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I'm sorry, but that is a complete load of rubbish. But you nailed it here since said 'my start point'. Exactly, YOUR start point. But do you really think they deleted all plans and still came up with an Alpha within a windows less then 3 months? When they had start from absolutely scratch? You can't seriously believe that yourself dude.
Those are free to play games.
Not that F2P games aren't good, some are. It's just that their development cycle is very different from a well funded game.
As for comparisson, Beta stage is usually shorter than Alpha. In Alpha you are building stuff from the ground up, and in Beta you are basically putting the final polishing to the thing.
Can't compare those two. First of all, Just Cause was modded to have an MP, it was SP only at first. Second, it's butt ugly compared to Dayz. Third, it has nowhere near as complex mechanics as DayZ. It's literally the worst comparison EVER.
In any project, there is a "rollback point" where you can restart and not hurt the project or it's deadline goals.
When they decided to change major things in the game, they didn't really had a game to wipe out, they had a base and then they changed it. The work load that would take more than 3 months wasn't even done yet, so it's not like that weight was impossible to bear.
If they made that decision, it was because they knew they could do it.
So you don't have an answer but still keep posting trying to prove others wrong? It's an easy answer to an easy question though.. everything up to Beta is categorized under Pre-Alpha and Alpha. In the vast majority of games the Beta duration is only a fraction of the time spent in Alpha.
The thing is, they didn't. They changed their plans at a moment they were still able to do it. It's not like they ditched everything and started from scratch again. Which would not have been possible given that the EA Alpha came out within the next three months.
Sorry, missed this post.
I never played Just Cause, but I think the map is even bigger than 400 miles.
Either way, doesn't matter. Just Cause has a big map... DayZ has a big map with dynamics so realistic you could navigate by just using the stars.
Yes, that's what I said. "Rollback point".
But... They did.
Dean himself has said - I remember him saying that - that their artists were making stuff all over again because of the new renderer. He even said that they opted to make the decision sooner rather than later, because on a later stage there will be mod support in DayZ, and they didn't want to force all the moders to do all their stuff from scratch too just because they changed the game.
...which is a reason to celebrate their dedication and professionalism?
They did not, obviously. And Dean did not state anything to support that idea - ditch everything and start from scratch. If he was talking about it, he obviously did mean only some parts of development.
yes it has, but on server AND client side it doesnt have as much content (few vehicles are the only movable objects on the map, others are static exploding things.) there is no loot system (which is the BIGGEST lag issue and FPS issue in these games.)
Put up, or shut up.
@4:20
https://www.youtube.com/watch?v=0DjdtfQhmmw
That's Dean talking, by the way. ;)
Also, redoing a part of the game from scratch, doesn't mean the rest isn't being worked on, thus the confusion.
Have seen that video in the past, it does not prove u right at all, or at least in the way i wrote before. So bring real evidence next time if u want to discuss or offend.
I was just joking dude...
...and this isn't a crime investigation.