Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
then the server reset and it disappeared (haha damn it)
Bear traps ok, I can understand, but land mines need to GO. Shouldn't be able to run through Kamyshovo and leave with 7 landmines.......
BE CAREFUL. From what I experimented zombies DO NOT set them off. I had a zombie run past a mine like 10 times and it never went off. Then a player came along, got within a few feet of it and before I could say "NO DONT DO THAT" it exploded and killed us both.
Which leads me to another gripe, the kill radius is INSANELY large. I was decently far from the mine, far enough that I would have felt safe throwing a grenade. Land mines should only have enough power to kill the person who steps on it and MAYBE wound anyone within 20-30 feet. They are much to powerful as is, you can wipe a whole squad with one mine, and that is dumb.