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ah there we go. so i play on a community vanilla, no mods, or anything changed. some times there are up to 40 players online. but i tried it 4-5 times where i camped cities/POI/camps and just watched if some people came along. and nothing came by, and i was sitting there for atleast 2 hours each time.
so i guess they do it too on their community servers
yeah, on this server i am playing. they like to play cops on discord but they literally don't do anything on the server. once, about 8 players were killed by a hacker, these ♥♥♥♥ didn't even cared to teleport people back or something. loot which took people hours to get just lost
They are always relatively populated, but I can never join them. It always leads me to a page that says that I have to log off from one of their servers.
Unless the 59 other players in the server were collectively playing hide-and-seek with him, there's no way that server actually had 60 people on it. After he left the server and joined a Chernarus server, he ran into about 6 people within the span of 20 minutes and got a decent amount of action
On Sakhal, you'd have to run over 1 hour from most spawn points to get to where most of the action is. Did the streamer run in one direction for over an hour at any point?
IMO you could have 200+ players on either of these maps and they wouldn't be crowded.
And no, there's no way that Sakhal would be able to have 200 players and not have an obscenely high population density. Despite Sakhal being half the size, even Chernarus can have problems regarding scarcity of loot with just 80-100 people, so you're not doubling the player count with half the space and actually expect the map to be playable. This isn't even taking into account the fact that the server he played was an adventure server, so it wasn't a bunch of players AFKing in their bases not doing anything
With those conditions, all you're gonna be having on Sakhal is
- Piles of human meat all over the coastal cities
- Fresh spawn fights going on in every city/town
- ~40% of the player count actually being able to make it to any worthwhile regions, much less with military gear
- Players camping the bridge to the south-western island making it effectively inaccessible to most players without freezing to death
This isn't even taking into account the fact that there will be areas of the map that will be sparsely populated such as the islands that can only be reached by boat, so you can shave about 5km of region off the total surface area that most players will be at
>says that 200 would be too population dense
Pretty silly!
So what's your idea of being too population dense? Running players every thirty minutes instead of every three hours? It's obvious that you haven't played Namalsk. Namalsk is only a small fraction of the map size and the servers for that often have 40-60 players. You'd see players on that every 10-20 minutes on a full server on most parts of the map. Perfectly feasible...and fun! Sakhal has enough loot for 200 players easy. If you don't think so, then you're likely just bad at the game.
You should HAVE to compete for loot. Currently on Sakhal, there's an abundance of loot everywhere. Doubling the player count wouldn't even come close to consuming that loot. The are literally DOZENS of towns and cities along the coast. There's practically one town per player on a 60-coast server. Complaining that any more than that would be too population dense...how does that work in your head?
Anyways the comparison of Sakhal's map size only counts the islands, but doesn't account for actual water or ice that you can walk on. It's additional area that is explored for dynamic spawns on the KarmaKrew servers. Sakhal's map direction is more free-flowing unlike Chernarus which funnels players towards the top left of the map. The spawn distribution isn't across the entire coast of Chernarus either btw, it's concentrated around certain spots to enhance the player experience.
And specifically on KarmaKrew, because the map is so free-flowing, most of the players are kitted up and wandering around the outter parts of the map. I'm just explaining the map progression and why you're confused about why a full 60-player server appears to feel empty. No need to get mad at me. With extra players you'd simply have more players exploring the large map and more interactions, rather than the ghost-town experience you currently get (which wouldn't even be solved by doubling the player count).
By the way, did you ever consider that players travel in parties? A party of 6 players traveling together is 10% of a server. Across 100+ km squared. Think about it.
bro sakhal is a 25% of chernarus. you need to get your math right
I've been playing Sakhal almost daily since I have it with 50 hours in 2 weeks, and I have yet to find a gun in a police building on the coast even when the server is dead...
Regardless, that makes the point even worse for the person I was replying to because that makes the play area I was using in my comparison even smaller meaning that it should be even harder to NOT encounter another player for hours on end