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To take the most out of your food reserves don't stuff yourself, keep it just above yellow. Will take some immunity hit, but that can be countered with multivitamins and warm clothes.
Also, don't sprint unless it's absolutely necessary — you will burn calories even faster.
As for the survival aspect, I personally like it. For those who just want PvP there's PUBG and alike.
I wish there was a bit of info about this (I think there are tips on the pause menu but don't think it dives deep into things like this)
I've been stuffing myself to make sure I could last a bit longer before needing to eat. If I had known it just makes it worse, I would have avoided doing this (and for thirst as well) too many things to learn and remember, bad for people with bad memory but enjoy the game, like myself.
Also, the thing is, you need to find these items. Multivitamins can be a B to find, warm clothes, not so much but you still need to find them. Same with having the tools to hunt etc. If you don't die/starve to death or get killed before then.
People will PVP if the game allows it. So, PVP lovers will heavily focus on PVP, even if it has a mixture of survival with it. I was being friendly and got killed for it... last time I am friendly with people.
Same reason we can't see health/blood numbers, exact illness or weapon stats — the game encourages learning via trial and error.
Yes, from a completely full stat, the stats reduce at a faster rate .. UNTIL they reach the mid-level stat, then they revert to the same rate as if you were "just above yellow" .. You still need to eat more often than if you had a full stomach, because the amount of reserves are lower. (4 small meals vs 1 large meal).
I'll try to analogize to a car's fuel tank. Your car gets the best Fuel Mileage when the tank is between 3/4 full and 1/4 full .. Above 3/4 full, your car uses more gas, and below 1/4 full, your car uses more gas .. These are JUST the fuel-use Rates .. with a Full Tank, you still have MORE FUEL, and will travel farther between re-fills than if you keep your tank Half-full all the time for the sake of a "better Use-Rate".
Yes, you'll need to eat/drink more often, but the same amount of food will give you more energy overall.
No need for analogies, here's exact energy burn formula (as of the current patch) if you'd like to run some simulations or crunch numbers in a spreadsheet:
burn/sec = [base rate] * ([current energy] / [max energy] + 1)
where:
[base rate] is:
0.01 when standing still
0.11 when walking
0.31 when jogging
0.61 when sprinting
[current energy] is your current water/food value, goes from 0 to 5000.
[max energy] = 5000
Thresholds:
Red: [0-300]
Yellow: (300-800]
Half-filled: (800-3500]
Full: (3500-5000]
A couple of scenarios as an example:
1. You're at 0 energy when you find someone's stash with 5K calories worth of food.
A). If you stuff yourself by eating all of it in one sitting (we'll ignore stomach capacity for now) and raise it to the max 5k energy, it will last you around 3 hours and 6 minutes until the energy drops to zero again, assuming you'll be jogging all this time non-stop.
B). If you raise it to around 1000 (just above yellow at 800) and maintain it by eating 200 calories every time the indicator turns yellow, then the same 5k calories will last last you for around 3 hours and 51 minutes — a 45 minutes extra survival time.
2. You're at zero energy and found someone's stash with 10k calories worth of food.
A). If you eat half of it immediately to max out the energy and then top it up the moment the indicator changes from full to half-filled, then these 10k calories will last you ~5 hours and 32 minutes while jogging constantly.
B). If you ratio it the same way as in the previous example, then the same 10k calories will allow you to jog for ~7 hours and 39 minutes non-stop — extra 2 hours of survival.
Granted, with the second approach you'll be eating more often — a 200-calorie snack every 9 minutes or so vs one 1500-calorie meal every 43 minutes.
It's not as important if you've established a good food source or experienced enough with the game to quickly find food anywhere, but if you're a fresh spawn, especially when new to the game, rationing food can be a good way to buy more time to gear up and gather materials for that fishing rod before starving to death.
- Rationing food makes your calories go SLIGHTLY farther .. AT THE COST of putting yourself a higher risk of being Distracted, or at a Disadvantage in Offensive/Defensive situations, more often.
As a "freshie", you should be eating everything you find immediately, and never lugging it around in your very limited Inventory just to save a few calories for "later", when "later" may never come. Rationing makes more sense AFTER you are Geared and Secure.
As for the stashes — replace it with a pig/sheep/deer, or even abundance of chickens in most cities, and it's pretty much the same.
I'm not, above scenarios account for the reduced energy and consequent reduced burn rate at each tick.
Can argue about opening and cooking — you need to do it regardless, but other are valid points worth considering.
Well, if later never comes, then who cares about all that saved inventory space? :)
If the goal is to forget about survival aspects and focus on PvP as much as possible, then sure. Otherwise when geared and secure you'll have no issues obtaining food whatsoever, so might as well top it up just because you can.
With the new pocket space patch I find myself carrying a drybag and a field shovel around sometimes.
I didn't read all the help tips on the Pause Menu. I think it has like, 40 or 50+ info tips. I just can't keep stuff in my head that I have to read. I rather do it in-game rather than read/watch and try to remember what I read/watched.
For Health/Blood, it is kind of obvious when you're about to die. The sickness thing is a pain in the butt. Since they show the same icon, it's hard to know what medicine you need (again, if it isn't obvious) and trying to find medicine when you need it, is another pain in the butt task.
The sickness that drains your thirst/hunger I hate the most. It never leaves and you need multivitamins to get rid of it (if it isn't at a hospital or etc, RIP) so, some things are more of an annoyance rather than just trying to survive. Most things you need to find and if you don't, you will be joining the dirt.
Weapon Stats... if you know your weapons, you know what does what and which one is more powerful than the other. Trial and errors are all good and fun but when you get stuck on a loop (trail and error, trial and error, trail and error) it takes away the fun, for me.
You can only repeat something for so long before you end up hating it.
As for the Thirst/Hunger going down quickly, I feel that on the Cherno map more than on Livonia. Don't know why but it seems the loot drops are more consistent on Livonia than Cherno.
But I did learn about not fulling yourself up to keep your Thirst/Hunger good for more longer. Now, I know that Temp plays a part on that and will try to keep myself well clothed to avoid the stat drainage.
The min-maxing "tutorial" explained how the mechanic works, why OP observed some effects, and how they can use the knowledge of the mechanic to their advantage.
In other words, my reply was strictly on topic, That is, until you came along and derailed the discussion to inventory management.
So I'll continue to arm-chair moderate, thank you very much. Let's return to discussing the hunger/thirst decrease rates.
Thanks for replying guys! I'll try to not overeat anymore meaning, to focus the "full" icon haha.. Before I was always trying to have the uptime of the full belly all the time haha.
Edit: OOH and I don't know if my break was too long but when did they add that you can't eat wolf meat anymore haha.. Or maybe I didnt encounter wolfs the last many plays I had? Didnt know it and got sick hehe.
Wobo has a video on the food stats from before the v1.26 update, but it still helps understand the Icons, since the icons do not represent accurately .. White icon 3/4 full is closer to an actual "half full" status, ircc.