DayZ
Wolf Sep 25, 2024 @ 12:43pm
Repacking Mods
Greetings,

Mod makers seem to be a little upset at me for showing users that they are 100% allowed, per the DayZ EULA, to repack any mod available for DayZ.

https://www.bohemia.net/community/licenses/dayz-end-user-license

Section 4: User-created Content
Bullet 2: For the benefit of the entire User community, You give us an irrevocable permission to use, copy, modify and adapt anything You create using Our game and share with other Users of Our game in multiplayer or as an online download (including but not limited to in-game objects or terrain composition). You also agree that We allow other people to use, copy, modify and adapt Your content under the terms of this license.

Sorry for your luck, modders, but Bohemia Interactive is quite clear on the matter. You can delete my comments from your mods, but you can't hide the truth.

:Nutcracker:
Originally posted by SmashT:
Originally posted by Wolf:
Greetings,

Mod makers seem to be a little upset at me for showing users that they are 100% allowed, per the DayZ EULA, to repack any mod available for DayZ.

https://www.bohemia.net/community/licenses/dayz-end-user-license

Section 4: User-created Content
Bullet 2: For the benefit of the entire User community, You give us an irrevocable permission to use, copy, modify and adapt anything You create using Our game and share with other Users of Our game in multiplayer or as an online download (including but not limited to in-game objects or terrain composition). You also agree that We allow other people to use, copy, modify and adapt Your content under the terms of this license.

Sorry for your luck, modders, but Bohemia Interactive is quite clear on the matter. You can delete my comments from your mods, but you can't hide the truth.

:Nutcracker:

You missed this part;

If You create any content ("content") using the game or make it available through the game, You may do so, but there are rules.

This content must not infringe anyone's copyrights or author rights, it must not be offensive to people or illegal in any other way.

As well as the steam workshop EULA

D. Representations and Warranties

You represent and warrant to us that you have sufficient rights in all User Generated Content to grant Valve and other affected parties the licenses described under A. and B. above or in any license terms specific to the applicable Workshop-Enabled App or Workshop page. This includes, without limitation, any kind of intellectual property rights or other proprietary or personal rights affected by or included in the User Generated Content. In particular, with respect to Workshop Contributions, you represent and warrant that the Workshop Contribution was originally created by you (or, with respect to a Workshop Contribution to which others contributed besides you, by you and the other contributors, and in such case that you have the right to submit such Workshop Contribution on behalf of those other contributors).

You furthermore represent and warrant that the User Generated Content, your submission of that Content, and your granting of rights in that Content does not violate any applicable contract, law or regulation.

Dependency overrides are the correct way to go about it. Modding somebody else's mod is identical to modding the base game, make an override and extend mods by using them as required addons.

Every person who uploads their own content for DayZ has their own rights and licences. Which is why certain mods can only be uploaded and used via certain licences, and why BI and many workshop authors have struck people down from the workshop for copyright infringement.

You, as an author, have full rights about the content that you make, but if you repack other authors content, the mod author may DMCA you and there’s tools like workshopcrawler to find those repacks relatively easily in most cases.

Outside of the legality, it’s not even a good idea from a user experience, It forces players to download the mod or mods they more than likely already have. It bloats your server pack and causes players to redownload gbs because people want it to look like there isn't that many mods yet their server pack is 20gb.

Players will seek out servers that have the map and mods that they like. if all that ♥♥♥♥ is hidden in a repack owners are missing out on those players

Not to mention any time there is an update to DayZ that breaks a mod you’ll have the additional work of fixing them all yourself or waiting for mod author to fix them and then updating the repack regardless .
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Showing 1-15 of 23 comments
_KC76_ Sep 25, 2024 @ 5:26pm 
Originally posted by Wolf:
You also agree that We allow other people to use, copy, modify and adapt Your content under the terms of this license.

1. Repacks are hated by the Players, more than by the original Authors .. we do not want 50Gb of duplicate repacked mods that are often outdated, because re-packers are too lazy to keep them up to date.

2. Show me in that line that you emphasized, where it says you can "Redistribute" the content that you are allowed to "use, copy, modify and adapt" .. please, show me the words "redistribute".

You probably should have consulted an Attorney before making this post, to save yourself the embarrassment.
Last edited by _KC76_; Sep 25, 2024 @ 5:26pm
Deceased Sep 25, 2024 @ 5:37pm 
Yep thats how its been for ages, yet people are mad when you do so. The whole repacking bs is a joke, as in those who tell people not to.
Coffee Sep 25, 2024 @ 6:02pm 
Originally posted by _KC76_:
1. Repacks are hated by the Players, more than by the original Authors .. we do not want 50Gb of duplicate repacked mods that are often outdated, because re-packers are too lazy to keep them up to date.
I second this. It seems to be becoming more common and it's annoying and unnecessary.
baddoggs Sep 25, 2024 @ 6:15pm 
Originally posted by Coffee:
Originally posted by _KC76_:
1. Repacks are hated by the Players, more than by the original Authors .. we do not want 50Gb of duplicate repacked mods that are often outdated, because re-packers are too lazy to keep them up to date.
I second this. It seems to be becoming more common and it's annoying and unnecessary.
Yep, just a little bit lazy. I recently "purged" the Dayz mods on my system.
To play 4 servers i had 247GIG of mods. That's absurd.
Wolf Sep 25, 2024 @ 7:20pm 
Originally posted by _KC76_:
Originally posted by Wolf:
You also agree that We allow other people to use, copy, modify and adapt Your content under the terms of this license.

1. Repacks are hated by the Players, more than by the original Authors .. we do not want 50Gb of duplicate repacked mods that are often outdated, because re-packers are too lazy to keep them up to date.

2. Show me in that line that you emphasized, where it says you can "Redistribute" the content that you are allowed to "use, copy, modify and adapt" .. please, show me the words "redistribute".

You probably should have consulted an Attorney before making this post, to save yourself the embarrassment.

Did I at all say redistribute? Are you able to read? Repacking falls under that "use, copy, modify, and adapt" section.
_KC76_ Sep 25, 2024 @ 8:14pm 
Originally posted by Wolf:
Originally posted by _KC76_:

1. Repacks are hated by the Players, more than by the original Authors .. we do not want 50Gb of duplicate repacked mods that are often outdated, because re-packers are too lazy to keep them up to date.

2. Show me in that line that you emphasized, where it says you can "Redistribute" the content that you are allowed to "use, copy, modify and adapt" .. please, show me the words "redistribute".

You probably should have consulted an Attorney before making this post, to save yourself the embarrassment.

Did I at all say redistribute? Are you able to read? Repacking falls under that "use, copy, modify, and adapt" section.
No it doesn't. When you upload your "repack" to the Steam Workshop (or share it privately on any other site or thru email), for other people to use your "Server Pack", you are "Redistributing" without permission, and that is NOT covered by the EULA that you posted. .. if you're not uploading these Repacks, then no one even knows you're doing it, because no one is using them .. Re-reading your post, and looking at your Workshop mods, it seems you're just about harassing Mod Authors in their mod comment section, and have never actually repacked and uploaded a server pack.
- This kinda defines a troll post.
Last edited by _KC76_; Sep 25, 2024 @ 8:16pm
MR Orbital 82 Sep 26, 2024 @ 7:05am 
Originally posted by baddoggs:
Originally posted by Coffee:
I second this. It seems to be becoming more common and it's annoying and unnecessary.
Yep, just a little bit lazy. I recently "purged" the Dayz mods on my system.
To play 4 servers i had 247GIG of mods. That's absurd.
i have 1tb HD dedicated just to dayz for this reason
baddoggs Sep 26, 2024 @ 8:00am 
Originally posted by MR Orbital 82:
Originally posted by baddoggs:
Yep, just a little bit lazy. I recently "purged" the Dayz mods on my system.
To play 4 servers i had 247GIG of mods. That's absurd.
i have 1tb HD dedicated just to dayz for this reason

Yeah it can get crazy real quick.
withered Sep 26, 2024 @ 9:00am 
It works if one plays on one server longterm. If not... Yeah.
Wizkid#849 Sep 26, 2024 @ 11:28am 
Originally posted by Wolf:
Greetings,

Mod makers seem to be a little upset at me for showing users that they are 100% allowed, per the DayZ EULA, to repack any mod available for DayZ.

https://www.bohemia.net/community/licenses/dayz-end-user-license

Section 4: User-created Content
Bullet 2: For the benefit of the entire User community, You give us an irrevocable permission to use, copy, modify and adapt anything You create using Our game and share with other Users of Our game in multiplayer or as an online download (including but not limited to in-game objects or terrain composition). You also agree that We allow other people to use, copy, modify and adapt Your content under the terms of this license.

Sorry for your luck, modders, but Bohemia Interactive is quite clear on the matter. You can delete my comments from your mods, but you can't hide the truth.

:Nutcracker:

This section of the agreement outlines the rights the game company has regarding content you create within their game. Here's a breakdown of what it means:

Irrevocable Permission: You grant the game company permanent and non-reversible permission to use anything you create within their game. This means once you've created something, you can't take back this permission.

Rights to Use, Copy, Modify, and Adapt: The company can use your creations in any way they see fit, including copying, altering, or changing them. This includes adapting your creations to fit other contexts or purposes within the game.

Sharing with Other Users: Your creations can be shared with other players, either through multiplayer gameplay or as downloadable content.

Allowing Others to Use Your Content: Not only can the company use your content, but they also have the right to allow other players to use, copy, modify, and adapt your content. This means your creations might be used or altered by other users without your direct permission.

In essence, by creating content in the game, you agree that the company and its users have broad rights to use and change that content without needing further consent from you.
Last edited by Wizkid#849; Sep 27, 2024 @ 5:14am
Ranceed Sep 26, 2024 @ 11:51am 
You must not redistribute or resell the game, any of its parts or any hacked version of the game.
Wizkid#849 Sep 26, 2024 @ 11:57am 
Originally posted by Ranceed:
You must not redistribute or resell the game, any of its parts or any hacked version of the game.

The statement you provided appears to be a set of rules or terms of service commonly found in the End User License Agreement (EULA) of a video game. Here’s a breakdown of what each rule means:

No Redistribution or Resale: You are not permitted to distribute, sell, or share the game, any part of the game, or any modified/hacked version of the game. This means you cannot copy the game and give it to others or sell it in any form.

Commercial Use Prohibition: You cannot use the game or any of its components for commercial purposes without the explicit permission of the game's creators or owners. For example, you cannot use the game in a way that earns you money, such as streaming it for paid subscriptions or using it in a business context, without permission.

No Hacking, Modifying, or Reverse Engineering: You are not allowed to hack, change, or alter the game or its files in any way. This includes reverse engineering (examining the game to understand its code), creating modified versions of the game, or altering game files. Additionally, this rule prohibits any form of cheating, creating cheats, or promoting cheats in the game, which includes things like using or distributing software that gives unfair advantages.

Content Restrictions: You cannot post content within the game or related to the game that includes nudity, extreme violence, abusive language, harassment, offensive subjects, or anything that links to such content. This means all user-generated content must adhere to standards that keep the environment safe and respectful for all players.

Overall, these rules are designed to protect the game's intellectual property, ensure fair play, and maintain a respectful community environment.

The rules you’ve provided explicitly state that you are not allowed to hack, modify, or reverse engineer the game or any of its files. This includes modding (modifying) the game, which means creating custom content, altering game mechanics, or changing any aspect of the game's files, data, or network services without permission.

Here's why modding is often restricted or prohibited:

Intellectual Property Protection: Modding can alter the original design, look, or feel of the game, which could infringe on the creators' intellectual property rights.

Security and Stability: Mods can introduce bugs, glitches, or security vulnerabilities into the game, which can affect the experience for other players or expose the game to hacks and cheats.

Maintaining Fair Play: Mods that give players an advantage (like cheats) undermine fair gameplay, which is a concern especially in competitive or online multiplayer games.

Developer Control: Game developers often want to maintain control over the game’s content and updates, which mods can disrupt.

However, some games explicitly allow or even encourage modding through official modding tools or platforms, usually with a separate set of terms that outline what is and isn’t allowed. If modding is permitted, it’s typically done through:

Official Mod Support: Some games have specific tools or workshops (like Steam Workshop) where players can create and share mods that are sanctioned by the developers.

User-Generated Content (UGC) Guidelines: When allowed, mods usually have to adhere to certain guidelines, ensuring they don’t violate terms such as containing offensive content or altering the game in ways that break it.

If you want to mod a game, it’s crucial to check the game’s EULA or terms of service for any specific rules or permissions related to modding.
Ranceed Sep 26, 2024 @ 12:58pm 
I took that statement from the same doc posted by OP to justify OP's view that mods can be repacked without permission.

So in this instance, mods (which are allowed by the company) can be repacked without permission but can not be redistributed without permission?

The company retains all rights to all content, and its distribution.

Im no legal expert but thats how I'm reading all this.

Hence, repacking for a personal 1 player server is not really a problem but distributing that repack to other players, without prior permission, is against the terms outlined by the company?

Of course the company reserves all rights to all content, at all times.

Out of respect then of course players should seek permission from mod authors......... but also, in this case, it appears it would be illegal to redistribute repacked mods without prior permission.
_KC76_ Sep 26, 2024 @ 2:14pm 
Originally posted by Wizkid#849:
Yes, but permission has already been given by the owner of the game.... "Bohemia Interactive"
Incorrect. No-where in the Bohemia EULA does Bohemia grant the end-user Rights to "Redistribute" Other People's IP, in their original, or altered forms.
Wizkid#849 Sep 26, 2024 @ 2:14pm 
Originally posted by Ranceed:
I took that statement from the same doc posted by OP to justify OP's view that mods can be repacked without permission.

So in this instance, mods (which are allowed by the company) can be repacked without permission but can not be redistributed without permission?

The company retains all rights to all content, and its distribution.

Im no legal expert but thats how I'm reading all this.

Hence, repacking for a personal 1 player server is not really a problem but distributing that repack to other players, without prior permission, is against the terms outlined by the company?

Of course the company reserves all rights to all content, at all times.

Out of respect then of course players should seek permission from mod authors......... but also, in this case, it appears it would be illegal to redistribute repacked mods without prior permission.

Yes, but permission has already been given by the owner of the game.... "Bohemia Interactive"

Allowing Others to Use Your Content: Not only can the company use your content, but they also have the right to allow other players to use, copy, modify, and adapt your content. This means your creations might be used or altered by other users without your direct permission.

This cover both questions. However, best thing to do is contact Bohemia Interactive for clarification. (Don't expect a response) haha.
Last edited by Wizkid#849; Sep 27, 2024 @ 5:16am
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Date Posted: Sep 25, 2024 @ 12:43pm
Posts: 23