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i would also assume the server performance would go up, if they all wouldnt share a single effing hive for 100 servers....
Yep, not a major issue between Livonia/Chernarus. But for Sakhal where the Cold/Frozen food mechanic is implemented, there are no heli crashes, so military loot is harder to get, and also loot table is different is not something that should be possible to do, not sure they can resolve that, maybe increase time limit even more if you change map.
If you want to get geared fast in Sakhal then go South-West, but be it is more challenging area to traverse and can prove fatal for the uninitiated.
It's honestly not that big of a deal and haven't even seen 5.56mm on the map and iv been to the South-West. Only US item iv seen is 1911 magazine, which seemed like player dropped item.
So if someone wants to bring US stuff in to Sakhal then let them. It's just painful grind to do so and no way to restock in Sakhal and your location don't persist if you hop.
The same mechanics apply just not as harshly. They're not DLC specific i.e still do what you need to do, just less often. I wouldn't say its harder per se,, just longer. Food is chilled at worst as example.
But yes it would be nice to have map specific mains without fiddling about with 1P and 3P characters or chars on modded but vanilla servers.
But I agree they should keep Sakhal separate, I dislike bringing items from other maps to others or just the character in general, completely immersion breaking if I wanna continue exploring Chernarus and then I enter Sakhal and remember "1:15 minutes and different spawn before login" and I'm like.... ohh I forgot, b'llocks.