DayZ

DayZ

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Can someone explain exacly why Dayz is very poorly optimized?
Save me the "Can you even read?!?! It's in alpha" because that is, lets be honest, a terrible answer. People were saying "Oh calm down! It's an alpha!" since the game came out about a year ago, and we've all seen the little note saying "server optimization" at the bottom of the patch notes, but we all know nothing has changed. I've heard that it's problems with the engine itself, but are those problems likely to change? From what I've seen, the Arma series is host to some pretty terrible engines, so does anyone know what the devs plan to do about it, if anything at all?
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16-30 van 189 reacties weergegeven
Origineel geplaatst door Gotohellcadz:
I find that optimization should play a key role in dayz's development since if someone is playing it in slideshow mode they're going to complain more about the bad framerate than any actual bugs or issues.

The other thing to remember concerning final optimization is that when the dev's start optimizing towards the end of the development process; they're not just optimizing for "your" PC... they're attempting to optimize it to run smoothly on literally 100's (if not thousands) of different PC configurations. :j
Well thanks to all of you for helping me to understand a lot more of why Dayz is, and will continue to be poorly optimized:)
Ill try to help u understand OP.
One thing is optimization after all the core parts are done. And a little different story is the engine, that is just garbage atm (in terms of client-side perf.). And that is the main problem, not the "optimizations" that will come in/after beta.
All we can do is wait and see what the devs will be able to do with the engine in terms of client-side performance.
I guess they dont even know yet, how exactly to reduce the stress on CPU and how much they can improve it.

Edit.: The point ive tried to make is: First u need correctly(to some degree) working engine, then u can start optimizations. The new engine does not exist at this point, thats the problem :)
Laatst bewerkt door chrochtadlo; 29 nov 2014 om 3:40
Well, implementing new render, directx10/11 support and all that, will shift calculations away from the cpu towards the gpu which is barely working (at least on my rig) at the moment...as you may have seen in the notes that all that is been worked on and planned, but surely isn't done with waving a magic wand ;-)
Origineel geplaatst door IFCMjollnir:
Well, implementing new render, directx10/11 support and all that, will shift calculations away from the cpu towards the gpu which is barely working (at least on my rig) at the moment...as you may have seen in the notes that all that is been worked on and planned, but surely isn't done with waving a magic wand ;-)

Yes, i agree, it will help, though i dont think it will miraculously switch a good amount of CPU load to GPU. There is more important stuff that they have to deal with.
All we can do is wait and see :)
Deez tings (Verbannen) 29 nov 2014 om 4:15 
Origineel geplaatst door Crappage:
Optimizing it now would be a waste of time because they still have a lot of features to add. Adding features breaks optimization. Once they've added everything planned, optimizing will begin.
So roughly in 2019
Origineel geplaatst door Teddy Joarah hgfhfghfh:
Origineel geplaatst door Crappage:
Optimizing it now would be a waste of time because they still have a lot of features to add. Adding features breaks optimization. Once they've added everything planned, optimizing will begin.
So roughly in 2019

first notable performance upgrade comes 2015 Q1.

I hate how people flame on about it being slow when they havent been barely over a year in developement.

Ignorant ♥♥♥♥♥.
Deez tings (Verbannen) 29 nov 2014 om 4:38 
Origineel geplaatst door L∃LB0T ❄:
Origineel geplaatst door Teddy Joarah hgfhfghfh:
So roughly in 2019

first notable performance upgrade comes 2015 Q1.

I hate how people flame on about it being slow when they havent been barely over a year in developement.

Ignorant ♥♥♥♥♥.
Hate to break it to ya but Dayz Sa has been developed on since early months of 2013
Origineel geplaatst door L∃LB0T ❄:
Origineel geplaatst door Teddy Joarah hgfhfghfh:
So roughly in 2019

first notable performance upgrade comes 2015 Q1.

I hate how people flame on about it being slow when they havent been barely over a year in developement.

Ignorant ♥♥♥♥♥.

Considering the longer its in development the better the game will be, the greater the chance to have more mechanics/content added...

If they rushed we'd end up with a broken buggy game at launch with quite a few amazing things missing.

And honestly after release..and years after that...is anyone going to look back and cry about the length of development?

No, but there will be plenty of people wishing they would have kept their mouth shut and supported the devs more...hindsight is always 20-20 though isnt it?
Origineel geplaatst door Teddy Joarah hgfhfghfh:
Origineel geplaatst door L∃LB0T ❄:

first notable performance upgrade comes 2015 Q1.

I hate how people flame on about it being slow when they havent been barely over a year in developement.

Ignorant ♥♥♥♥♥.
Hate to break it to ya but Dayz Sa has been developed on since early months of 2013

Its been in development for about 1 year...
Deez tings (Verbannen) 29 nov 2014 om 4:44 
Origineel geplaatst door Mytheos:
Origineel geplaatst door Teddy Joarah hgfhfghfh:
Hate to break it to ya but Dayz Sa has been developed on since early months of 2013

Its been in development for about 1 year...
My gawd! it's been released to you in december of 2013, but it was worked on since January or even earlier. It's been announced since August 2012

You dam slow reader XD
Origineel geplaatst door Teddy Joarah hgfhfghfh:
Origineel geplaatst door Mytheos:

Its been in development for about 1 year...
My gawd! it's been released to you in december of 2013, but it was worked on since January or even earlier. It's been announced since August 2012

You dam slow reader XD


I read quite fast.

http://www.gamespot.com/articles/dayz-producer-responds-to-criticisms-about-games-q/1100-6422234/

Hicks (Sept 10th 2014) - ""You are not playing DayZ, you are playing development builds. Early development build," Hicks wrote (via PC Gamer). "DayZ is 11 months into principal development, on what should be a three-year standard development cycle."
im still thinking "if you dont like it, then why rage over it"
Its an alpha. When you can fully understand that statement you will be come truly enlightened
Deez tings (Verbannen) 29 nov 2014 om 5:01 
Origineel geplaatst door Mytheos:
Origineel geplaatst door Teddy Joarah hgfhfghfh:
My gawd! it's been released to you in december of 2013, but it was worked on since January or even earlier. It's been announced since August 2012

You dam slow reader XD


I read quite fast.

http://www.gamespot.com/articles/dayz-producer-responds-to-criticisms-about-games-q/1100-6422234/

Hicks (Sept 10th 2014) - ""You are not playing DayZ, you are playing development builds. Early development build," Hicks wrote (via PC Gamer). "DayZ is 11 months into principal development, on what should be a three-year standard development cycle."

YOU are a slow reader!
https://www.youtube.com/watch?v=x_SKBJaJBcI

Seems like I was right. They've been developing this game for 2 years now at least.
Laatst bewerkt door Deez tings; 29 nov 2014 om 5:09
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