DayZ

DayZ

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m[A]n!k 2014 年 9 月 5 日 上午 11:42
Nether vs Dayz
i jsut got dayz yesterday and i must say i dont see the hype dayz is so ♥♥♥♥♥♥ compared to nether its mind blowing how the masses can flock to this game and call it its own.

if you havent tried nether pick it up for 2 keys from a someone and thank me later.
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m[A]n!k 2014 年 9 月 5 日 下午 4:38 
btw thers no single player nether
NICHISM ♥♥♥♥♥ 2014 年 9 月 5 日 下午 4:38 
Are you retarded? DayZ is in alpha... NOT EVEN BETA, ALPHA. Nether has a very different play style anyways
Turn5ignal 2014 年 9 月 5 日 下午 5:25 
引用自 theresejesu
Nether is completely different than DayZ SA. DayZ SA is created to be a MMO which requires a great deal more than a single player game. DayZ SA will never have the abiltiy to be a single player game. It is much more complex and robust.

You have not seen the game DayZ yet. All you see is a fraction of the game right now.

Maybe this will help explain why people are so excited about DayZ SA:

What DayZ is All About

excerpt from video:

    What he created was a reproduction of his experience in the jungle. Something filled with frustration, fear and decisions that could quickly lead to death. It had absolutely no advertising, no user manual, no plot, and was designed to kill teh player over and over with absolutely no remorse. He wanted it to be brutal.

    Paranoia

    Fear

    Teamwork

    Betrayal



    And yet DayZ has become a phenomena like the face book of gaming. Critics have described it as possibly the best zombie game ever made. One magazine called it one of the most important things to ever to have happen to pc gaming. Others gave DayZ its game of the year award as well as ranking it as the 5th best pc game of all time.

https://www.youtube.com/watch?v=432RQ96RyO0#t=13
DayZ as an MMO. You are too funny LOL.
最後修改者:Turn5ignal; 2014 年 9 月 5 日 下午 5:25
Oleg Mongol 2014 年 9 月 5 日 下午 5:34 
The idiocy radiates off you
Fertz 2014 年 9 月 5 日 下午 5:50 
Can't really compare the Standalone to the mod.

Mod beats the ♥♥♥♥ out of the standalone, hands down.
theresejesu 2014 年 9 月 5 日 下午 6:36 
引用自 RGL cuartas
引用自 theresejesu

I said DayZ will never have a single player mode. Nether has a single player mode. It's multiplayer, but it's not a MMO.
well, considering that nether actually has 64 slot servers, and having in mind that you think the 40 player of dayz servers is an MMO (according to a past discussion in this forum), following your logic, nether is a MMO as well

All you're doing is comparing a finished game, Nether, which is not a MMO, to an UNfinsihed game DayZ SA, which is being built to BE a MMO. The engine architecture is MMO.

Judging the GAME, which no one has seen yet, by an eary alpha build, where only a small part of the game is seen and only as a developmental build, is utterly ridiculous, and that's all you've done here.

So your premise, your arguments and then your conclusion are seriously, seriously flawed.


最後修改者:theresejesu; 2014 年 9 月 5 日 下午 6:37
theresejesu 2014 年 9 月 5 日 下午 6:42 
引用自 MAnik
btw thers no single player nether

ok I can't find what I was reading before, and I cna't find anything about it again, so it is simply a multiplayer game. Thanks for causing me to look at it again. That doesn't change the fact it's not a mmo. :)


theresejesu 2014 年 9 月 5 日 下午 6:43 
引用自 Turn
引用自 theresejesu
Nether is completely different than DayZ SA. DayZ SA is created to be a MMO which requires a great deal more than a single player game. DayZ SA will never have the abiltiy to be a single player game. It is much more complex and robust.

You have not seen the game DayZ yet. All you see is a fraction of the game right now.

Maybe this will help explain why people are so excited about DayZ SA:

What DayZ is All About

excerpt from video:

    What he created was a reproduction of his experience in the jungle. Something filled with frustration, fear and decisions that could quickly lead to death. It had absolutely no advertising, no user manual, no plot, and was designed to kill teh player over and over with absolutely no remorse. He wanted it to be brutal.

    Paranoia

    Fear

    Teamwork

    Betrayal



    And yet DayZ has become a phenomena like the face book of gaming. Critics have described it as possibly the best zombie game ever made. One magazine called it one of the most important things to ever to have happen to pc gaming. Others gave DayZ its game of the year award as well as ranking it as the 5th best pc game of all time.

https://www.youtube.com/watch?v=432RQ96RyO0#t=13
DayZ as an MMO. You are too funny LOL.

Well I'm sorry to hear that you don't think the devs specifically building an engine with mmo architecture means its not a mmo . . . . .

:)

最後修改者:theresejesu; 2014 年 9 月 5 日 下午 6:45
GameOfThrones 2014 年 9 月 5 日 下午 7:04 
Massively Multiplayer Online is what MMO comes from and some idgets ( MMOHUT and other reviewers etc ) even call DotA 2 and DotA 1 and others from MOBA genre as MMO,when they are not really the MMORPG what people initially used to call MMOs :) ( like Everquest 1 & 2 ,WoW,Warhammer, Dragon Raja,CroNous,Mu Online,etc ) ...
But i guess Massively Multiplayer Online nowadays doesnt count as in - all players on one server ( or a huge ammount with multiple servers) anymore,instead people use it if enough players play the game ,no matter the ammount of players that can fit lol..by that logic soon Dead Island games an Portal games etc will also be a mmo with only a few players co-op max ^_^
PS: Are there hackers still in DayZ mod ? even read there are some in Standalone too :( i should prob retry the MOD ,the DayZ mod was epic except for the scripters that spawned items -.- ... Also NETHER is very epic too...
OP it's like comparing Star Wars and Stargate and Star Trek...really fail :( .
only ignorants would compare the epic games each in their own way with pluses and minuses,pros and cons , like DayZ,DayZ mod, Rust, 7 Days To Die ,The Dead Linger, Nether,etc..
btw who said Nether had single player,epic fail+ facepalm...State of Decay for example is single player only :) ....
If what i read is true and the new engine they'll add for DayZ might be very epic...
Perfect zombie apocalypse mmorpg for me would be one where i can craft buildings etc/make an underground bunker or repair one that we found,me & friends,also maybe play pool at pooltable in, then go scavenge items etc, a combination probably between State of Decay,GTA 4/GTA V,DayZ,Rust,7 Days To Die,The Dead Linger ,etc...with all the great epic stuff each game has....Oh forgot to mention like Metro 2033 etc too xD (underground bunker-wise) :D...
Imho 7 days to die is epic but has bad graphics , State of Decay i love it's whole style except no multiplayer and could use some weapons etc system complexity like DayZ SA/MOD have, Rust has some unique stuff too ( cant think of any now since its 5 in the morning or it probably doesnt have unique stuff since Starforge has that sort of crafting and also 7 days to die copies minecraft crafting i guess,bleh i hate minecraft...), The Dead Linger has some nice stuff from what i saw in the trailers like you can roll when you land to mitigate damge,etc.
Also to the spice girls who criticize people by trolling/swearing/flaming etc, you are very fail imho.
I could also say imho i consider Minecraft and Metin 2 abbherations ,also don't really like TF2 as i'd rather play zombie panic source or lots of other FPS games instead,point is - everyone is unique and is entitled to their own opinion (within politeness limits).Heck,lots of countries(or all the countries)'s ancestors died in various wars and struggles,for freedom of speech and opinions.Not for mindless bashing without pros and cons on the forums,but whatever floats your boats.
Who wants to play co-op DayZ SA/Mod add me to friends.
最後修改者:GameOfThrones; 2014 年 9 月 5 日 下午 7:12
Cuartas (已封鎖) 2014 年 9 月 5 日 下午 7:36 
引用自 theresejesu
引用自 RGL cuartas
well, considering that nether actually has 64 slot servers, and having in mind that you think the 40 player of dayz servers is an MMO (according to a past discussion in this forum), following your logic, nether is a MMO as well

All you're doing is comparing a finished game, Nether, which is not a MMO, to an UNfinsihed game DayZ SA, which is being built to BE a MMO. The engine architecture is MMO.

Judging the GAME, which no one has seen yet, by an eary alpha build, where only a small part of the game is seen and only as a developmental build, is utterly ridiculous, and that's all you've done here.

So your premise, your arguments and then your conclusion are seriously, seriously flawed.
Ok then, explain me why nether is not MMO?
I don't get it, seriously, you came with some arguments and dozens of webpages quotes in "MMO, Seriously?" thread that fits for nether as well, but you come here saying that nether is not a MMO with the irrelevant argument (and doesn't explain anything) of being finished vs early access, or engine architecture.
Or what, you're now convinced that player number is relevant in MMO games or what? what's your criteria about MMO?
Or what, do you think the new renderer, horticulture, basebuilding, vehicles is relevant for any MMO, and the lack of this in nether make it not MMO? (that's what is coming to dayz in the future, no one has seen this yet, but we know their plans) so what is that in dayz that will make it a MMO over nether "that is not MMO"?
As far as I know, the only which can help in the MMO definition is the amount of players

As you can see I'm very confused with your answers, by the moment I think this is fanboyism, I don't find another explanation
最後修改者:Cuartas; 2014 年 9 月 5 日 下午 8:02
theresejesu 2014 年 9 月 5 日 下午 8:30 
引用自 RGL cuartas
引用自 theresejesu

All you're doing is comparing a finished game, Nether, which is not a MMO, to an UNfinsihed game DayZ SA, which is being built to BE a MMO. The engine architecture is MMO.

Judging the GAME, which no one has seen yet, by an eary alpha build, where only a small part of the game is seen and only as a developmental build, is utterly ridiculous, and that's all you've done here.

So your premise, your arguments and then your conclusion are seriously, seriously flawed.
Ok then, explain me why nether is not MMO?

From everything I can see, Netehr is a multiplayer FPS game. it fits the parameters of a FPS rather than a MMO. The Unreal Engine was created as a FPS engine to compete wth the Quake engine which is also FPS.

For instance:
    ..First-person shooters typically focus on technologies, such as

  • z efficient rendering of large 3D virtual worlds;
  • a responsive camera control/aiming mechanic;
    high-fi delity animations of the player’s virtual arms and weapons;
  • a wide range of powerful hand-held weaponry;
  • a forgiving player character motion and collision model, which oft en
    gives these games a “fl oaty” feel;
  • high-fi delity animations and artifi cial intelligence for the non-player
    characters (the player’s enemies and allies);
  • small-scale online multiplayer capabilities (typically supporting up to
    64 simultaneous players), and the ubiquitous “death match” gameplay
    mode


Game Engine Architecture, Jason Gregory 2009, pg 14

[/i][/list]

especially that last one:
    small-scale online multiplayer capabilities (typically supporting up to
    64 simultaneous players
    ),

In contrast, DayZ SA servers are planned to be a good 2 to 3x's (if not more) that and the determining factor for server size in DayZ SA is not what the architecture can handle, but what is an optimum player/sq m ratio. The architecture in DayZ SA is deliberately that of a MMO as opposed to FPS, and from what I understand, to be able to use the Unreal Engine as a mmo would require heavy modification.

The scale of Nether puts it squarely in the multiplayer FPS catagory according to the above information.


I don't get it, seriously, you came with some arguments and dozens of webpages quotes in "MMO, Seriously?" thread that fits for nether as well, but you come here saying that nether is not a MMO with the irrelevant argument (and doesn't explain anything) of being finished vs early access, or engine architecture.
Or what, you're now convinced that player number is relevant in MMO games or what? what's your criteria about MMO?
Or what, do you think the new renderer, horticulture, basebuilding, vehicles is relevant for any MMO, and the lack of this in nether make it not MMO? (that's what is coming to dayz in the future, no one has seen this yet, but we know their plans) so what is that in dayz that will make it a MMO over nether "that is not MMO"?
As far as I know, the only which can help in the MMO definition is the amount of players

As you can see I'm very confused with your answers, by the moment I think this is fanboyism, I don't find another explanation

From everything I have read, there are two issues involving a mmo. . One, that the engine architecture is that of a mmo vs a fps, etc, and Two, tthat the server size needs to be large enough. The quotes I provided before demonstrated there is no clear consensus but at the least the minum server size is in the hundreds then to thousands the even hundreds of thousands, but at least 100. Server size around 50 would simply be multiplayer.

The Unreal Engine was not designed to be a MMO but a FPS. And Nether's server size is the maximum seen in a FPS as the source above indicates.

There is no question that DayZ SA is being made with a MMO architecure. The Devs have announced this and mentioned it repeatedly. The question for Nether is did they heavily modify the FPS Unreal Enginie, and if they did, why did they stick to the maximum server size for a FPS? You see Nether being called a MMO, but honestly, I dont' see it when I examine it - with server size fitting a fps and the fact that the Unreal Engine was created as a FPS engine, this seems to indicate it is indeed, a mutliplayer FPS rather than a MMO.

I hope that helps you understand where I'm coming from better.



最後修改者:theresejesu; 2014 年 9 月 5 日 下午 8:43
Cuartas (已封鎖) 2014 年 9 月 5 日 下午 11:01 
引用自 theresejesu
引用自 RGL cuartas
Ok then, explain me why nether is not MMO?

From everything I can see, Netehr is a multiplayer FPS game. it fits the parameters of a FPS rather than a MMO. The Unreal Engine was created as a FPS engine to compete wth the Quake engine which is also FPS.

For instance:
    ..First-person shooters typically focus on technologies, such as

  • z efficient rendering of large 3D virtual worlds;
  • a responsive camera control/aiming mechanic;
    high-fi delity animations of the player’s virtual arms and weapons;
  • a wide range of powerful hand-held weaponry;
  • a forgiving player character motion and collision model, which oft en
    gives these games a “fl oaty” feel;
  • high-fi delity animations and artifi cial intelligence for the non-player
    characters (the player’s enemies and allies);
  • small-scale online multiplayer capabilities (typically supporting up to
    64 simultaneous players), and the ubiquitous “death match” gameplay
    mode


Game Engine Architecture, Jason Gregory 2009, pg 14[/i][/list]

especially that last one:
    small-scale online multiplayer capabilities (typically supporting up to
    64 simultaneous players
    ),

In contrast, DayZ SA servers are planned to be a good 2 to 3x's (if not more) that and the determining factor for server size in DayZ SA is not what the architecture can handle, but what is an optimum player/sq m ratio. The architecture in DayZ SA is deliberately that of a MMO as opposed to FPS, and from what I understand, to be able to use the Unreal Engine as a mmo would require heavy modification.

The scale of Nether puts it squarely in the multiplayer FPS catagory according to the above information.


I don't get it, seriously, you came with some arguments and dozens of webpages quotes in "MMO, Seriously?" thread that fits for nether as well, but you come here saying that nether is not a MMO with the irrelevant argument (and doesn't explain anything) of being finished vs early access, or engine architecture.
Or what, you're now convinced that player number is relevant in MMO games or what? what's your criteria about MMO?
Or what, do you think the new renderer, horticulture, basebuilding, vehicles is relevant for any MMO, and the lack of this in nether make it not MMO? (that's what is coming to dayz in the future, no one has seen this yet, but we know their plans) so what is that in dayz that will make it a MMO over nether "that is not MMO"?
As far as I know, the only which can help in the MMO definition is the amount of players

As you can see I'm very confused with your answers, by the moment I think this is fanboyism, I don't find another explanation

From everything I have read, there are two issues involving a mmo. . One, that the engine architecture is that of a mmo vs a fps, etc, and Two, tthat the server size needs to be large enough. The quotes I provided before demonstrated there is no clear consensus but at the least the minum server size is in the hundreds then to thousands the even hundreds of thousands, but at least 100. Server size around 50 would simply be multiplayer.

The Unreal Engine was not designed to be a MMO but a FPS. And Nether's server size is the maximum seen in a FPS as the source above indicates.

There is no question that DayZ SA is being made with a MMO architecure. The Devs have announced this and mentioned it repeatedly. The question for Nether is did they heavily modify the FPS Unreal Enginie, and if they did, why did they stick to the maximum server size for a FPS? You see Nether being called a MMO, but honestly, I dont' see it when I examine it - with server size fitting a fps and the fact that the Unreal Engine was created as a FPS engine, this seems to indicate it is indeed, a mutliplayer FPS rather than a MMO.

I hope that helps you understand where I'm coming from better.
So, every rpg, adventure, etc game can't be called as rpg, adventure, etc because it's using unreal 4 designed for FPS? sorry but your explanation it's not very convincing.
Examples: rust, the dead linger are not MMO, or surviving, or roleplaying because they're using unity? another deeper example: PES 2014 it's not a soccer sport game because it's using an engine made for FPS-action games like MGS (fox engine)?
Developers indeed have the right to make any game whatever the genre it is using whatever engine they need.
Just think a little, if your logic it's true, then there's only a bunch of games that don't lies in their genre, but I think most of people knows that things doesn't work that way, any engine it's enough flexible to let people make the game and genre they want, even it is MMO or not.

To be clear: I think nether is not MMO, dayz neither, but not for your reasons, simply I think the word Massive has some meaning here in the amount of players and maps size, well, both games have bigger maps (Dayz even bigger) but for me that's not enough to call it MMO, I think you can't call it MMO so slightly.
最後修改者:Cuartas; 2014 年 9 月 5 日 下午 11:10
Septic 2014 年 9 月 5 日 下午 11:12 
Isent Nether basicly just Warz/ISS in a different wrapping?
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張貼日期: 2014 年 9 月 5 日 上午 11:42
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