DayZ
Toki Dec 16, 2024 @ 7:56pm
Why do zombies attack cows but not wolves?
It would be highly appreciated.
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Showing 1-9 of 9 comments
Amogus Dec 16, 2024 @ 10:01pm 
One reason that I could see is to prevent infected from causing wolves to roam around inside of towns

Imagine a pack of wolves roaming around in the woods near a town and they happen to see an infected. After rushing out to attack & kill the infected, they then see another infected nearby that is further into town, so they rush and kill it. Since infected spawn in towns, it would slowly pull the wolves into town and cause them to kill a large amount of infected as well as being somewhere they shouldn't be at in the first place

There are obviously ways to prevent this from happening, but the additional steps/interactions/logic that would have to be put into the game for something so niche wouldn't be worth the time
Toki Dec 16, 2024 @ 10:48pm 
They could make it so that only zombies attack wolves and only when they're really close.
You make it sounds like it would be crazy difficult to introduce but the zombies already do that on regular animals. They just need to keep the wolves as they are and maybe give them a retreat animation.
Much like I like to cheese zombies with that one building with a large window, it would introduce fun ways to cheese the wolves.

You have to admit it's weird how you can end up surrounded by wolves and zombies (who attack other animals) patiently waiting for you in front of where you are.
\m/ Dec 17, 2024 @ 2:35am 
If i remember right it was removed years ago for better performance. On modded servers wolves can still attack infected..
withered Dec 17, 2024 @ 4:04am 
Animations were not intersecting properly and both sides usually are flying everywhere during battle. Combat itself is rigged against wolves, because of their nerf; infected deal slightly less dmg but can attack more in cqb. And finally theres the problem of lore. Virus was not expanded since 2013 i believe, so what would happen if infected blood touched other species? Predators should be more susceptible when it comes to contracting diseases via blood. So BI applied their usual medicine: turn the problematic feature off and forget about it.
Amogus Dec 17, 2024 @ 7:10am 
Originally posted by Toki's Road to 6k Elo:
They could make it so that only zombies attack wolves and only when they're really close.
You make it sounds like it would be crazy difficult to introduce but the zombies already do that on regular animals. They just need to keep the wolves as they are and maybe give them a retreat animation.
The difference between wolves and regular animals is that they don't live inside of cities like infected do, so that interaction wouldn't be dragging any wolves into town, or at least not as often
Originally posted by withered:
Animations were not intersecting properly and both sides usually are flying everywhere during battle
Better to just remove the problem than fix it

Fighting infected is still so infuriating when they keep dashing past you and you can't hit them because their lunge is insanely long and you have to wait for them to loop back around to have a chance to attack them again. This is the price that is paid for having so many static animations for an NPC as it allows them to do some truly ridiculous things and be an annoyance to fight
emmietiie Dec 17, 2024 @ 8:23am 
It's called Artificial Difficulty.

All the "badddies" are in cahoots against the player. It's videogamey, and it's bad design in a survival sim. Even Skyrim is a more realistic survival game in this particular aspect, as different enemy factions do attack each other.
Last edited by emmietiie; Dec 17, 2024 @ 8:49am
withered Dec 17, 2024 @ 8:37am 
Yeah, and report players misdeeds to the authorities.
Wolf Dec 22, 2024 @ 6:41pm 
Even brainless undead understand it's a bad idea to go toe-to-toe with a wolf. Survival instincts n such.
jrc Dec 23, 2024 @ 11:37am 
Forget the cows and the wolves. The BEARS (which run TOWARDS gunfire - lol) work with the undead. Silly, but that's DayZ. AI never really has amounted to much.

TBH, this could all be addressed with a script to prevent wolves, etc., from chasing too far. For that matter, setting spawns to cover wildlife kills would be fine, too. That's already partially addressed by the assignment of more remote spawn zones, but it's true it could be a lot better. Then you wouldn't need those stupid bear horde mods.
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Date Posted: Dec 16, 2024 @ 7:56pm
Posts: 9