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2. If it were to be a 2 hit kill unless it's a headshot that would just be a way of compromising for people who can't stay hidden, or zig zag.
3. Majority of the population in real life own hunting rifles and the ammo to go with.. That is the logic behind finding "sniper ammo" easier than M4A1 ammo.
And no, I'm not a "sniper"
If you were to be shot in the chest in a world where there is no hospitals or doctors anymore would mean certain death, even if you escaped the initial encounter.
You can also almost guaruntee that if you were shot in the chest out of the blue, you would fall to the ground from shock, disbelief and the impact of a round slamming into you. So, again, you're dead
The sniper did have to bounce around to get all his gear. And, he'll have to bounce more, and pretty quick to loot your corpse.
I do a fair bit of sniping, and frankly, even that is not real world sniping. I'm usually between 400-500m. I see "snipers" all the time who are merely 100m from their target zone (and I love picking them off - I love to lie in the hills above the industrial area of Novo and find "snipers" on the roofs watching the routes to/ the gatehouse), so many of those times you got sniped, it could have been a guy who wasn't far away at all. That's just plain old CQC/PvP in my mind.
Stick to the trees as much as possible, it's harder to hit a moving target with plenty of cover to duck behind. When you're about to enter towns, use your trusty binoculars to scan rooftops and high windows. Take time and plan a route through the town allowing or the best cover and giving yourself options for escape if need be.
I know no playstyle is perfect, You can still be sniped playing this way, but it does reduce sniper deaths. I think I'd only gotten sniped one time since I started playing this way, and it was because I ignored my better judgement and stayed at a military camp longer than I should. Didn't help I had a truck and that drew attention.
Truly. I recommend everyone give sniping a good long try. Even if you don't enjoy it, it sure teaches how to make/or not make yourself an east target. Before I started sniping, I got sniped dozens or scores of times. Since I started sniping (90% of my time in DayZ), I've been sniped 2-3 times. Even when I'm not sniping, as I run into a location, I'm thnking about where the snipers are likely to be.
I'd probably never land a shot on this guy. Not that I'd gun down a solo except in the rarest of circumstances. But, a little planning and observation before hand can easily save your life. The Devs have done a good job with the trees and builings of not making many places paradise for snipers. Most of the time, we have a very limited field of view - use that to your advantage.
In fact, the next time you're on a guardhouse porch or leaving the door of a prison or police station, stop*, and look at where you'd be if you were a sniper.
*No responsibility if this gets you the "You are dead" screen. :D
It doesn't have to be one or the other after your first bit of learning, the curve is steep. For example, the industrical area of Novo has several tool sheds ( http://hydra-media.cursecdn.com/dayz.gamepedia.com/thumb/8/8a/ToolShed_2a.jpg/800px-ToolShed_2a.jpg?version=1047a0f99520024609857b2e99fd8433 ), V3S wrecks and 3 guard houses. So, a great place to loot up. And a super easy place to get sniped.
Climb the hill to the South. Run the area looking for spots to snipe each guard house. See what you can and can't see from those spots. In the process, look at the industrial structures; see if another sniper is anywhere up there.
Then, if the coast is clear loot away. After a while, you can run in and loot at will after only a cursory exam as your brain already knows which way to take you once the shots start ringing. Not foolproof, but will help a lot.
And i would totaly agree with you, but often there is no second chance when the shots start ringing. Thats why i want a two shot sniping system. I it would only give players a two or three second reaction time, so its not incredibly unbalanced against the sniper's favor. And even if the sniper fails he can always retreat, and lose nothing other than two or three bullets, whereas the other person now has criplingly low health. The sniper almost always comes out ontop regarldess of what happens, which is why I really think the two-shot sniper system would work great. I just dont like getting lolstopmed (wow steam sees lolstopmed as a correctly spelt word?) by someone who just pointed and clicked for an easy kill.
what if the argument was turned around and a sniper made this initial post? would there be any empathy?
exmaple - seems like it is not that easy to "gear up" to be a sniper - hunter scope, netting / bags for ghillie suit, winchester or cz, cz mag, etc etc etc. it may also take time to pick out the "right spot".... the point being - it may take hours of running around, searching and effort
what if the sniper then said ---""after all that time spent gearing up and getting into position - its so frustrating to be shot dead by a counter sniper or axed to death by a guy sneaking up on me!!! its not right!!!""
i think most ppl would laugh and tell that disgruntled sniper to stop crying and stop complaining. why wouldnt the same attitude apply to everyone else or playstyle in the game?