DayZ
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why the 0.55 day z update sucks my left nut
the update ruined the game absolutely horrible! cant find a single item! military gear spawning in regular homes the persistince thing is stupid. the zombies are retarded and take too long to kill and they swing their arms stupid fast and they run way to fast its just dumb af!! I want 0.54 update back!!!!!!
Última edición por FrameDropGamez; 1 ABR 2015 a las 23:13
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Mostrando 46-60 de 89 comentarios
theresejesu 1 ABR 2015 a las 23:58 
Publicado originalmente por XxTyler44xX:
Publicado originalmente por Wykydtronik:
Yeah I agree, .55 is ♥♥♥♥. I've been playing this since the mod, this ♥♥♥♥ is broken.
yup so stupid game is unplayable

I'm having absolutely no trouble playing this game.

Publicado originalmente por XxTyler44xX:
Publicado originalmente por Septic:

Well the warnings state that things like this might happen but why do you feel that the "game" is unplayable?

cuz u cant find anything no food no weapons not ♥♥♥♥. you dont have thatu cant survive it unplayable dude

I've found plenty of weapons, ammo, gear and food.





Publicado originalmente por XxTyler44xX:
its not fun anymore this update made it no fun. before the update it was awesome

You do realize that this game is going to get harder not easier. . . . ?


Última edición por theresejesu; 2 ABR 2015 a las 0:00
Diogenes 1 ABR 2015 a las 23:59 
These next couple of days are going to be as rough as the Irish Sea.
Última edición por Diogenes; 1 ABR 2015 a las 23:59
Septic 2 ABR 2015 a las 0:01 
Publicado originalmente por Joe:
Publicado originalmente por Septic:

And if you always will win where would the fun go and the whole tense feeling when all the sudden running into a couple of Infected? Tbh it sounds like ALOT of ppl bought into the wrong game and should have bought a different game.
It is would be fun if they added hordes- that would be great, trying to stealth your way through just to get a can of baked beans- sure. The whole idea of a zombie is; when alone they are dumb and helpless but together they could kill a decked out person with shear numbers.

Well for starters they are NOT zombies they are Infected humans. And trust me once they add hordes into the game the crying will only be intensified.
theresejesu 2 ABR 2015 a las 0:01 
Publicado originalmente por Nex:
You know, funny thing being there were concerns raised about the zombie mechanics and loot spawns throughout the .55 experimental.

♥♥♥♥♥♥♥♥ experimental exists for a reason. You can say it's alpha, yeah fine. Experimental is the alpha of the alpha. If mechanics you try to implment are not working in the experimental, they have no business being pushed out into the main game. I am not sure where you're with your schedule, but I'm sure a week in either direction won't do much in the great scheme of things.

Don't get me wrong, if you insist on keeping zombies in the game, fine, fix their pathing, fix the hit detection, then start tweaking speeds, attack timeouts, damage taken by them, damage to items, etc. You don't flip everything upside down on its ass, make zombies teleport themselves and attack so fast their animations do not even try to catch up and then ram it into the main game. The game as it is right now, outside of zombie-free zones is outright unplayable.

By pilling up broken stuff you only have more stuff to fix later. Honestly, this is the kind of ♥♥♥♥ one would expect from EA. "Well, we got your money so ♥♥♥♥ you ♥♥♥♥♥♥♥♥ :DDD".


Do you understand what "stable" means when it comes to the stable servers?

It simply meansn "the code complies"

It does NOT mean gameplay is stable.

I don't think anyone here is qualified to tell the devs how to do their job. If you think you are, please provide your professional qualifications.


Nex (Bloqueado) 2 ABR 2015 a las 0:01 
Publicado originalmente por Brain Damegd:
Got geared with full military clothes and an ak74 with 2 full mags yesterday. Total play time 1h.
The zombies are pretty bugged but the game is FAR from unplayable. Get out of berezino for a change...

Kamenka, zombies everywhere.
Pavlovo, zombies everywhere.
Zeleno, zombies ♥♥♥♥♥♥♥ everywhere.

"Total playtime 1h". I'm guessing the following. You got on, looked around the prison island, decided to shoot a random zombie outside of Kamenka and called it the following.

My adventure is as follows:
Outside of bor. Run into a zombie, don't want to risk ruining my ♥♥♥♥, pull out my AKS. Run around in circles trying to shoot it, another one comes out, then 2 more. I'm bleeding start patching up, this ♥♥♥♥♥♥ hits me because the cancel current action desided to be an ♥♥♥♥♥♥♥. Pull out my AKS, it making clicking noises, reload, same story. It's ruined, my vest is ruined, my shirt is ruined, my balaclava and hat are badly damaged, my pants are ruined.

Bohemia, take your zombies and shove them where sun doesn't shine please.
ĦōōĐĭņĭ 2 ABR 2015 a las 0:03 
Not sure why so many people are whining. There are some notable issues. Like throwing my weapon away when I go to pick up something and then having to logout and then login to retrieve it. I think the Zombies are kick ass. They take away the whole stealth aspect if your are playing PvP. If you dont like the Zombies because your being such a lazy putz of a player and expect the game to evolve around you then LEAVE. The Zombies now make it more survival then just whack a mole. Hopefully the updates got rid of that moronic Grenade HACK where you could take out an entire apartment building full of people. Sorry ass cheatin mothers. The loot spawn is a bit annoying but it makes you work for your life. SO SHUT UP AND PLAY or move on.
theresejesu 2 ABR 2015 a las 0:03 
Disgruntled Players:

    Hicks_206 [developer] July 31, 2014
    To be clear, you are not playing the game. The game has not released yet. You are playing the latest development build pushed to the branch you are on at the time.

    This is how software is developed, it is an iterative process - and DayZ, unlike most other titles has given the Early Access savy consumer much earlier access than is traditionally granted. (In example, most "Alpha" and "Beta" tests that are consumer facing are several years into the project, and are effectively Release Candidate builds put out there for balancing, and final user research purposes)

    At this phase in the project, as defined in stickies in this forum - the core features of the title are implemented. This will, and as declared - cause the vast majority of bugs. Throughout this feature creation, the *truly* game breaking bugs are addressed to keep the ship afloat, and ensure that the development builds pushed to Steam can pass the most basic of functional BVTs.
    However, as this is by its nature a public-facing in development title, bugs will happen. Nasty ones, ones that make even the developers gnash their teeth and declare "♥♥♥♥♥♥♥♥!" when they die.

    Sure, it is technically possible to vet the builds significantly more - have each build go through its own mini certification process trying to get each one to a point that is pseudo release-candidate ready, but that would have two nasty side effects that we're just quite frankly not okay with.
    1) This would slow overall development of the project down immensely, as the team would lock the build each time we reached a feature set we were happy with - and shift gears to test/fix/regress/rinse/repeat until we got what we considered an RC build.
    2) This would mean updates would take significantly longer for stable branch than we want. (Currently our intent is constant Exp. branch updates, iterated towards a monthly Stable branch update)

    ...

    http://steamcommunity.com/app/221100/discussions/0/35219681537519873/#c35219681541969312


So I guess your choices are stop making a big deal over all the things you feel are wrong with the "game" right now, or expect this development to take years longer because you want them to fix everything as they go along..


You can't have it both ways.


Última edición por theresejesu; 2 ABR 2015 a las 0:05
Publicado originalmente por Septic:
Publicado originalmente por Joe:
It is would be fun if they added hordes- that would be great, trying to stealth your way through just to get a can of baked beans- sure. The whole idea of a zombie is; when alone they are dumb and helpless but together they could kill a decked out person with shear numbers.

Well for starters they are NOT zombies they are Infected humans. And trust me once they add hordes into the game the crying will only be intensified.
"The goal of DayZ is to stay alive and healthy during the conditions of the zombie apocalypse that have befallen the in-game world."- Wikipedia (most reliable source on the internet)
theresejesu 2 ABR 2015 a las 0:05 
Publicado originalmente por Joe:
Publicado originalmente por Septic:

Well for starters they are NOT zombies they are Infected humans. And trust me once they add hordes into the game the crying will only be intensified.
"The goal of DayZ is to stay alive and healthy during the conditions of the zombie apocalypse that have befallen the in-game world."- Wikipedia (most reliable source on the internet)

And they are going to make it as hard as possible for you to do so.

You don't beat this game. This game beats you.



Cutthoat1 2 ABR 2015 a las 0:05 
thought it was good in 0.54 , now i will be playing other games for a while hoping for it to go back to FUN. but what do they care they already have our money, it was fun while it lasted, hurry up gta5
theresejesu 2 ABR 2015 a las 0:07 
Publicado originalmente por Cutthoat1:
thought it was good in 0.54 , now i will be playing other games for a while hoping for it to go back to FUN. but what do they care they already have our money, it was fun while it lasted, hurry up gta5


Rocket on Making Money

    rocket2gunsRocket 16 points 21 hours ago*
    All the incentive to make money is gone
    And what, at all, does money have to do with making good games?
    Money is a poor incentive to do anything.
    I make games for the selfish reason that I want to make a game I want to play. It has been that way since I first encountered a computer, many years ago. The reason I am so captivated by Multiplayer games is because when you make a singleplayer game with a story you can be so sick of it by the end you never want to play it or see it again. Multiplayer has the unpredictability but unmistakable brilliance of human minds - so it never loses it's charm.
    I do not currently play DayZ as I do not feel it is at a point where I enjoy it. It is a great concept, it's fun for a bit, and it is just starting to shape up well. I am okay with this because we are laying the foundations for many years and not going for the quick and easy. We have taken the hard road of addressing the core issues rather than simply dressing up a "duct tape" version. I see DayZ continuing over the year to the point it will pique my interest, and it will do that not by focusing on simply fixing bugs - much of what we have now is buggy because we did things wrong, or we tried a design approach that has not worked, or even we identified a better opportunity. To make a great game, I believe you must leave some opportunity to consider following up on each of these situations. You need to consider each failure and opportunity and give your team the resources and autonomy to utilize them correctly.
    Your primary mistake, is thinking that good games are made for money. Your second mistake is thinking that money makes good games. I believe both are patently false, and my life and any successes that I have had are prime examples of this.
    You want to know what the problem is? The problem is time. You can have all the smart people, all the technology, and all you want in the world - but you need to allow those people the time to do their job. You need to give them the time and autonomy to do things right.

http://www.reddit.com/r/dayz/comments/29hsm7/please_help_me_understand/
Attila Gorilla 2 ABR 2015 a las 0:08 
Lol. The vast majority of people complaining about the update are COD kiddies. B-But muh guns!? They've said from the beginning that DayZ is meant to be a survival game. It's supposed to be hard to survive. If you like the mod, play it. If you wan't to run 'n' gun, play BF or COD. I'm happy with the direction of the game, as are a lot of other people who new they were buying a survival simulator. If you want to leave, then leave. It's one less spastic troll living out their repressed anger on people who just want to play the game as it was intended.
Publicado originalmente por theresejesu:
Disgruntled Players:

    Hicks_206 [developer] July 31, 2014
    To be clear, you are not playing the game. The game has not released yet. You are playing the latest development build pushed to the branch you are on at the time.

    This is how software is developed, it is an iterative process - and DayZ, unlike most other titles has given the Early Access savy consumer much earlier access than is traditionally granted. (In example, most "Alpha" and "Beta" tests that are consumer facing are several years into the project, and are effectively Release Candidate builds put out there for balancing, and final user research purposes)

    At this phase in the project, as defined in stickies in this forum - the core features of the title are implemented. This will, and as declared - cause the vast majority of bugs. Throughout this feature creation, the *truly* game breaking bugs are addressed to keep the ship afloat, and ensure that the development builds pushed to Steam can pass the most basic of functional BVTs.
    However, as this is by its nature a public-facing in development title, bugs will happen. Nasty ones, ones that make even the developers gnash their teeth and declare "♥♥♥♥♥♥♥♥!" when they die.

    Sure, it is technically possible to vet the builds significantly more - have each build go through its own mini certification process trying to get each one to a point that is pseudo release-candidate ready, but that would have two nasty side effects that we're just quite frankly not okay with.
    1) This would slow overall development of the project down immensely, as the team would lock the build each time we reached a feature set we were happy with - and shift gears to test/fix/regress/rinse/repeat until we got what we considered an RC build.
    2) This would mean updates would take significantly longer for stable branch than we want. (Currently our intent is constant Exp. branch updates, iterated towards a monthly Stable branch update)

    ...

    http://steamcommunity.com/app/221100/discussions/0/35219681537519873/#c35219681541969312


So I guess your choices are stop making a big deal over all the things you feel are wrong with the "game" right now, or expect this development to take years longer because you want them to fix everything as they go along..


You can't have it both ways.
Ok i agree with you, so why are they releasing it on next gen consoles? if its not even a game?
SPace 2 ABR 2015 a las 0:09 
Publicado originalmente por Joe:
Publicado originalmente por Septic:

Well for starters they are NOT zombies they are Infected humans. And trust me once they add hordes into the game the crying will only be intensified.
"The goal of DayZ is to stay alive and healthy during the conditions of the zombie apocalypse that have befallen the in-game world."- Wikipedia (most reliable source on the internet)

Lol. I would love to be there when you try to use Wikipedia as a reference for a college paper.
Nex (Bloqueado) 2 ABR 2015 a las 0:09 
Publicado originalmente por theresejesu:
Publicado originalmente por Nex:
You know, funny thing being there were concerns raised about the zombie mechanics and loot spawns throughout the .55 experimental.

♥♥♥♥♥♥♥♥ experimental exists for a reason. You can say it's alpha, yeah fine. Experimental is the alpha of the alpha. If mechanics you try to implment are not working in the experimental, they have no business being pushed out into the main game. I am not sure where you're with your schedule, but I'm sure a week in either direction won't do much in the great scheme of things.

Don't get me wrong, if you insist on keeping zombies in the game, fine, fix their pathing, fix the hit detection, then start tweaking speeds, attack timeouts, damage taken by them, damage to items, etc. You don't flip everything upside down on its ass, make zombies teleport themselves and attack so fast their animations do not even try to catch up and then ram it into the main game. The game as it is right now, outside of zombie-free zones is outright unplayable.

By pilling up broken stuff you only have more stuff to fix later. Honestly, this is the kind of ♥♥♥♥ one would expect from EA. "Well, we got your money so ♥♥♥♥ you ♥♥♥♥♥♥♥♥ :DDD".


Do you understand what "stable" means when it comes to the stable servers?

It simply meansn "the code complies"

It does NOT mean gameplay is stable.

I don't think anyone here is qualified to tell the devs how to do their job. If you think you are, please provide your professional qualifications.

Let me tell you this little secret I learned when I took basics of C++. If code doesn't compile then it won't run. The compiler cannot make sense of non-sensical code because there's no equivalent assembly to translate it to. It's like me asking what's "sbndjiqwndjinqwjidnjioqwndc" in Czech. You'll say that's not a word, which is equivalent to the compiler spitting an error.

By your logic every single piece of code is "stable". Scripts generally do not compile into anything and are interpreted by whatever program that is tasked by doing it. Hence they can be perfectly readable to humans.

Bohemia did a ♥♥♥♥ job this update and it has a few times did a ♥♥♥♥ job before. It has also did a great job numerous other times. It dropping the ball cannot be ignored because "its alpha!11". They released a ♥♥♥♥♥♥ update and it needs patching.
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Publicado el: 1 ABR 2015 a las 23:05
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