DayZ
Barricading doors
what does everyone think of the idea of being able to board, padlock and combo lock doors?
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Showing 31-38 of 38 comments
cpma Sep 11, 2014 @ 2:47am 
Originally posted by Sammi79:
Originally posted by houZton:
I thought about the 'pushing' you outside if it's not your barricade but what if it's your friends house and you log in to find him under siege and suddenly several guns are pointing at you :D I suppose it's your own fault for logging out in a house that could be barricaded, depends how you look at it. Thinking about it, if it's your buddies house, hopefully they have key duping or something so that this kind of problem wouldn't be a problem.

Hmmm. My opinion is that there should be no tangible ownership mechanism. If your mate barricades a room, you may log off inside it as may anyone who is inside.

There is a real problem with whatever system is decided upon and ghosting. Using my idea, someone would be able to barricade the same room on a different server, log off inside and log back in your server inside your barricade.

I'm sure the Devs will achieve some form of acceptable compromise anyway, surely when the private hives/servers bcomes a real thing.

Would ghosting be a problem if the game did not allow you to log off inside barricadables? Going to another server would then only present you with either an open door that no one had claimed or a locked door that you cannot open.

cpma Sep 11, 2014 @ 2:54am 
Originally posted by troyganator300:
Originally posted by houZton:

It becomes a safe place to store loot though, safer than tents?

They are still adding lockpicks, so will probs get gear stolen anyway.

Lock picks are a great idea but hopefully they take quite a time to 'unpick' and this leaves you open to attack, in the open, by a door. Also the mention of 2 or 3 'levels' of lock seems to point in the direction that longer exposure to being in the vunerable position of lock picking has been discussed. I would have the lockpick break randomly too or have a mini game? (don't like the idea just sayin). Regardless, a locked door has to have a price, that price being vunerability, noise and time.. lots of time.
Last edited by cpma; Sep 11, 2014 @ 3:00am
troyganator300 Sep 11, 2014 @ 2:58am 
Originally posted by houZton:
Originally posted by troyganator300:

They are still adding lockpicks, so will probs get gear stolen anyway.

Lock picks are a great idea but hopefully they take quite a time to 'unpick' and this leaves you open to attack, in the open, by a door. Also the mention of 2 or 3 'levels' of lock seems to point in the direction that longer exposure to being in the vunerable position of lock picking has been discussed. I would have them break randomly too or have a mini game? (don't like the idea just sayin). Regardless, a locked door has to have a price, that price being vunerability, noise and time.. lots of time.

I think how fast the locks will be picked will depend on the condition of the lock, so a damaged lock will take less time to pick then a prestine lock.
they seem to do that with other gear so will probs be like that for locks aswell
cpma Sep 11, 2014 @ 3:03am 
Originally posted by troyganator300:
Originally posted by houZton:

Lock picks are a great idea but hopefully they take quite a time to 'unpick' and this leaves you open to attack, in the open, by a door. Also the mention of 2 or 3 'levels' of lock seems to point in the direction that longer exposure to being in the vunerable position of lock picking has been discussed. I would have them break randomly too or have a mini game? (don't like the idea just sayin). Regardless, a locked door has to have a price, that price being vunerability, noise and time.. lots of time.

I think how fast the locks will be picked will depend on the condition of the lock, so a damaged lock will take less time to pick then a prestine lock.
they seem to do that with other gear so will probs be like that for locks aswell

As long as there is a 'Ying Yang' payoff for doing it, I don't see too much of a problem. I wouldn't be adverse to having axes able to chop down doors over a period of time as long as the sound of it was LOUD (like 500M+ kinda loud) and that it did indeed take time and effort. The reward for said time and effort being my backpack with nothing in it ;) lol.
Sammi79 Sep 11, 2014 @ 3:08am 
Originally posted by houZton:
Would ghosting be a problem if the game did not allow you to log off inside barricadables? Going to another server would then only present you with either an open door that no one had claimed or a locked door that you cannot open.

Yeah on reflection of course if you are not allowed to spawn indoors at all, then ghosting into locked/barricaded rooms would not be possible, and since your avatar is removed when you log there is really no need to have a 'safe' room to log off in.

But this is the sort of compromise I am talking about. To ease the abuse of metagaming the barricading mechanics must be kept fairly simple. We'd all love to fortify a whole appartment block and then play base defence against teams of bandits, but the more freedom people have the more open to abuse it would be.

I would love to see a fully realised barricade and construction mechanic in a game, using various materials and tools, abilty for Zs and Players to use windows as well as doors, to see a small horde of zeds steadily destroying a barricaded window then cimb inside and start on the locked door. Different tiers of barricade from weak to practically indestructable, moving furniture around like wardrobes / tables + destructabilty of furniture etc. etc.

But I think that is a game for next gen hardware running DX13 on Windows 12. This engine certainly does not currently have this capacity, and as much as the devs are able to addon and/or redesign various parts and features of it, I think a game with that sort of scope would need another engine written from the ground up specifically for those types of features. Quite honestly, I'll be really impressed if they manage to let Zeds and Players use windows. I don't think that would be possible without huge code changes and possibly a model redesign of every enterable building.
cpma Sep 11, 2014 @ 3:49pm 
Originally posted by Sammi79:
Originally posted by houZton:
Would ghosting be a problem if the game did not allow you to log off inside barricadables? Going to another server would then only present you with either an open door that no one had claimed or a locked door that you cannot open.

Yeah on reflection of course if you are not allowed to spawn indoors at all, then ghosting into locked/barricaded rooms would not be possible, and since your avatar is removed when you log there is really no need to have a 'safe' room to log off in.

But this is the sort of compromise I am talking about. To ease the abuse of metagaming the barricading mechanics must be kept fairly simple. We'd all love to fortify a whole appartment block and then play base defence against teams of bandits, but the more freedom people have the more open to abuse it would be.

I would love to see a fully realised barricade and construction mechanic in a game, using various materials and tools, abilty for Zs and Players to use windows as well as doors, to see a small horde of zeds steadily destroying a barricaded window then cimb inside and start on the locked door. Different tiers of barricade from weak to practically indestructable, moving furniture around like wardrobes / tables + destructabilty of furniture etc. etc.

But I think that is a game for next gen hardware running DX13 on Windows 12. This engine certainly does not currently have this capacity, and as much as the devs are able to addon and/or redesign various parts and features of it, I think a game with that sort of scope would need another engine written from the ground up specifically for those types of features. Quite honestly, I'll be really impressed if they manage to let Zeds and Players use windows. I don't think that would be possible without huge code changes and possibly a model redesign of every enterable building.

Your 'would love to see' is almost a game in its own right, make it :D

DayZ (and game design in general) is always going to be 'bursting' with compromises. But hopefully they pick the best bits :D
WARRIOR Sep 11, 2014 @ 3:51pm 
a must
Nex (Banned) Sep 11, 2014 @ 4:31pm 
Originally posted by troyganator300:
what does everyone think of the idea of being able to board, padlock and combo lock doors?

I'm okay with barricading, as long as you can somewhat easily break through them. Like there's a padlock on the door. You have a fire axe - break the padlock or destroy the door (or kick the door down, breaching charge, driving a car into it). A padlock shouldn't suddenly become "you shall not pass unless you find a lockpick" mechanic. There should obviously be a sneaky way of getting in, making little noise and leaving things a they were, but there needs to be brute force too.

Pretty much I don't want the retarded barricading that epoch did where you could build a wall around an entire town and claim it.
Last edited by Nex; Sep 11, 2014 @ 4:34pm
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Date Posted: Sep 11, 2014 @ 12:38am
Posts: 38