DayZ
Can someone explain exacly why Dayz is very poorly optimized?
Save me the "Can you even read?!?! It's in alpha" because that is, lets be honest, a terrible answer. People were saying "Oh calm down! It's an alpha!" since the game came out about a year ago, and we've all seen the little note saying "server optimization" at the bottom of the patch notes, but we all know nothing has changed. I've heard that it's problems with the engine itself, but are those problems likely to change? From what I've seen, the Arma series is host to some pretty terrible engines, so does anyone know what the devs plan to do about it, if anything at all?
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Visualizzazione di 121-135 commenti su 189
Messaggio originale di Mytheos:
Messaggio originale di Breaker One Nine:

I am not mate. I hate to say it, but Hicks hasn't been around since day one so quite frankly, when he says 1 year of principal development he's simply full of ♥♥♥♥.

I'm not hating on it though, I feel a 3 year cycle is justified. I just see both sides of it. One year of principal development would mean the Early Access Alpha released within two months after the start of actual coding and stuff, which is simple impossible.

Again, not hating on Dean Hall, Hicks, Bohemia or Dayz. I say let them take their time, it'll get rid of the non-hardcore community and they will deliver a great game, based on every reason you mentioned in this thread.

You can go to his twitter and see DayZ stuff all the way back to before Sept 2013...

Here's the concept.


You are asked to build a house...you are given lets say 5 people to help.

So you get started...you get materials together, start to get people organized, draw up plans...

Time goes by and you make progress.

Then you decide, you know lets make a whole apartment complex instead!

So you tear up your plans and start over, hire many more people, buy a whole other construction company, and gather more materials to build a project of this new scale and size.


So you then have people complaining "Why is this apartment complex taking so long, you have been working on it for years!!!"

Well..no, that original project was just a house, and we had like 5 workers...now we have over a hundred and are building an apartment complex.

So its unfair to include that house project along with the apartment complex project, when you are looking at how long the apartment project has been under construction.


So again, if you want to talk about progress, my start point is when they knew what project they were doing, and when they had gathered the resources together and started work...or launched.

If you want to start back when Dean's Daddy looked into Dean's Mommy's eyes that one special night...I suppose you can...but honestly does that have any kind of point ?

I'm sorry, but that is a complete load of rubbish. But you nailed it here since said 'my start point'. Exactly, YOUR start point. But do you really think they deleted all plans and still came up with an Alpha within a windows less then 3 months? When they had start from absolutely scratch? You can't seriously believe that yourself dude.
Messaggio originale di Teddy Joarah hgfhfghfh:
Well, I keep playing War Thunder and it seems it is stuck in a perpetual Beta, Machawarrior online too I think, and what about WoT. i mean, who is doing this census is the question because I can't seem to find a definite answer online about how much Beta stages usually last compared to Alpha.

Those are free to play games.

Not that F2P games aren't good, some are. It's just that their development cycle is very different from a well funded game.

As for comparisson, Beta stage is usually shorter than Alpha. In Alpha you are building stuff from the ground up, and in Beta you are basically putting the final polishing to the thing.
Messaggio originale di Teddy Joarah hgfhfghfh:
Messaggio originale di Vash Konnor:

Comprehensive on what?...

The engine in Arma doesn't suck. How many games out there do you see with worlds the size of the ones in DayZ and Arma3? With the same level of detail, with the same amount of players, same amount of items, same amount of possibilities (vehicles, for instance)?...

Tell me one game that matches it in scale and detail. :)

Reality is, DayZ will be optimized and improved with time and experience, before and after the release. Some tweaks will be made by the devs, major optimization will be done prior to the release, but the best stuff will provably come from people exchanging advice on small tricks they have found to work better or worst (like it has happened with any other game).

However, people need to get over the fact that in order to play a game that generates a several Km's wide map, with +60 players in one server, with stunning graphics and a lot of complex mechanics, you really need a good computer to run it.
Just Cause 2 has a 400 square miles map size and up to 200 players per map if I'm not mistaken. That is double the everything that Dayz has. Correct if I'm wrong, I have it but haven't played it much

Can't compare those two. First of all, Just Cause was modded to have an MP, it was SP only at first. Second, it's butt ugly compared to Dayz. Third, it has nowhere near as complex mechanics as DayZ. It's literally the worst comparison EVER.
Messaggio originale di Breaker One Nine:

I'm sorry, but that is a complete load of rubbish. But you nailed it here since said 'my start point'. Exactly, YOUR start point. But do you really think they deleted all plans and still came up with an Alpha within a windows less then 3 months? When they had start from absolutely scratch? You can't seriously believe that yourself dude.

In any project, there is a "rollback point" where you can restart and not hurt the project or it's deadline goals.

When they decided to change major things in the game, they didn't really had a game to wipe out, they had a base and then they changed it. The work load that would take more than 3 months wasn't even done yet, so it's not like that weight was impossible to bear.

If they made that decision, it was because they knew they could do it.
Messaggio originale di Teddy Joarah hgfhfghfh:
Messaggio originale di Vash Konnor:

Pre-Alpha is usually a concept presentation. In a way, Arma 2 DayZ mod was a pre-alpha to this game, if that makes sense.

Miscreated is a good example of a game that has barely come out of Pre-Alpha.

In Alpha you already have a comprehensive product, or at least the raw product. DayZ today is very different from what it was in the early days of Early Access.



I think you are confusing the stages.

Beta stages in most MP games don't last longer than Alphas. Usually you only have access to Betas, that's why it seems it lasts longer, because you didn't get to see how long the Alpha lasted. Even if you stay in a Beta for a whole year, in most cases, that game was in Alpha for at least 2 or 3 years before that.

And today Beta's are getting shorter and shorter. I recently took part in the closed Beta for The Crew. It didn't last a whole week. I squeezed the crap out of that Beta and I only have 34hours of gameplay.

How can you compare that to over 200 hours in DayZ alpha? :)
Well, I keep playing War Thunder and it seems it is stuck in a perpetual Beta, Machawarrior online too I think, and what about WoT. i mean, who is doing this census is the question because I can't seem to find a definite answer online about how much Beta stages usually last compared to Alpha.

So you don't have an answer but still keep posting trying to prove others wrong? It's an easy answer to an easy question though.. everything up to Beta is categorized under Pre-Alpha and Alpha. In the vast majority of games the Beta duration is only a fraction of the time spent in Alpha.
Messaggio originale di Vash Konnor:
Messaggio originale di Breaker One Nine:

I'm sorry, but that is a complete load of rubbish. But you nailed it here since said 'my start point'. Exactly, YOUR start point. But do you really think they deleted all plans and still came up with an Alpha within a windows less then 3 months? When they had start from absolutely scratch? You can't seriously believe that yourself dude.

In any project, there is a "rollback point" where you can restart and not hurt the project or it's deadline goals.

When they decided to change major things in the game, they didn't really had a game to wipe out, they had a base and then they changed it. The work load that would take more than 3 months wasn't even done yet, so it's not like that weight was impossible to bear.

If they made that decision, it was because they knew they could do it.

The thing is, they didn't. They changed their plans at a moment they were still able to do it. It's not like they ditched everything and started from scratch again. Which would not have been possible given that the EA Alpha came out within the next three months.
Messaggio originale di Teddy Joarah hgfhfghfh:
Messaggio originale di Vash Konnor:

Comprehensive on what?...

The engine in Arma doesn't suck. How many games out there do you see with worlds the size of the ones in DayZ and Arma3? With the same level of detail, with the same amount of players, same amount of items, same amount of possibilities (vehicles, for instance)?...

Tell me one game that matches it in scale and detail. :)

Reality is, DayZ will be optimized and improved with time and experience, before and after the release. Some tweaks will be made by the devs, major optimization will be done prior to the release, but the best stuff will provably come from people exchanging advice on small tricks they have found to work better or worst (like it has happened with any other game).

However, people need to get over the fact that in order to play a game that generates a several Km's wide map, with +60 players in one server, with stunning graphics and a lot of complex mechanics, you really need a good computer to run it.
Just Cause 2 has a 400 square miles map size and up to 200 players per map if I'm not mistaken. That is double the everything that Dayz has. Correct if I'm wrong, I have it but haven't played it much

Sorry, missed this post.

I never played Just Cause, but I think the map is even bigger than 400 miles.

Either way, doesn't matter. Just Cause has a big map... DayZ has a big map with dynamics so realistic you could navigate by just using the stars.
Messaggio originale di Breaker One Nine:
Messaggio originale di Vash Konnor:

In any project, there is a "rollback point" where you can restart and not hurt the project or it's deadline goals.

When they decided to change major things in the game, they didn't really had a game to wipe out, they had a base and then they changed it. The work load that would take more than 3 months wasn't even done yet, so it's not like that weight was impossible to bear.

If they made that decision, it was because they knew they could do it.

The thing is, they didn't. They changed their plans at a moment they were still able to do it.

Yes, that's what I said. "Rollback point".

It's not like they ditched everything and started from scratch again.

But... They did.

Dean himself has said - I remember him saying that - that their artists were making stuff all over again because of the new renderer. He even said that they opted to make the decision sooner rather than later, because on a later stage there will be mod support in DayZ, and they didn't want to force all the moders to do all their stuff from scratch too just because they changed the game.


Which would not have been possible given that the EA Alpha came out within the next three months.

...which is a reason to celebrate their dedication and professionalism?
Messaggio originale di Vash Konnor:
Messaggio originale di Breaker One Nine:

The thing is, they didn't. They changed their plans at a moment they were still able to do it.

Yes, that's what I said. "Rollback point".

It's not like they ditched everything and started from scratch again.

But... They did.

Dean himself has said - I remember him saying that - that their artists were making stuff all over again because of the new renderer. He even said that they opted to make the decision sooner rather than later, because on a later stage there will be mod support in DayZ, and they didn't want to force all the moders to do all their stuff from scratch too just because they changed the game.

They did not, obviously. And Dean did not state anything to support that idea - ditch everything and start from scratch. If he was talking about it, he obviously did mean only some parts of development.
Ultima modifica da chrochtadlo; 30 nov 2014, ore 9:02
Messaggio originale di Teddy Joarah hgfhfghfh:
Messaggio originale di Vash Konnor:

Comprehensive on what?...

The engine in Arma doesn't suck. How many games out there do you see with worlds the size of the ones in DayZ and Arma3? With the same level of detail, with the same amount of players, same amount of items, same amount of possibilities (vehicles, for instance)?...

Tell me one game that matches it in scale and detail. :)

Reality is, DayZ will be optimized and improved with time and experience, before and after the release. Some tweaks will be made by the devs, major optimization will be done prior to the release, but the best stuff will provably come from people exchanging advice on small tricks they have found to work better or worst (like it has happened with any other game).

However, people need to get over the fact that in order to play a game that generates a several Km's wide map, with +60 players in one server, with stunning graphics and a lot of complex mechanics, you really need a good computer to run it.
Just Cause 2 has a 400 square miles map size and up to 200 players per map if I'm not mistaken. That is double the everything that Dayz has. Correct if I'm wrong, I have it but haven't played it much

yes it has, but on server AND client side it doesnt have as much content (few vehicles are the only movable objects on the map, others are static exploding things.) there is no loot system (which is the BIGGEST lag issue and FPS issue in these games.)
Messaggio originale di chrochtadlo:

They did not, obviously. And Dean did not state anything to support that idea - ditch everything and start from scratch. If he was talking about it, he obviously did mean only some parts of development.

Put up, or shut up.

@4:20

https://www.youtube.com/watch?v=0DjdtfQhmmw

That's Dean talking, by the way. ;)

Also, redoing a part of the game from scratch, doesn't mean the rest isn't being worked on, thus the confusion.
it is optimized fine in my opinion. other (older) BI games like arma2 have worse optimization. i run dayz and arma3 at ultra with no problems, very smooth gameplay.
Messaggio originale di Vash Konnor:
Messaggio originale di chrochtadlo:

They did not, obviously. And Dean did not state anything to support that idea - ditch everything and start from scratch. If he was talking about it, he obviously did mean only some parts of development.

Put up, or shut up.

@4:20

https://www.youtube.com/watch?v=0DjdtfQhmmw

That's Dean talking, by the way. ;)

Also, redoing a part of the game from scratch, doesn't mean the rest isn't being worked on, thus the confusion.

Have seen that video in the past, it does not prove u right at all, or at least in the way i wrote before. So bring real evidence next time if u want to discuss or offend.

Messaggio originale di chrochtadlo:

Have seen that video in the past, it does not prove u right at all, or at least in the way i wrote before. So bring real evidence next time if u want to discuss or offend.

I was just joking dude...

...and this isn't a crime investigation.
Ultima modifica da Vash; 30 nov 2014, ore 9:40
Messaggio originale di Vash Konnor:
Messaggio originale di chrochtadlo:

Have seen that video in the past, it does not prove u right at all, or at least in the way i wrote before. So bring real evidence next time if u want to discuss or offend.

I was just joking dude...

...and this isn't a crime investigation.
lets stop it :) anyway, i respect ur opinion, though i dont feel the same :p thats ok afterall, i hope. and now my pizza is burning... omg
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Data di pubblicazione: 28 nov 2014, ore 20:27
Messaggi: 189