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- One of the more reliable sources of Data: https://www.battlemetrics.com/servers/dayz/stats
with charts to track time of day when the numbers occur.
Seems irrelevant data, this tracks how many servers are there. And there are tons of spoofed servers with 250 players. I am more interested where are those all people who account for steam stats. SA launcher, and Cactus shows game is nowhere near full as steam stats show.
You can go through the list of servers and see the players on each here if you wish. https://www.battlemetrics.com/servers/dayz
I assume there would also be a decent number of players who have DZSA / launcher/ DayZ open so steam counts them as playing DayZ even if they aren't in-game too.
Spoofed player counts don't influence the player numbers on steam though, the concurrents would be magnitudes higher if that were the case, steam pulls that data from steam api, which can't be spoofed where as the server browser uses an A2S query which can be spoofed as they are reported from the servers themselves.
BattleMetrics uses steam api too afaik
The server browsers (both official and DZSA) uses steam's master server list / A2S query to get that data, which is reported by the server itself and as such can be spoofed.
I don't know what cactus uses but it seems to be limited to 10k servers per request so you aren't going to see every server in one search query.
Steam API trusted
https://api.steampowered.com/IGameServersService/GetServerList/v1/?key=XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX&filter=/appid/221100
A2S query. Can't be trusted. Servers could potentially spoof A2S_PLAYERS. https://developer.valvesoftware.com/wiki/Server_queries#A2S_PLAYER
If you are wondering why they don't just use steam api for the server browser, they need to use the a2s query for each server to get the mod list, ping and other info steam api doesn't provide.