DayZ
WTF DAYZ Shotguns are still too OP against plate carriers.
I sacrifice half of my stamina lugging around a plate carrier only to get shot ONCE buy a shotgun from 30m AND IT INSTANTLY KNOCKS ME OUT FOR 25 SECONDS. WHAT KIND OF ADVANTAGE IS THAT? BY THE TIME I WAKE UP THE DUDE IS ON TOP OF ME EXECUTION STYLE. WHAT KIND OF ADVANTAGE IS THAT? WHY AM I SACRIFICING HALF OF MY STAMINA WITH A PLATE CARRIER????????

Edit: Hey thought police, I'm allowed to have my own opinion. Move on.
Τελευταία επεξεργασία από OrangeFourInchDoorHinge; 27 Οκτ 2024, 6:25
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Εμφάνιση 16-30 από 59 σχόλια
Αναρτήθηκε αρχικά από OrangeFourInchDoorHinge:
Αναρτήθηκε αρχικά από Coffee Addicted☕:
the guy with Shotguns couldn't kill me in close range , 2 shoots in the chest and i still manage to kill him and stay alive , plate carriers are fine

Are you a new player or something? How can you go from having the old plate carriers to having them now and think it's okay. They are trash now.
i don't understand what are you whining about , you're mad at getting killed or mad about new changes ? first make your point then we can have constructive conversation
yes i'm new player and i find plate carrier useful is that problem ?
you're banned now be nice and act with decorum next time
Τελευταία επεξεργασία από Coffee Addicted☕; 28 Οκτ 2024, 6:31
Αναρτήθηκε αρχικά από Angry Fruit:
Let’s break this down with some physics and real-life implications:

1. Kinetic Energy of a Shotgun Slug: A typical 12-gauge shotgun slug (about 28 grams) travels at roughly 1,200 feet per second. This gives it around 1,892 Joules of kinetic energy upon impact, which is substantial, even at 30 meters.

2. Effect of the Plate Carrier: Plate carriers protect against handgun rounds and shrapnel, but the blunt force trauma from a slug can cause severe internal injuries, bruising, and even broken ribs. The impact doesn’t just stop at penetration; it transfers energy that can incapacitate you temporarily.

3. Physiological Response: Getting hit by such a slug can lead to a "knockdown" effect—your body may momentarily shut down from the overwhelming force, even if the armor holds. Adrenaline might mask the pain initially, but once it fades, you're left vulnerable.

4. Game Mechanics vs. Reality: Sacrificing stamina for a plate carrier doesn’t equate to real protection against high-energy impacts. In reality, the advantages of wearing heavy gear diminish significantly when facing something as powerful as a shotgun.

5. So, the next time you wonder “What kind of advantage is that?” remember: in real life, getting hit by a shotgun slug while wearing a plate carrier doesn’t just hurt; it can leave you severely injured or incapacitated.


That’s all from me; have a nice day!
That was from ChatGPT
Αναρτήθηκε αρχικά από OrangeFourInchDoorHinge:
Αναρτήθηκε αρχικά από Coffee Addicted☕:
the guy with Shotguns couldn't kill me in close range , 2 shoots in the chest and i still manage to kill him and stay alive , plate carriers are fine

Are you a new player or something? How can you go from having the old plate carriers to having them now and think it's okay. They are trash now.
can he not have his opinion as well?
Αναρτήθηκε αρχικά από JBrown247:
Αναρτήθηκε αρχικά από Angry Fruit:
Let’s break this down with some physics and real-life implications:

1. Kinetic Energy of a Shotgun Slug: A typical 12-gauge shotgun slug (about 28 grams) travels at roughly 1,200 feet per second. This gives it around 1,892 Joules of kinetic energy upon impact, which is substantial, even at 30 meters.

2. Effect of the Plate Carrier: Plate carriers protect against handgun rounds and shrapnel, but the blunt force trauma from a slug can cause severe internal injuries, bruising, and even broken ribs. The impact doesn’t just stop at penetration; it transfers energy that can incapacitate you temporarily.

3. Physiological Response: Getting hit by such a slug can lead to a "knockdown" effect—your body may momentarily shut down from the overwhelming force, even if the armor holds. Adrenaline might mask the pain initially, but once it fades, you're left vulnerable.

4. Game Mechanics vs. Reality: Sacrificing stamina for a plate carrier doesn’t equate to real protection against high-energy impacts. In reality, the advantages of wearing heavy gear diminish significantly when facing something as powerful as a shotgun.

5. So, the next time you wonder “What kind of advantage is that?” remember: in real life, getting hit by a shotgun slug while wearing a plate carrier doesn’t just hurt; it can leave you severely injured or incapacitated.


That’s all from me; have a nice day!
That was from ChatGPT

Yeah and i think ChatGPT is confusing kevlar vests with actual plate carriers. Most plate carriers are rated to stop up to a 30-06 round. Meanwhile chatgpt claims that they can only stop pistol bullets which is just factually wrong lol.
Αναρτήθηκε αρχικά από Coffee Addicted☕:
Αναρτήθηκε αρχικά από OrangeFourInchDoorHinge:

Are you a new player or something? How can you go from having the old plate carriers to having them now and think it's okay. They are trash now.
i don't understand what are you whining about , you're mad at getting killed or mad about new changes ? first make your point then we can have constructive conversation
yes i'm new player and i find plate carrier useful is that problem ?
you're banned now be nice and act with decorum next time

I only got banned for saying "d riding" which is a bit extreme of a reaction imo because it wasnt as much of an insult as it was just a way of me simply saying that there are die-hard fanboys out there that will accept whatever the devs do and argue with you about it until they are blue in the face.

I feel i elaborated my point fairly clearily.

#1. Plate carriers used to be better.
#2. IRL a shotgun from range wouldnt knock you uncon if hit in a plate carrier.
#3. The shock damage mechanic is a bit extreme.
#4. Making the plate carriers heavier, carry less items, and not mitigate shock damage is a bit extreme.
#5. They only benefit players who arent solo when it comes to CQC.
Αναρτήθηκε αρχικά από JBrown247:
Αναρτήθηκε αρχικά από OrangeFourInchDoorHinge:

Are you a new player or something? How can you go from having the old plate carriers to having them now and think it's okay. They are trash now.
can he not have his opinion as well?

I never said he couldn't have an opinion. I simply asked if he was new so I could gauge his level of experience on the topic.

Knowing he is new now, it makes sense to me as to why he doesn't really care for my opinion.
Αναρτήθηκε αρχικά από OrangeFourInchDoorHinge:
Αναρτήθηκε αρχικά από Coffee Addicted☕:
i don't understand what are you whining about , you're mad at getting killed or mad about new changes ? first make your point then we can have constructive conversation
yes i'm new player and i find plate carrier useful is that problem ?
you're banned now be nice and act with decorum next time

I only got banned for saying "d riding" which is a bit extreme of a reaction imo because it wasnt as much of an insult as it was just a way of me simply saying that there are die-hard fanboys out there that will accept whatever the devs do and argue with you about it until they are blue in the face.

I feel i elaborated my point fairly clearily.

#1. Plate carriers used to be better.
#2. IRL a shotgun from range wouldnt knock you uncon if hit in a plate carrier.
#3. The shock damage mechanic is a bit extreme.
#4. Making the plate carriers heavier, carry less items, and not mitigate shock damage is a bit extreme.
#5. They only benefit players who arent solo when it comes to CQC.

May i offer a small piece of free advice, It's a game..
:shit: does not work the same as IRL.
Constantly compairing it to "real life" won't really help you in discussions
here, especially with the veteran players. Nor will it help you get better at the game.
This game is as much about managing expectations as food, water
stamina etc.
Αναρτήθηκε αρχικά από Angry Fruit:
Let’s break this down with some physics and real-life implications:

1. Kinetic Energy of a Shotgun Slug: A typical 12-gauge shotgun slug (about 28 grams) travels at roughly 1,200 feet per second. This gives it around 1,892 Joules of kinetic energy upon impact, which is substantial, even at 30 meters.

2. Effect of the Plate Carrier: Plate carriers protect against handgun rounds and shrapnel, but the blunt force trauma from a slug can cause severe internal injuries, bruising, and even broken ribs. The impact doesn’t just stop at penetration; it transfers energy that can incapacitate you temporarily.

3. Physiological Response: Getting hit by such a slug can lead to a "knockdown" effect—your body may momentarily shut down from the overwhelming force, even if the armor holds. Adrenaline might mask the pain initially, but once it fades, you're left vulnerable.

4. Game Mechanics vs. Reality: Sacrificing stamina for a plate carrier doesn’t equate to real protection against high-energy impacts. In reality, the advantages of wearing heavy gear diminish significantly when facing something as powerful as a shotgun.

5. So, the next time you wonder “What kind of advantage is that?” remember: in real life, getting hit by a shotgun slug while wearing a plate carrier doesn’t just hurt; it can leave you severely injured or incapacitated.


That’s all from me; have a nice day!

Since you used ChatGPT I went and corrected ChatGPT between the differences of a Kevlar vest and a plate carrier.

I also asked it your question again and this is the response.

"While a 12-gauge slug may not penetrate a well-rated plate carrier, it can still cause significant blunt force trauma. The impact could lead to severe injuries, such as broken ribs or internal damage, and potentially knock someone down or incapacitate them momentarily, even if they’re protected by armor.

The force from the slug is substantial, and the protective capabilities of the plate carrier do not completely negate the risk of injury from such a powerful projectile. So, while it might not be a "knockout" in the traditional sense, the physical impact could certainly have debilitating effects." -ChatGPT

The devs could easily make the shot knock you off your feet and drain your stamina to 0 for 20-30 seconds. But to knock someone clean out for 30 seconds is just simply unfair for solos. But thats just my opinion.
Αναρτήθηκε αρχικά από baddoggs:
Αναρτήθηκε αρχικά από OrangeFourInchDoorHinge:

I only got banned for saying "d riding" which is a bit extreme of a reaction imo because it wasnt as much of an insult as it was just a way of me simply saying that there are die-hard fanboys out there that will accept whatever the devs do and argue with you about it until they are blue in the face.

I feel i elaborated my point fairly clearily.

#1. Plate carriers used to be better.
#2. IRL a shotgun from range wouldnt knock you uncon if hit in a plate carrier.
#3. The shock damage mechanic is a bit extreme.
#4. Making the plate carriers heavier, carry less items, and not mitigate shock damage is a bit extreme.
#5. They only benefit players who arent solo when it comes to CQC.

May i offer a small piece of free advice, It's a game..
:♥♥♥♥: does not work the same as IRL.
Constantly compairing it to "real life" won't really help you in discussions
here, especially with the veteran players. Nor will it help you get better at the game.
This game is as much about managing expectations as food, water
stamina etc.

While i respect your opinion and agree with it for the most part DayZ strives to be a realistic survival game. This is why they added the leg breaking mech, the food spoiling mech, shock damage, sickness, water weight from your clothes nerfing your stamina, limiting your storage space, and the 1,000 other things in the game.

Its just annoying that they chose to let a freshspawn gun be so powerful. I feel like they did it to give fresh spawns more of an advantage, and to get more players to use the Vaiga shotgun.

But at the same time a shotgun being so strong makes end game loot less viable and almost not worth the effort of obtaining it.

Tbf it is a little easier getting plate carriers now, now that they spawn on zombies but they often come damaged or badly damaged by default which forces you to find a leather sewing kit or epoxy to repair them. Which increases your risk of either getting shot before its fully repaired, or a zombie hitting you enough times to ruin it before finding the repair items. (Before you could repair it with a sewing kit or duct tape but dayz wanted to be more realistic).

I am extremely experienced in the game and tbh the only reason i lost the encounter was i forgot to switch my KAS-74U out of semi auto when i swapped it with a lower quality one (newb mistake but it happens to us all at one point or another). But still i lugged that plate carrier around the map for 3 days only for it not to make a difference in the fight.
Αναρτήθηκε αρχικά από OrangeFourInchDoorHinge:
Αναρτήθηκε αρχικά από baddoggs:

May i offer a small piece of free advice, It's a game..
:shit: does not work the same as IRL.
Constantly compairing it to "real life" won't really help you in discussions
here, especially with the veteran players. Nor will it help you get better at the game.
This game is as much about managing expectations as food, water
stamina etc.

While i respect your opinion and agree with it for the most part DayZ strives to be a realistic survival game. This is why they added the leg breaking mech, the food spoiling mech, shock damage, sickness, water weight from your clothes nerfing your stamina, limiting your storage space, and the 1,000 other things in the game.

Its just annoying that they chose to let a freshspawn gun be so powerful. I feel like they did it to give fresh spawns more of an advantage, and to get more players to use the Vaiga shotgun.

But at the same time a shotgun being so strong makes end game loot less viable and almost not worth the effort of obtaining it.

Tbf it is a little easier getting plate carriers now, now that they spawn on zombies but they often come damaged or badly damaged by default which forces you to find a leather sewing kit or epoxy to repair them. Which increases your risk of either getting shot before its fully repaired, or a zombie hitting you enough times to ruin it before finding the repair items. (Before you could repair it with a sewing kit or duct tape but dayz wanted to be more realistic).

I am extremely experienced in the game and tbh the only reason i lost the encounter was i forgot to switch my KAS-74U out of semi auto when i swapped it with a lower quality one (newb mistake but it happens to us all at one point or another). But still i lugged that plate carrier around the map for 3 days only for it not to make a difference in the fight.

Well, i get you point, Plate carriers are a "personal" thing.
Some swear by them others are a little "meh" thinking
the "protection" is not worth loosing the stamina. mobility
or potential storage you would get from a "normal" tactical
vest.
For me, personally, i don't bother. My overall aim is to (hopefully)
not be detected at all.
Αναρτήθηκε αρχικά από baddoggs:
Αναρτήθηκε αρχικά από OrangeFourInchDoorHinge:

While i respect your opinion and agree with it for the most part DayZ strives to be a realistic survival game. This is why they added the leg breaking mech, the food spoiling mech, shock damage, sickness, water weight from your clothes nerfing your stamina, limiting your storage space, and the 1,000 other things in the game.

Its just annoying that they chose to let a freshspawn gun be so powerful. I feel like they did it to give fresh spawns more of an advantage, and to get more players to use the Vaiga shotgun.

But at the same time a shotgun being so strong makes end game loot less viable and almost not worth the effort of obtaining it.

Tbf it is a little easier getting plate carriers now, now that they spawn on zombies but they often come damaged or badly damaged by default which forces you to find a leather sewing kit or epoxy to repair them. Which increases your risk of either getting shot before its fully repaired, or a zombie hitting you enough times to ruin it before finding the repair items. (Before you could repair it with a sewing kit or duct tape but dayz wanted to be more realistic).

I am extremely experienced in the game and tbh the only reason i lost the encounter was i forgot to switch my KAS-74U out of semi auto when i swapped it with a lower quality one (newb mistake but it happens to us all at one point or another). But still i lugged that plate carrier around the map for 3 days only for it not to make a difference in the fight.

Well, i get you point, Plate carriers are a "personal" thing.
Some swear by them others are a little "meh" thinking
the "protection" is not worth loosing the stamina. mobility
or potential storage you would get from a "normal" tactical
vest.
For me, personally, i don't bother. My overall aim is to (hopefully)
not be detected at all.

Yeah i feel you im debating now if i even want to use them anymore. With a sniper, assault rifle, plate carrier, and a helmet you lose 70% of your stamina. My goal is to be a sneaky boi too (im the type of dude who camps an angle for 2 hours when i think i hear someone) but every once in a while on official you get caught with your pants down.

Idk, maybe i should just stop using them since i have such a cautious play style. Before the nerf they helped make up for my crappy aim but maybe they just aren't worth it anymore.
If the plate carrier gets wet it's even worse!
same with the real helmets why have them at all dead everytime 1 shot weres the so called protection ? first shot should destroy helmet shot headshot sneekys have to do 2
plate carriers are for surviving either a lot small rounds or like 1-2 big rounds (5.56+), or for getting knocked uncon instead of dying, which in some cases people can be idiots and not check to see if you are dead or not
It's DayZ. You pretty much will always die or get incapacitated in one shot. The people you shoot, on the other hand, will take many more (sometimes you can magdump a dude and miss).
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