DayZ
JokeDindon Feb 22, 2015 @ 11:43am
24/7 Daytime, High Loot and PVE only servers?
Is it me or DayZ has become mostly this. It was not that way when I played the mod version. It was real day / night cycle, ressources were limited and it was just fun and challenging to play. You never really knew if you could trust someone. Now some servers try to shove that PVE thing down your troath (I understand this one a bit more, certain person don't like PVP) but the 24/7 daytime and ridiculously high loot?

Your thoughts?

EDIT: I wanted to clarify that I know that DayZ Standalone is still in heavy development. I know what pre-alpha, alpha, beta and such means.
Last edited by JokeDindon; Feb 22, 2015 @ 11:46am
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Showing 1-12 of 12 comments
Maca Feb 22, 2015 @ 11:57am 
If it's a private server then the rules are the rules even if it's PvE, as far as I'm aware admins can't control the loot quantity or spawning of loot in general. Most of these server names are just to lure in players with the promise of "High loot" on these servers private or public. Just don't play on the PvE servers if it isn't the experience you're looking for each too their own and all that.
JokeDindon Feb 22, 2015 @ 1:59pm 
Originally posted by Macagod:
If it's a private server then the rules are the rules even if it's PvE, as far as I'm aware admins can't control the loot quantity or spawning of loot in general. Most of these server names are just to lure in players with the promise of "High loot" on these servers private or public. Just don't play on the PvE servers if it isn't the experience you're looking for each too their own and all that.

I agree, but I wonder if the final game will have official server with original rules.
Maca Feb 22, 2015 @ 2:10pm 
Originally posted by JokeDindon:
I agree, but I wonder if the final game will have official server with original rules.

From my understanding from one of Hick's Q&A they have a deal with the hosting providers that so many official servers will always have the vanilla Standalone experience (none of the nonsense which happend to the mod etc), once modding becomes available to the community.

So bascially the original concept of the finished product will not be altered on those servers and you'll be able to enjoy the DayZ experience. Then again it really depends how far they'll be allowing the modding community too develop the standalone and you just might get some great mods over the years...

Time will tell.
Last edited by Maca; Feb 22, 2015 @ 2:10pm
nuffe Feb 22, 2015 @ 2:22pm 
Thing is, even in the mod you were not supposed to run around shooting everyone. You were supposed to "role play" in a sense.
It was not meant to be PVP, but PVE. Gather loot, fight over better loot, team up to fight for better loot, build a base, fight other people over bases, etc... DayZ Standalone has become a fragfest, a deathmatch. If there were more Zombies, and more stuff to do there would be less PVP.
You'll always have those douchbags that has to kill someone, and goes around KOSing everyone. Sure those have their place in the game, but everyone is not supposed to act that way.
And thats why we have bandits and heroes. But theres no reason to not be a bandit anymore.
You wouldnt go on an RP server in Garrys mod and start killing people, you'd get kicked, banned or worse yet; ragdolized and "played" with.
Dont just kill for killing sake, fight for loot.
IMO...
JokeDindon Feb 22, 2015 @ 2:40pm 
Originally posted by nuFF3 - I'm not real:
Thing is, even in the mod you were not supposed to run around shooting everyone. You were supposed to "role play" in a sense.
It was not meant to be PVP, but PVE. Gather loot, fight over better loot, team up to fight for better loot, build a base, fight other people over bases, etc... DayZ Standalone has become a fragfest, a deathmatch. If there were more Zombies, and more stuff to do there would be less PVP.
You'll always have those douchbags that has to kill someone, and goes around KOSing everyone. Sure those have their place in the game, but everyone is not supposed to act that way.
And thats why we have bandits and heroes. But theres no reason to not be a bandit anymore.
You wouldnt go on an RP server in Garrys mod and start killing people, you'd get kicked, banned or worse yet; ragdolized and "played" with.
Dont just kill for killing sake, fight for loot.
IMO...

Fighting for loot is what I meant by PVP, there's always KOS scenarios but that's part of the charm too.

The abundance of loot make it worse since everybody is lock and loaded with weapons and have all the food and water they need so they kill out of boredom instead of struggling for survival.

Since the servers out there are mostly "loot" servers (they restart every hour so the loot respawns) theres too much loot and we're stuck with those problems then.

It was the same issue when they introduced vehicles in the mod. At first there was only a couple.. it was fun to put one in working order, it was rare and a luxury. Then people made private servers with so much vehicles everyone had one. It wasn't DayZ, it turned into Grand Theft Auto.

All of this is my own opinion. I like DayZ, I just hope it doesn't turn into something that's no longer enjoyable to anybody.
Maca Feb 22, 2015 @ 2:49pm 
Originally posted by nuFF3 - I'm not real:
<Snip>

The dev's can only provide us with the tools to create the experience for ourselves (the community) and honestly we are another few months if not a year off seeing what the capabilities of some of the systems/features this project may offer in relation to base-building and other features AI etc. Just one example is the loot economy and Hick's comments on most of the high teir weapons becoming a lot rarer and only spawning at dynamic events. Even restarting servers shouldn't effect the loot tables across the servers on the hive so basically this loot farming by starting server will become redundant, because the loot economy will control the quantity and the events not the restarts. Well that my understanding of the information available.

Originally posted by JokeDindon:
It was the same issue when they introduced vehicles in the mod. At first there was only a couple.. it was fun to put one in working order, it was rare and a luxury. Then people made private servers with so much vehicles everyone had one. It wasn't DayZ, it turned into Grand Theft Auto.

All of this is my own opinion. I like DayZ, I just hope it doesn't turn into something that's no longer enjoyable to anybody.

Your opinion is spot on when it comes to some of the mods, servers which just made a mockery of the vanilla DayZ mod. Spawning in fully geared into a world which the point is to survive or vehicles on every corn fully moblie. (Sad times indeed).

I foresee a lot of people being disappointed once the standalone is finally released and the dev's have the economy controlling loot/gear/weapons and vehicles along with all the parts needed just to get one functioning...
Last edited by Maca; Feb 22, 2015 @ 2:59pm
Thomas Eichhorst Feb 22, 2015 @ 10:05pm 
Private servers are, thankfully, only 23%ish of the whole server list. Public server renters are in offense if they try to enforce PvE only.
xCerou Feb 22, 2015 @ 11:50pm 
Originally posted by nuFF3 - I'm not real:
Thing is, even in the mod you were not supposed to run around shooting everyone. You were supposed to "role play" in a sense.

Sandbox game, there are no suposed gamestyle bound to the game.

You play exactly how you want unless you're joining in on a RP server for example.

Originally posted by Macagod:
From my understanding from one of Hick's Q&A they have a deal with the hosting providers that so many official servers will always have the vanilla Standalone experience (none of the nonsense which happend to the mod etc), once modding becomes available to the community.

Correct.

The deal with the hosting providers is that there must at all times be a certain amount of Vanilla DayZ server Online, to be able to experience DayZ without mods.

Hicks mentions this in the PAX VoD (you can find it on his twitter)
DiemondGames Feb 23, 2015 @ 2:54am 
I rent a server, public one. For the 24 hour daylight thing yeah mine runs from 10am to 2am then resets back to 10am because I refuse to gear up at night time. Could use a flashlight or lantern but I don't feel like painting myself as a target from a mile away while i'm looking for things. Gamma goggles help but you can still miss alot with them. As for high loot there is no such thing on public servers. The only difference in loot is persistance on or off. You see any servers saying they have high loot they are breaking the server rules for public and you should report it. Private servers have their own set of rules though.

http://dayz.com/files/pdf/Server_Hosting_Rules_Public.pdf

http://dayz.com/files/pdf/Server_Hosting_Rules_Private.pdf

Same goes for PVE servers, public ones are not allowed to state or enforce that. Private ones can.
Last edited by DiemondGames; Feb 23, 2015 @ 3:09am
Smackhead Steve (Banned) Feb 23, 2015 @ 1:40pm 
I join PVE servers all the time, the PVP on them is just as prevalent as any other server. I wouldn't let that stop you, you will die otherwise. Just my two-cents.
JokeDindon Feb 23, 2015 @ 2:18pm 
Thanks for all the infos guys!
Mini_Ghost Feb 23, 2015 @ 2:42pm 
I like high loot. I hate running around trying to defend myself with nothing :D
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Date Posted: Feb 22, 2015 @ 11:43am
Posts: 12