Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The idea is if you see fresh food/mushroom, an enemy player is nearby or you are "tracking" them.
Usually after I finish cooking my normal food -> the trees near the house are full of fruit.
Or if it rains and I need to chill somewhere for a bit -> bam fruit.
Sometimes you gotta take a piss/♥♥♥♥ and are in the forest in a bush -> bam mushrooms when you come back.
Tracking people based on if mushrooms are nearby is such a uniquely DayZ thing. DayZ has some of the most fun/silly idiosyncrasies I have seen in a video game. Gives it a unique charm for sure.
Sometimes they spawn instantly, and sometimes it takes 15 minutes.
The reason you won't find them when sprinting, is because you have left the area that they spawned in .. you can cover a lot of distance in 2 minutes of sprinting, but if you double back on your own path, you will find stuff has spawned where you were 2 minutes ago .. The game does not do "periodic checks".. a player simply being in the area of a spawn point is the trigger, and it triggers every time a player is in the trigger radius.
would be a nice option/touch
https://www.youtube.com/watch?v=4UW1NPLgI5o&t=168s
Prior to 1.0, you could go up to an apple tree and an interaction would pop up to "search for apples", and the same thing applied for looking at the ground where it looked like there were rocks on it. With this, it made it so that you could go and instantly get a stone without having to wait for a spawn and, in the case of the apples, have a percentage chance to find an apple from a tree. It was also a very slow process, so it made it so that apples could be more of a "last resort" instead of an infinite food supply
From my experience, the current system makes it seem like apples never spawn since I've ran through 4 towns in a row and found 0 apples under the ~30-40 trees that I encountered across them. For a while, I genuinely thought that apple spawns were bugged/broken since I never saw them up until one time I found about 20 apples in a small patch of about 10 trees in a city up north
The whole idea of having to linger to get apples/stone/mushrooms to spawn feels awkward to me, and the previous system involving interactions feels a lot more natural since I shouldn't have to wait for rocks to "spawn" when you can visually see hundreds of stones littered on the ground
maybe it matters to vegetarians
shrug
I vaguely remember this. Man what a throwback. I also remember being able to check chicken coops for feathers and looking for a specific stone texture to search for small stones.
In the current system, not only do you have to know that apples/stones have to spawn in, you also have to know where the spawns are (only relevant for stones) and how much time has to pass for them to start spawning. After all, if you're only doing a quick pass through a town and are doing a check for apples, you're never going to find any unless a prior player was there and spawned them by remaining in the area. In this case, you'll end up like me who thought that apple spawns were broken for weeks before I finally found some apples in a town above NWAF