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"zombie" is in quotation marks for a reason.
The falling snow looks great. The patchy squares of snow/dirt look awful. Shot my first fox and right after a reindeer. Still feel like fish is the best food source.
Checked out the volcano ….. won’t spoil anything there…..my next goal is to get a boat and maybe check out some islands that are apparently all empty aside from shipping containers that supposedly have guns.
Oh and the big city on the west coast is huuuuuge. I haven’t even been there but my jaw just drops when looking at it on the map. Yeesh. I imagine it’s packed full of infected too, and I tend to avoid big towns and cities.
Digging it. But sort of let down in a way. Not sure why, or what I was expecting. I’ll give it a 6.5/10 so far.
you need to go Specsavers as I'm looking at a Izurvive map for Sakhal
yeah, looks like they are doing this, they did it to my ine and why the discussion is still only 3 pages long
Read above.
First of all, it's simply cruel what Bohemia has done with the temperature system. While I do appreciate that with the blatant copy of Namalsk's feature, food items now have a cold and heat system, and it's now officially integrated, the temperature system affecting the player character is problematic on many levels. The player is constantly freezing unless they have a warmth buff. You can wear clothing in every slot that is "very well insulated," and yet you still freeze to the point where you either take constant damage or suffer from a constant cold. This is even more tragic because, over time, a cold can develop into pneumonia, which can kill you. Players are essentially forced to warm up by a campfire every 10 minutes, quite literally. This is particularly noticeable because you find used campfire sites in almost every third house.
Many elements from Namalsk were copied, but Bohemia didn't think it was important to copy the resistance system, where the player could gradually develop cold resistance. Because of the low temperature, you're also forced to consume significantly more food, as more calories are burned. The system is nice in theory, but it has to work—and it currently doesn’t.
Moreover, it's noticeable that there are far fewer water wells, and they are supposed to be located on some rare paths. (I've been playing the DLC for several hours now and haven't found a single one.) So, unless you're already familiar with the map, you're forced to drink snow. But if you don't have chelation tablets, you'll get the new heavy metal poisoning directly after consuming it. It’s now much harder to obtain clean water. You can now place items (another blatant Namalsk copy that only half works) on a campfire to heat them, but you can’t disinfect or purify water with this system because... Bohemia. Also, you MUST use chelation tablets. Chlorine tablets don't work, and you still get sick.
Additionally, there are only TWO (!) military bases, both located far to the south on a separate island, which you can only reach by boat. So, if you want to gear up militarily, it’s going to be much more difficult. Why? Because Bohemia.
In the north, there's a COMPLETELY pointless crater that divides the main road and is hidden behind a ridge, making it a death trap for drivers. You could drive up the mountain to the right, but in DayZ, cars still can't handle a 45° incline in first gear without stalling, even in version 1.26. If you attempt it, you'll crash into the crater. It wouldn’t be as bad if the crater weren’t FULL of rocks and fallen trees. Once you're stuck, it takes 10-15 minutes to get out. Why does this unnecessary crater exist, which adds nothing to immersion or gameplay? Because... Bohemia?
Boats are a new feature on Sakhal. A cool, new vehicle, which is sorely needed. The problem is, the boats are completely useless because you get soaking wet while driving, which, given the already catastrophic temperature system, is fantastic, of course. Why do you get COMPLETELY drenched while sitting INSIDE the boat? Because Bohemia.
Unfortunately, the map offers absolutely no gameplay value otherwise. The "super awesome" event, which consists of a single, small bunker, is already familiar from Livonia. The boats don't work, the temperature system is utterly broken, and the whole thing feels like a desperate attempt to copy Namalsk, but they left out or poorly implemented the key features.