DayZ
Game Over Apr 11, 2014 @ 11:23am
Radiation Zones?
I thought it would be cool if there were zones in the map that would have either Radiation or Chemical Contamination. Like we had in the game series S.T.A.L.K.E.R. I think this would be a cool feature to have in DayZ, most areas will be contaminate free but some other areas could have from mild contamination (Slow absorption rate takes a while to get sick or die) to levels of high contamination (Fast absorption rate, will get sick for sure with quick visit, will die if you linger for more than a short visit) I was thinking good areas for contamination zones would be areas of high loot value, such as the tent city/airfields. not only would it add a new danger and dimension to the game play but this would also cut down on campers in those areas. 

Of course we would expect some gear and items to help slow your absorption of chemical/radiological contamination such as the gas mask, meds etc.

As far as implementation, I am not a game coder, but I think it would be easy to add to the game. Just block out specific areas of the map with an action to start to lower health of player in that area at a set slow rate, higher rates in the even smaller zones inside the main zones to give the effect of faster health degradation the closer you get to the center of the main zone. 

Of course it would be nice to have some kind of tool to know how hot the area you are in is such as maybe a Radiation detector or even just some kind of progress bar on screen somewhere that changes color/level depending on the level of contamination. 

In a zombie Apocalypse, you would expect nuclear power plants to melt down after some time without being maintained, Chemical spills from areas that contain toxins that now seep form containers or were destroyed through wrecks etc during the opening days of the zombie outbreak, downed aircraft, maybe government trying to contain the infection in some cities or bases by nuking them or dropping chemicals etc, now we survivors are left with the aftermath.

It would not have to be a major thing in the game or map wide, maybe just a couple areas in the map.

Any thoughts?
Last edited by Game Over; Apr 11, 2014 @ 11:28am
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Showing 1-15 of 55 comments
Norseman Apr 11, 2014 @ 11:34am 
This will actually be a big task to implement to the game. I am not a professional coder either, but I do some hobby coding. So from that stand point I will say this is a huge task to implement flawless to the game, even if the result is small from a game experience side of the things.

Just take the wall clipping zombies, or more correctly making the code for this is a huge task and is why this is not been implemented yet most likely. I guess this will be something similar to add or make depending on how this should interact with the game.

Diogenes Apr 11, 2014 @ 11:34am 
My only though is that if you want the game to be like Stalker, go and play Stalker. They haven't put that in here because they don't want it too play like Stalker. Why should every game be a copy or a clone of some other game that already exists? Some guys want players too turn into Zeds on Zed Death. Yay, great, fantastic. Until it becomes like L4D2. What's wrong with Day Z SA just being Day Z SA?
Last edited by Diogenes; Apr 11, 2014 @ 11:36am
Jon_Torbitt Apr 11, 2014 @ 11:35am 
Radiation detector - a bunny rabbit or bird in an improvised cage - tranquiliser gun/rifle anyone?
Game Over Apr 11, 2014 @ 11:38am 
Originally posted by Cadderley:
My only though is that if you want the game to be like Stalker, go and play Stalker. They haven't put that in here because they don't want it too play like Stalker.
I did not say I want the game to be like stalker, I said I think it would be cool to have a feature that is like one that is in the game stalker, I mention stalker for those that have played that game so know what I am talking about. So by your thinking, we might as well kill this game all together, because there are already zombie games out there, there are games that already have guns in them, there are already sandbox games etc.
🧊 (Banned) Apr 11, 2014 @ 11:41am 
Metro 2033 and Last Light have plenty of radiation zones.

But I don't quite see the sense of it in DayZ. Maybe near a power plant or something, but not just random zones all over the map. There's no story to back that up, anyway. Why would there be radiation?
Diogenes Apr 11, 2014 @ 11:43am 
Originally posted by Game Over:
Originally posted by Cadderley:
My only though is that if you want the game to be like Stalker, go and play Stalker. They haven't put that in here because they don't want it too play like Stalker.
I did not say I want the game to be like stalker, I said I think it would be cool to have a feature that is like one that is in the game stalker, I mention stalker for those that have played that game so know what I am talking about. So by your thinking, we might as well kill this game all together, because there are already zombie games out there, there are games that already have guns in them, there are already sandbox games etc.

I've played Stalker too... The reason that I played Day Z SA and every other game that I own is because it's something that's a little different. I don't want too keep playing games that are clones of each other. Where's the innovation? By your rational, by the sounds of it, you'd save the game by turning it into stalker. Why not add a big boat where we can all go and buy weapons and trade in perfect harmony, oh wait... Riffy, damn it. After selling 1.7 million copies at £20 each and eastimating aroud £34 million, I don't think that the game "Needs" saving.
Last edited by Diogenes; Apr 11, 2014 @ 11:44am
Twitchey Apr 11, 2014 @ 11:44am 
It would be interesting, but I was hoping more along the lines of areas that would require gasmasks or respirators to navigate effectively, without those the player could become direly sick if staying in the area too long. Though what kind of danger exactly would be the question in that case.
theresejesu Apr 11, 2014 @ 11:44am 
There is a lone trailer at the edge of a grassy meadow with forest on all sides, with a radiation symbol on it . .. obviously a collection site. . with slots for depositing containers on it's side......

.... somewhere in the middle of the map . . .


seems like it's there for a reason . . ...
Last edited by theresejesu; Apr 11, 2014 @ 11:45am
Game Over Apr 11, 2014 @ 11:45am 
Originally posted by Raccoon:
Metro 2033 and Last Light have plenty of radiation zones.

But I don't quite see the sense of it in DayZ. Maybe near a power plant or something, but not just random zones all over the map. There's no story to back that up, anyway. Why would there be radiation?

Radiation or chemicle, spills, any nuclear power plant that is left unattended will eventually melt down thus radiation. Just about any industrial plant uses dangerous chemicles that can leak if damaged or non maintained,
Nina Apr 11, 2014 @ 11:46am 
Radiation is a great little mechanic.

But I it's not really something for DayZ. You should do what I do, and look into Survarium[survarium.com], developed by mostly the same people that did S.T.A.L.K.E.R..
Last edited by Nina; Apr 11, 2014 @ 11:51am
Diogenes Apr 11, 2014 @ 11:49am 
Originally posted by Nina:
Radiation is a great little mechanic.

But I it's not really something for DayZ. You should do what I do, and look into Survarium[www.facebook.com], developed by mostly the same people that did S.T.A.L.K.E.R..

Rather than looking into Radiation Zones, you'd be better off in Day Z SA looking into some sort of toxic chemical spillage in natural water sources etc... That have a risk of contaminating players with a mutagenic virus. Just my thought's, but it ties in better with Day Z's theme. Also, if it does go the same way as the Epoch Mod, which I am expecting it too, it will pathe the way to introduce an innoculation against the virus, thus explaining why Chernarus is, at some point, habitable once again.
Shrapnel Apr 11, 2014 @ 11:50am 
Anything to make Chenarus more dangerous Im for
BouncyBoii Apr 11, 2014 @ 11:51am 
What they could do is a loot item could be a geiger counter, and unless you have one, you wouldn't be able to detect the radiation. Therefore it would be a bit like fallout where you hear the clicks of the geiger counter to warn you of radiation
BouncyBoii Apr 11, 2014 @ 11:52am 
could turn cherno into chernoybyl too!
Nina Apr 11, 2014 @ 11:52am 
Originally posted by Cadderley:
Rather than looking into Radiation Zones, you'd be better off in Day Z SA looking into some sort of toxic chemical spillage in natural water sources etc... That have a risk of contaminating players with a mutagenic virus. Just my thought's, but it ties in better with Day Z's theme. Also, if it does go the same way as the Epoch Mod, which I am expecting it too, it will pathe the way to introduce an innoculation against the virus, thus explaining why Chernarus is, at some point, habitable once again.
You already risk getting sick when drinking from ponds and anything else that isn't canned drinks or a fountain. Other diseases are being worked on, on top of that.
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Date Posted: Apr 11, 2014 @ 11:23am
Posts: 55