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Also, killing someone SHOULD carry a psychological affect that somehow inhibits the player for a time being. In the real world, only the sickest sociopaths could slay another person without feeling remourse, Dayz doesn't take this into account.
I actually made a topic about this a while ago and most people think the same:
http://steamcommunity.com/app/221100/discussions/0/558746089517674064/
i'm a fan of zombie apocalypse fiction, and i bought this game because i wanted to be immersed in a zombie apocalypse.
but the griefers have a great excuse...this is not a zombie apocalypse mmo. it is a "survival horror mmo with ermergent gameplay" which means deathmatch when most of the "characters" in your mmo are anti-social gamer nerds that find it too hard and risky to interact with other players when there is no incentive to do this.
the easiest and most efficient way for anyone to be successful at this game is to KoS. without BALANCE, KoS is the minmaxing of dayz
as there is nothing to do right now once youre full equipd and the survival aspect of the game is barely satisfying ppl tend to go KOS....maybe this will change as the developement of the game steps further
my gameplay varies from looking for shootouts fully geard..chasing ppl...or just running into electro bambi style and spamming BS into voice chat...when i play in my group we actually seek the gunfight with other groups
people seem to think all sort new stuff is going to stop kOs, sorry but no, when they implement base building, people will be killed for the supplies, when they are building there bases am sure bases will be raid resulting in more kOs, when people start making cars, people will be killed for there materials, when you are driving around in that new car, you will be kOs.. when they add zombies you will be killed between locations, or from snipers for distance.. you see the trend here..
kOs is part of the soul of day z, rocket will add the stuff for people to do, people will choose what they want to do..
the problem is not kOs or bandits, the problem is LOOT, it always has and always will be, people hate to lose it, they hate spending hours collecting gear and items to be killed, they feel the time they put in is wasted.. this is survival game, if you are dying you are failing at surviving, dont blame kOs for you handicaping yourself because you will not defend yourself or the people you roam about with..
What's more disappoingting is combat logging. If you miss - 9 times ofr 10 a player gonna just log out instantly. So KOS play a crucial role in this game and is very important. Personaly I see no fun in killing unarmed people, unless they are asking for it.
You can still play the game the way you want. There are lots of friendlies out there.
And DayZ is about survival. If you get KoSed then you have done something wrong.
You do not always know if the person has nothing.
Most KoS happens at hotspots and everyone that wants to survive should stay away.
If you die, you learn. If you got to balota you should know that you might die any minute.
People are just running straight to the best loot, it should be obvious that some clash might happen.
This was also mentioned in my thread / topic, or maybe somewhere else.
It depends on your playstyle. The more time you take the higher the chance that you get killed. It´s a rule for scavenging and murder.
We don´t know what he has. We can only guess.
That being said tho does not mean that I´m killing unarmed players that have nothing.
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I really repeat myself but I have yet to die by the hands of another player. (sa ofc)
does that mean in 50 hours of dayz you never died by another player?=?
Yes.
I played the mod so I am experienced and know where to go.
If I kill I do so from a pretty safe spot thats not easy to attack.
Good lord....how much should they take into account? It is a game. Should they have clinics in the game where a player can go to counselling after a murder to relieve his feelings of guilt ? A game is to escape reality...to do things that you either wouldn't or couldn't do in real life. Stop whining...better yet,...stop running down the middle of the damn street and you wouldn't get shot so much. You say the developers don't take remorse into account..and this makes it unrealistic for you? How realistic is it to run down the center of the street unarmed during a zombie apocalypse when you know there are armed killers around? Answer is...it isn't and you wouldn't do that..you would be very careful as it would be terrifying ...but I guess Bohemia didn't take a person's terror into account either.
No it SHOULD not- its only a Game and up to the individual to feel the guilt of what he's done, not forced upon you by the Game. Cause its just a Game. See where Im going with this?