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and/or it is not hard to shoot a wall down if you have the ammo or
just hack it down with an axe and several sharpening stones.
It is absurd how easy it is to raid a base in vanilla DayZ.
Why is cheating always the first choice?
Cherno 1.25 , i hade a base inside deep in the forrest. A guy comed ther he calld me on my steam name and after that shoted me throug the wall, i didnt die so started get up and i only sawd the half of guy inside the wall and the other side of him already in my base and shoted me down again. (Through a sheetmetal wall wahts have barbed wire bottom and top to).
- It is very easy to vault over the walls to get in, or there may have been someone already logged off in that Barn before you ever built your base. The second scenario is most likely, and why building inside any structure is not as good an idea as you think it is .. If YOU think it's a good base location, then someone else also thinks it's a good place to log out for the night, or until next weekend, when they have time to play.
It's also possibly someone logged out inside the building before you built the base. Sakhal is a small map, so I would bet on this option.
They are a long way from being secure.
No hacks needed, just a little time an axe and some stones..
I also have a mate who is quick at picking locks.
Regardless, I have done a LOT of messing around with bases with my friends and you'd be surprised by the amount of ways you can get over a wall without having to break it down. For example, my 2 friends and I successfully did a 2-man head stack to climb on top of the roof of someone's base to get past their walls and into the few tents that we had access to. There was also an occasion where a player had done a poor placement of a wall near a tree and we were somehow able to vault up & over the tree branch to get inside of their base. Depending on the apartment setup, you can even use head stacking to get onto the balconies of apartment buildings even with the game not letting you vault over balcony railings
When basing your assumptions solely off of basic game knowledge and experiences with other games, it's not a surprise for cheating to be something that newer players (or at least newer to base building) would jump to. However, once you get into it a bit and learn about damaging walls & ways to get over them safely, you start to realize that it's just how the game is and nothing can change it
between cheaters, active exploits and established raiding strategies, no base is safe.
and who needs cheats if you easily can build something like that:
https://steamcommunity.com/sharedfiles/filedetails/?id=3423358441
Garden plots stacked on top of each other, one could do the same thing with fireplaces. It should be fixed now. But as usual, when one bug/exploit door gets closed, another one opens.
We don't really get ANY environment interaction in this game. Ever since you could move crates around to reach higher places in Half-Life - this has become a staple of gaming.
So we have to nerf the game for adventure players and non-base builders because a few whiners lost their stash?
Part of me wishes rhe developers would treat this game's audience for what it is - two separate audience's whos preferences completelt clash with one another.
DayZ should have forked their development. It's one of the most played games on Steam. I won't speak to their intentions or speculate, but it plainly has rhe appearance Bohemia Interactive bought the DayZ mod just to profit off of while doing as little work as possible.