DayZ
WarNerve 11 DIC 2024 a las 22:43
Frostline changes to Namalsk
Anyone else dislike how all of the ponds and lakes dotted around the map are now frozen?
I know that the inclusion of the hares and foxes makes up for the lack of fishing, as far as food is concerned, but I miss all of the immersive and cool interactions and situations that used to arise while fishing beside some small pond somewhere.

The ponds were POIs in a sense. They were a place to fish, but also a place for social interaction as you sat there fishing with a friend or random survivor that you met on your travels. They were often places where pvp encounters would take place.

Now, they are nothing, really. Just another feature of the landscape. Dull and lifeless.

It makes me sad.
Última edición por WarNerve; 11 DIC 2024 a las 22:54
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Mostrando 16-24 de 24 comentarios
ꉔꏂ꒐꒒ꇙ 18 DIC 2024 a las 6:29 
Publicado originalmente por 󠀡󠀡:
This should be in vanilla, why did they add the slick ice hatchet or whatever is called otherwise?

One of the things I don't get why they added. If we could climb on snow/ice covered mountains with it, cool or break a hole in the ice to fish etc. Unless they just added it to be the new "Axe"
WarNerve 20 DIC 2024 a las 1:24 
Publicado originalmente por 󠀡󠀡:
This should be in vanilla, why did they add the slick ice hatchet or whatever is called otherwise?

I agree. Or they could have the ponds freeze and thaw, depending on the weather conditions.
WarNerve 20 DIC 2024 a las 1:36 
Publicado originalmente por ꉔꏂ꒐꒒ꇙ:
Publicado originalmente por 󠀡󠀡:
This should be in vanilla, why did they add the slick ice hatchet or whatever is called otherwise?

One of the things I don't get why they added. If we could climb on snow/ice covered mountains with it, cool or break a hole in the ice to fish etc. Unless they just added it to be the new "Axe"

It's just another melee weapon. Unfortunately, the game is really held back in many ways by it's engine. Some things the game just can't do. I can't see the engine being very suited to a rock climbing mechanic. And I don't think it belongs in the game, either, to be honest. But simply breaking a hole in the ice to fish,or gather water would make sense.

I absolutely love the game. But I feel like, with every update, they move the game closer and closer toward the easy. And their updates are slowly killing the immersion in the game. Simple changes that they make, have a huge impact in that regard.

Remember when players would tap the "Check Pulse" command to make their character tap another player on the arm while talking? The developers removed the ability to do that for some reason. It might not seem like a big deal, but it's the little things like that, that made the game feel so realistic and immersive.

Then there was the "nerf" to thawing items. They made changes in Frostline that also effected modded maps like Namalsk. Instead of setting our food cans by the fire to thaw, we can now just keep them in our inventory. Same with clothing. We no longer have to set them by the fire to dry.

They "nerfed" fishing, by making it FAR too easy to craft hooks now, Before you had to either find a real fishing hook, or you had to craft a hook out of bone. Which meant to you had to kill a player or an animal or, at least, come across a corpse. Now you can simply turn one Short Stick into 2 fish hooks.

Idk.. I just feel like they're slowly dumbing things down more and more with each update. =(
Última edición por WarNerve; 20 DIC 2024 a las 1:40
󠀡󠀡 20 DIC 2024 a las 1:39 
The checking pulse thingy is still in the game, maybe not as silly and simple like before, but you can still do it. (hold F to a person to check pulse, it does a whole long a$$ animation now).

They changed it because it was silly but funny to do before, with an animation of you like picking up an object.
Última edición por 󠀡󠀡; 20 DIC 2024 a las 1:39
WarNerve 20 DIC 2024 a las 1:43 
Publicado originalmente por 󠀡󠀡:
The checking pulse thingy is still in the game, maybe not as silly and simple like before, but you can still do it. (hold F to a person to check pulse, it does a whole long a$$ animation now).

They changed it because it was silly but funny to do before, with an animation of you like picking up an object.


Yes, you can "Check Pulse", but it is now an ability that requires you to hold the button down, and it makes you kneel down and touch their foot, for some reason.

Before, it let you tap their arm while talking to them, or to get someone's attention. I didn't think it was silly at all. People talk with their hands like that in real life all the time.

It just made player interactions and communication really immersive, and organic feeling. At least, it did for me.

The closest I can do to it, now, is just tapping my Greet key and then quickly tapping it again to make my hand come up toward someone and then drop back down.

I know not everyone cares about these sorts of things.
Última edición por WarNerve; 20 DIC 2024 a las 1:45
1337Dude 20 DIC 2024 a las 1:47 
Publicado originalmente por WarNerve:
Publicado originalmente por ꉔꏂ꒐꒒ꇙ:

One of the things I don't get why they added. If we could climb on snow/ice covered mountains with it, cool or break a hole in the ice to fish etc. Unless they just added it to be the new "Axe"

It's just another melee weapon. Unfortunately, the game is really held back in many ways by it's engine. Some things the game just can't do. I can't see the engine being very suited to a rock climbing mechanic. And I don't think it belongs in the game, either, to be honest. But simply breaking a hole in the ice to fish,or gather water would make sense.

I absolutely love the game. But I feel like, with every update, they move the game closer and closer toward the easy. And their updates are slowly killing the immersion in the game. Simple changes that they make, have a huge impact in that regard.

Remember when players would tap the "Check Pulse" command to make their character tap another player on the arm while talking? The developers removed the ability to do that for some reason. It might not seem like a big deal, but it's the little things like that, that made the game feel so realistic and immersive.

Then there was the "nerf" to thawing items. They made changes in Frostline that also effected modded maps like Namalsk. Instead of setting our food cans by the fire to thaw, we can now just keep them in our inventory. Same with clothing. We no longer have to set them by the fire to dry.

They "nerfed" fishing, by making it FAR too easy to craft hooks now, Before you had to either find a real fishing hook, or you had to craft a hook out of bone. Which meant to you had to kill a player or an animal or, at least, come across a corpse. Now you can simply turn one Short Stick into 2 fish hooks.

Idk.. I just feel like they're slowly dumbing things down more and more with each update. =(
Adding more ways to acquire food isn't dumbing it down.

It's simply making the process of acquiring food to be less esoteric.

In the end, the difficulty comes from the PvP.
Coco Rouge 20 DIC 2024 a las 8:11 
Publicado originalmente por WarNerve:
...
I absolutely love the game. But I feel like, with every update, they move the game closer and closer toward the easy. And their updates are slowly killing the immersion in the game. Simple changes that they make, have a huge impact in that regard.

Remember when players would tap the "Check Pulse" command to make their character tap another player on the arm while talking? The developers removed the ability to do that for some reason. It might not seem like a big deal, but it's the little things like that, that made the game feel so realistic and immersive.
...
They "nerfed" fishing, by making it FAR too easy to craft hooks now, Before you had to either find a real fishing hook, or you had to craft a hook out of bone. Which meant to you had to kill a player or an animal or, at least, come across a corpse. Now you can simply turn one Short Stick into 2 fish hooks.

Idk.. I just feel like they're slowly dumbing things down more and more with each update. =(

I'm also missing the old check pulse animation. As for the easier fishing, I don't think it has a significant impact on vanilla servers since food is already easy to acquire. While it may seem like it's making things easier (even if it does make things easier), I don't believe this reflects the general direction the game is heading. In the last update, they significantly reduced inventory space. This had a huge impact on gameplay, and certainly not in the direction of making things easier.
WarNerve 24 DIC 2024 a las 7:33 
Publicado originalmente por 1337Dude:
Publicado originalmente por WarNerve:

It's just another melee weapon. Unfortunately, the game is really held back in many ways by it's engine. Some things the game just can't do. I can't see the engine being very suited to a rock climbing mechanic. And I don't think it belongs in the game, either, to be honest. But simply breaking a hole in the ice to fish,or gather water would make sense.

I absolutely love the game. But I feel like, with every update, they move the game closer and closer toward the easy. And their updates are slowly killing the immersion in the game. Simple changes that they make, have a huge impact in that regard.

Remember when players would tap the "Check Pulse" command to make their character tap another player on the arm while talking? The developers removed the ability to do that for some reason. It might not seem like a big deal, but it's the little things like that, that made the game feel so realistic and immersive.

Then there was the "nerf" to thawing items. They made changes in Frostline that also effected modded maps like Namalsk. Instead of setting our food cans by the fire to thaw, we can now just keep them in our inventory. Same with clothing. We no longer have to set them by the fire to dry.

They "nerfed" fishing, by making it FAR too easy to craft hooks now, Before you had to either find a real fishing hook, or you had to craft a hook out of bone. Which meant to you had to kill a player or an animal or, at least, come across a corpse. Now you can simply turn one Short Stick into 2 fish hooks.

Idk.. I just feel like they're slowly dumbing things down more and more with each update. =(
Adding more ways to acquire food isn't dumbing it down.

It's simply making the process of acquiring food to be less esoteric.

In the end, the difficulty comes from the PvP.


Yes, but if you make the survival aspect a mute point, and the only difficulty is "from the pvp", then the game just gets closer and closer to being another Rust or PubG.
jrc 24 DIC 2024 a las 9:52 
For Namalsk, good or bad experience (outside of the once-again STUPID developer nerfs to the base game) is largely determined by the accompanying mods. Taken as vanilla, there's no cars, no worms, no growing veggies. The best vanilla clothing can't keep you warm in the worst circumstances. In vanilla, the water won't kill you - but it should. Your first hours are about finding what you need and dealing with potential medical conditions. The survival aspect is, by far, the most important, and mods that enhance that experience (such as leather working, scavenging trash, primitive bows, etc.,) are all positives. No traders means having to make trade-offs and reality checks. What do you REALLY need? A player should feel a massive sense of accomplishment when they finish meeting those basic needs. Add in the zombies (which SHOULD take a back stage to the survival aspect, IMO). Then add in a few AI (for the chaos) and some players. Throw in a few poorly-coded bears and wolves. But DON'T add in a bunch of unnecessary junk. You know what I mean. Space suits, heated body armor, aircraft, or BMWs. Abandoned fishing boats you had to rebuild would be kinda nice, though - just sayin'. Oh... and that developer frozen cans in the clothes thing (with the ridiculous 2 temperature states, or the cooking...) Sure, IRL, you can put things in the clothes to KEEP them from freezing (that'd even be a decent mechanic), but to thaw? LOL. STUPID. ... I can only believe that it was implemented by someone who never leaves their apartment.
Última edición por jrc; 24 DIC 2024 a las 9:59
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