DayZ
Mytheos Feb 21, 2014 @ 12:48pm
The What is Server Hopping Thread.
Server Hopping - Going to a place in game with loot, looting, and then immediately logging into a different server with the intention of looting it again.

That is how I define it.

1 - You are looting a town/military base and the server crashes. If you dont wait for it to come back up and go elsewhere are you a server hopper?

2 - You are looting a town/military base and get kicked. If you dont go back are you a server hopper?

3 - If you are looting a town and see the time, and decide to log off because its late. And then the next day log on a different server, and loot the town. Are you a server hopper?

4 - If you join a laggy server and get half way through looting a town and then suddenly can no longer open doors, and you wait in game for 5mins and are still unable to open a door. You decide to leave and find another server and do so, and then continue looting the town. Are you a server hopper?

If yes to any of the following, what is your rule to NOT be a server hopper?
Last edited by Mytheos; Feb 21, 2014 @ 12:49pm
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Showing 1-11 of 11 comments
Mytheos Feb 21, 2014 @ 12:57pm 
Or I could say, how do you define "Server Hopping"?
ArthurDent Feb 21, 2014 @ 1:03pm 
Hu? It's really simple. If you constantly switch servers and only stay on each server for a very short time, let's say 10 minutes, then you server hop.
When the server i play on has a restart and immediately after that, players that i have never seen before pouring in, only to disappear after 10 minutes or so -- that's server hopping.
But every now and then, they end up dead, because we wait for them.
Mytheos Feb 21, 2014 @ 1:06pm 
You'd figure.

But I'm being told I'm a server hopper for looting half a military base...and decide to take a break because my girlfriend comes home with a movie, and then next time I log in, I didnt go to the same server. (I didnt log on in any building but ran away from the base and logged in the woods.

So just looking for clarity
Mytheos Feb 21, 2014 @ 1:07pm 
Or if I start lagging badly and cant open a door for 5 mins so I leave, also told that makes me a server hopper.

I personally think thats ♥♥♥♥♥♥♥♥ crazy...but since I keep seeing so many differing opinions on what it is, I figured I'd start a discussion.

I really am curious what people think on this subject...not is it wrong or right, but what makes you one.
Last edited by Mytheos; Feb 21, 2014 @ 1:09pm
Maple Viking Feb 21, 2014 @ 1:10pm 
server hoppers are those who loot a small area (military base, jailhouse ect) then jumps to another server to same area again.

if you travel a large area your no a server hopper. if you log to find a better server with a better ping your not a server hopper.

if your goal is to get the best ♥♥♥♥ possible in the least amount of time using different servers... your a server hopper.
skidder Feb 21, 2014 @ 1:12pm 
The only time i can see it as a real problem is when people hop with the intention of gaining a tactical advantage over others. I've read of people who are pinned down hopping to a new server moving to a better position and then hopping back to kill the enemies. Then new time delay should take care of that, mostly. But it also means that if you are the camping, waiting for a kill type, that you will have to insure they are dead or you will have to move after each engagement.

Mytheos Feb 21, 2014 @ 1:13pm 
Originally posted by skidder:
The only time i can see it as a real problem is when people hop with the intention of gaining a tactical advantage over others. I've read of people who are pinned down hopping to a new server moving to a better position and then hopping back to kill the enemies. Then new time delay should take care of that, mostly. But it also means that if you are the camping, waiting for a kill type, that you will have to insure they are dead or you will have to move after each engagement.

Thats refered to as "Ghosting" and I am speaking about server hopping for loot.
Last edited by Mytheos; Feb 21, 2014 @ 1:14pm
:jwalker Feb 21, 2014 @ 1:18pm 
Originally posted by skidder:
The only time i can see it as a real problem is when people hop with the intention of gaining a tactical advantage over others. I've read of people who are pinned down hopping to a new server moving to a better position and then hopping back to kill the enemies. Then new time delay should take care of that, mostly. But it also means that if you are the camping, waiting for a kill type, that you will have to insure they are dead or you will have to move after each engagement.
If you hop to a different server to gain tactical advantage you are only fooling yourself as the players that you are attempting to "outflank" will now be on a different server than the one you are on.
My definition of "server hopping" goes along with TheBloodyDane. :j
DC| TehAgent Feb 21, 2014 @ 1:19pm 
Your definition is correct.

Ghosting is also an issue; and nothing short of a seriously penalizing time delay for relogging will fix it. Standoffs can last as long as they do in the real worl (hours if the players have the patience) and a time delay will not cure it.

What would cure it is something like TES, not being able to log out if enemies are nearby. Of course, then players would circumvent that by unplugging their router or modem and relogging.

However, not being able to log IN when enemies are nearby might help - but it would also let the player know he or she is safe upon login.

The best anwer might be a cooldown to log back into the SAME server after logging out. Logging in to a different server would not have a penalty except what is alredy in place, but logging back in to X server after logging out 5 minutes ago would not be possible. That would nearly completely curb ghosting for a tactical advantage.

In short, its a very delicate and complicated problem to solve.
Last edited by DC| TehAgent; Feb 21, 2014 @ 1:20pm
Mytheos Feb 21, 2014 @ 1:20pm 
Originally posted by :jwalker:
Originally posted by skidder:
The only time i can see it as a real problem is when people hop with the intention of gaining a tactical advantage over others. I've read of people who are pinned down hopping to a new server moving to a better position and then hopping back to kill the enemies. Then new time delay should take care of that, mostly. But it also means that if you are the camping, waiting for a kill type, that you will have to insure they are dead or you will have to move after each engagement.
If you hop to a different server to gain tactical advantage you are only fooling yourself as the players that you are attempting to "outflank" will now be on a different server than the one you are on.
My definition of "server hopping" goes along with TheBloodyDane. :j

So do any of the 4 points I listed make you a server hopper...in your opinion?
:jwalker Feb 21, 2014 @ 1:24pm 
Originally posted by Mytheos:
Originally posted by :jwalker:
If you hop to a different server to gain tactical advantage you are only fooling yourself as the players that you are attempting to "outflank" will now be on a different server than the one you are on.
My definition of "server hopping" goes along with TheBloodyDane. :j

So do any of the 4 points I listed make you a server hopper...in your opinion?
Your first paragraph - Yes. Points 1 -4, No. :j
Last edited by :jwalker; Feb 21, 2014 @ 1:25pm
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Date Posted: Feb 21, 2014 @ 12:48pm
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