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When the server i play on has a restart and immediately after that, players that i have never seen before pouring in, only to disappear after 10 minutes or so -- that's server hopping.
But every now and then, they end up dead, because we wait for them.
But I'm being told I'm a server hopper for looting half a military base...and decide to take a break because my girlfriend comes home with a movie, and then next time I log in, I didnt go to the same server. (I didnt log on in any building but ran away from the base and logged in the woods.
So just looking for clarity
I personally think thats ♥♥♥♥♥♥♥♥ crazy...but since I keep seeing so many differing opinions on what it is, I figured I'd start a discussion.
I really am curious what people think on this subject...not is it wrong or right, but what makes you one.
if you travel a large area your no a server hopper. if you log to find a better server with a better ping your not a server hopper.
if your goal is to get the best ♥♥♥♥ possible in the least amount of time using different servers... your a server hopper.
Thats refered to as "Ghosting" and I am speaking about server hopping for loot.
My definition of "server hopping" goes along with TheBloodyDane. :j
Ghosting is also an issue; and nothing short of a seriously penalizing time delay for relogging will fix it. Standoffs can last as long as they do in the real worl (hours if the players have the patience) and a time delay will not cure it.
What would cure it is something like TES, not being able to log out if enemies are nearby. Of course, then players would circumvent that by unplugging their router or modem and relogging.
However, not being able to log IN when enemies are nearby might help - but it would also let the player know he or she is safe upon login.
The best anwer might be a cooldown to log back into the SAME server after logging out. Logging in to a different server would not have a penalty except what is alredy in place, but logging back in to X server after logging out 5 minutes ago would not be possible. That would nearly completely curb ghosting for a tactical advantage.
In short, its a very delicate and complicated problem to solve.
So do any of the 4 points I listed make you a server hopper...in your opinion?