DayZ
Kuji Nov 29, 2024 @ 2:55am
2
10+ years for what??
Am I wrong to think there should be a tonne more content in this for being developed for over 10 years? I'm not talking about random items and guns.

The base building is crude and rudimentary. I know they added the vehicles, but they randomly desync lag into terrain or objects and get damaged or ruined, making them unenjoyable to use, always wondering when the next desync spike is gonna hit.

The way base building and vehicles are at the moment feels like what should have been in the game at launch.

Look at Rust in comparison for amount of content added. It's wild.
Last edited by Kuji; Nov 29, 2024 @ 2:58am
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Showing 1-15 of 40 comments
1337Dude Nov 29, 2024 @ 3:36am 
Really just more refined survival elements. It's not much of a basebuilding game. There are elements of it, but it's really not the focus.

Rust has a lot of content, but is it fun? Eh, not really.
ꉔꏂ꒐꒒ꇙ Nov 29, 2024 @ 4:37am 
Originally posted by Kuji:
Am I wrong

Look at Rust

Probably, you played this game for over 400+ hours, now you want to complain about years and bring up Rust? I'm curious as to why so many people (especially players of dayz with a bunch of hours) are starting to complain and bring up Rust as a comparison.

Did y'all get paid to talk about Rust or something? do they need players badly so they hired some DayZ players to mention Rust like it's the best thing ever? I have Rust and don't care for it.

DayZ is the better option. If you want to focus on base building, there are games for that.
Theo Nov 29, 2024 @ 4:41am 
The game has fallen far short of the original promise to deliver a DayZ mod standalone version. It's a completely different game now for a completely different audience. Tbh it doesn't even qualify as a zombie survival game like its namesake because there are simply not enough zombies to pose any threat on top of them being just as r*tarded as the mod zombies (poor pathfinding, glitching throug walls, easily outrunned and lost in shrubbery and buildings) but at least the behaviour of mod zombies could be excused because it's a mod and didn't have 10 damn years of development sunk into them. Remember helicopters? Pepperidge farm remembers. Etc. etc.

Once they released the game and promised "post release support" I knew they gave up on it.

What this game ultimately became was an ArmA 4 engine development front, nothing more.
Kuji Nov 29, 2024 @ 6:57am 
Originally posted by ꉔꏂ꒐꒒ꇙ:

you played this game for over 400+ hours, now you want to complain about years and bring up Rust?
lmao, they came out around the same time, and were both bare bones with not much content. Yes they are different games, but I'm just talking about general content being added overtime. It's not hard to understand.

Originally posted by ꉔꏂ꒐꒒ꇙ:

I'm curious as to why so many people (especially players of dayz with a bunch of hours) are starting to complain and bring up Rust as a comparison.
I'm curious why so many fanboys flock to the steam forums of their current favorite game and defend it with their life, taking no criticism what so ever.

I didn't just dump a bunch of hours in dayz, I got it on release, and have been getting more and more disappointed every time I came back until where we are now.

Originally posted by ꉔꏂ꒐꒒ꇙ:

Did y'all get paid to talk about Rust or something? do they need players badly so they hired some DayZ players to mention Rust like it's the best thing ever? I have Rust and don't care for it.

LMAO. I have't played rust seriously for at least 5 years, it's just easy to see how much content they have been pumpin out for that game.

You have 14 hours on rust btw.
withered Nov 29, 2024 @ 7:22am 
Originally posted by Kuji:
Am I wrong to think there should be a tonne more content in this for being developed for over 10 years? I'm not talking about random items and guns.

The base building is crude and rudimentary. I know they added the vehicles, but they randomly desync lag into terrain or objects and get damaged or ruined, making them unenjoyable to use, always wondering when the next desync spike is gonna hit.

The way base building and vehicles are at the moment feels like what should have been in the game at launch.

Look at Rust in comparison for amount of content added. It's wild.

I concur. Mods are pretty much the best outcome of all that time.
punisher Nov 29, 2024 @ 8:20am 
agree 100%.
They should stop putting in new guns and cosmetics that serve no purpose and making the game harder by adjusting the food and water usage.
Basebuilding is only good if you want to see youre work be trashed after a week.

I still love this game but you are really fast wondering what next to do when you get geared.
etwas Nov 29, 2024 @ 8:39am 
here's a good take by TheRunningManz, taken from his x-account. it fits perfectly in this thread and i couldnt word it better:

"**Settle in, there are many words coming, retweet from Marek one of the owners of Bohemia (makers of Arma and DayZ), where he talks about Sakhal and it's price in relation to it being review bombed currently.**

I think its hard to justify value when it's such a personal thing. Personally I owe DayZ and the people behind the game everything, your game changed my life and I will be forever grateful.

However just to add some thoughts about DayZ. The DayZ community feels like the unloved step child to Bohemia at times behind the "real kid" Arma, and it doesn't feel like the DayZ devs fault at all. If anything it feels like Bohemia's.

Fans of it see countless DLCs for Arma over the last 10 years, they see years in front updates about Arma 4 and it's future release, they also saw Arma Reforger. DayZ fans went through years of playing on the old engine, we were the guniea pigs for enfusion and it seems like Arma gets to see the end result better and earlier. DayZ during those test years was not in a good place.

For maybe 1 to 1.5 years there was no game update around 0.62 time and when the new engine came the game had no features (no scopes for any gun at one time, no SKS in the game when it went 1.0 which was criminal). The game was in alpha for years and years, then had a beta period of about 6 weeks before going full release. The game launched at 1.0 before it was ready and was missing lots of content, likely so it could be sold on Playstation. I'm sure this was the right business decision for the game, but for the people already playing it, it felt like a like in the teeth.

There has been bugs with hand state and desync forever, though they have improved some they are still there, the zombie AI is really not good for "the zombie game," in the early 2023 roadmap working on Zombie AI was a priority and it has never happened, the official launcher for the game can take 10mins to find the server you are looking for if it isn't in your favourites, the official servers have serious issues with cheaters and unlike when DayZ had a large team of devs there is no peak and trough with this. Years ago there would be loads of cheaters, the game devs would find away to close them down and so there would be a time with no cheats, then the cheaters would write new ones and the cheats would be back, then the devs would close them down again. Now it seems there are no waves, just a trickle of hackers, in a game like DayZ it only takes one per server to ruin it for all. The official servers you mention providing can be almost impossible to play at times and the community who pay to host servers on your game are keeping it alive more than the official servers are. I tried to play Livonia official the other day and the highest pop server at the time on the planet was 31 players, it was nearly 2pm UK time on a Monday. The community servers hold more of the games players than official servers do.

DayZ sold more units than Arma3, it has seemingly been more popular on platforms like Twitch and I'm guessing YT than Arma for years and years. Yet we don't hear very much about the future of the game beyond a DLC map that some think was too much money. DayZ does feel a little unloved in comparison. Arma 3 came out a few months before DayZ Standalone in the same year. We've seen years of progress towards Arma 4, there is an official launch year, it was revealed with great pomp and ceremony not long ago. We have seen nothing of DayZ beyond Sakhal and maybe that disappoints a lot of the DayZ community? It feels like the guniea pigs for enfusion have to sit on the sidelines waiting for our turn to hear about when we will see the same as the Arma fans are going to get and those updates aren't coming. DayZ 2 isn't confirmed and Sakhal launched at a price considerably more than Arma Reforger did, that wasn't just a map, it was a new map, a load of new tech in the engine, better graphics, lots of vehicles and all sorts of other features as well as the promise of Arma 4 down the line and it cost less than Sakhal on launch.

It feels like Bohemia doesn't take DayZ as seriously to us "outsiders" who just love the game. I know the Devs at DayZ work crazily hard, I know they are very talented. But it does feel like there hasn't been enough of them at times, especially when the game went 1.0 and it felt like things were being wound down. It feels like the crazy work put in by modders and map makers, the community hosting servers and offering safer places to play the game, and maybe a few streamers and YTers creating content helped keep the game alive at least to a similar level to that of how DayZ itself has progressed as a game in the last 4 years. It looked like DayZ was going to die when it went 1.0, it felt like the 1.0 release was rushed, the popularity in the game increasing was a surprise to Bohemia and so a skeleton crew was kept on to keep the game chugging along with some updates. Those game updates have really helped the game, but so have a lot of the mods and maps made by the community.

The people working at DayZ are doing great work. I am really grateful for all of their efforts and I owe your company a huge debt. But the DayZ community has done a lot to keep DayZ alive (I really don't mean me here, I've done fook all!). The DayZ devs are really passionate about delivering the best they can. But it feels like they could deliver more if DayZ was more of a focus for Bohemia. Once again, we hear all this stuff about Arma 4. Maybe some of the review bombing is because for DayZ, a game which has outsold Arma3 and been more popular as entertainment on Twitch etc, we hear nothing and it came out the same year as Arma 3??? Why is that?

Arma Reforger was a commitment to Arma 4 from Bohemia. The DayZ community got a new map and no future in comparison at this time beyond "we are thinking about the next 10 years of DayZ at Bohemia." We don't have our future laid out as diehard fans of DayZ. Maybe the profits from Sakhal will be poured in to Arma 4? Maybe you don't want to talk about DayZ's future because it could hurt sales of Arma 4. That makes sense I guess. But that does mean a large proportion of the people playing your games right now are feeling a little left out of the future while the game not being played so much (Arma) hears all about the future title they have coming soon. People were ok with Reforger because they knew it was leading to Arma4, they gave it time to grow and breath. I think most people would be much more ok with Sakhal if we knew DayZ had a mapped out future too.

TLDR Maybe give DayZ a little more love and make it feel more part of the family. Right now it feels like we are getting kicked out of the house for Arma 3's baby brother. Maybe give some hope to removing the cheating for at least a while on official servers, that has been happening for a long time. It's the community moderating the cheaters out of their servers that help to keep this game alive along with the DayZ devs themselves, the modders and map creators and the lots of others too.

Much love to all the people working on DayZ. You do a great job! None of the above means that I think DayZ deserves to get review bombed. DayZ is my favourite game of all time, and that was before I even started a YT channel. <3"

https://xcancel.com/TheRunningManZ/status/1861734078891860269#m
Ranceed Nov 29, 2024 @ 9:20am 
So whats being said is that two games, being so interlinked, make it hard for BI to release content for an existing title without taking ideas away from an upcoming title?

Does DayZ needs a seperate direction? Its own original maps? Better Zs/AI? How long can the game keep borrowing from ARMA and charge the prices it does?

Im lucky. I don't play ARMA so DayZ feels all new to me but thats obviously not how many others are feeling right now.
etwas Nov 29, 2024 @ 11:17am 
Originally posted by Ranceed:
Im lucky. I don't play ARMA so DayZ feels all new to me but thats obviously not how many others are feeling right now.
me neither, but we all see what arma reforger offers and how much effort the studio puts into it. meanwhile the dayz community just gets some little scraps now and then - enough to keep the game interesting, but it feels a bit of a let-down after all this years and this shiny things coming for arma 4, with a straight future plan, but dayz seems to be kept a bit in the dark. noone really knows how the future would look like for it.
i dunno if this little updates 3 times a year will keep the game "alive" once arma 4 is released.
certainly dayz and its community deserve a bit more attention from BI i believe.
Ranceed Nov 29, 2024 @ 11:53am 
DayZ has always been a dessert! Never the main meal. I don't think anyone thought they would have enough room to eat it all......but here we are.

How does a mod develop beyond the base game? All the small bugs (and cheating aholes) aside what can actually be done? Ideas please! We all know that A4 was ALWAYS going to be the next big project.

Myself I am a bitter about this update for very different reasons (1.26 temp mechanics broke our 4 season server) but I still love DayZ and I still respect the devs, and BI. That our server mod was ever possible for the last year or so is great, and I enjoyed it all. Now its time for new ideas.

A better road map? A clearer vision of DayZ future? Of course that would be very welcome. Lets hope that the finances will now provide that.. Its not something that can, nor will happen immediately, because things take time for a company. .....but the wounds are clearly visible and need to be disinfected.
Dont forget that no matter what the devs add/tweak/fix etc, it'll *always* alienate some part of the user base.

we also gotta remember that it's *their* vision of the game not your or my (the fools!) vision of the game.

i think the devs are pretty communicative, in their way, but obviously we always want more and ask "why can't the devs *simply* do X or Y".

the unsatisfying answer is that the devs/team at Bohemia have a solid background of giving us really good games throughout their history (warts and all) and I think we can trust them with the future of DAYZ/Arma etc.

They're also bound to do/implemented stuff we don't like, but just like Ranceed above says, without them and others we'd never have DAYZ.

It might be a mess of a game (in some respects) but it's a damn entertaining mess of a game.
Last edited by -OrLoK- Слава Україн; Nov 29, 2024 @ 12:46pm
etwas Nov 29, 2024 @ 2:11pm 
Originally posted by Ranceed:
DayZ has always been a dessert! Never the main meal. I don't think anyone thought they would have enough room to eat it all......but here we are.
yes. the success for dayz after its quite terrible 1.0 launch was a huge surprise for everyone. dayz kept improving and growing, slowly but steady. but time passed now and the game seems to be just handled the same by BI like six years ago - where its popularity was at the bottom.

Originally posted by Ranceed:
How does a mod develop beyond the base game? All the small bugs (and cheating aholes) aside what can actually be done? Ideas please! We all know that A4 was ALWAYS going to be the next big project.
i dunno what can be done. is this hybrid of an engine dayz is using at its limits?
the failed approach of re-working the a.i. last year seem to indicate that. the broken a.i. should be #1 priority, but if theres no way to fix them with the current engine - well we dunno - they havent talked about this issue for two years.
so, yes - i wish there was a bit more public information about their limits and their future plans with dayz.
Ranceed Nov 29, 2024 @ 2:29pm 
Originally posted by etwas:
i dunno if this little updates 3 times a year will keep the game "alive" once arma 4 is released.

I wish I had a genuine answer for this comment.....but I don't and it bugs the hell out of me :)
Barbaric Corgi Nov 29, 2024 @ 3:12pm 
Ive had this game for 10 years...still haven't found a gun and the right ammo type ONCE. Played this game for dozens of hours with my friends before we finally called it quits.
1337Dude Nov 29, 2024 @ 4:40pm 
In Etwas' post, he quotes RunningManz, and he says it well. The game's under-resourced. It doesn't have the resources it needs to succeed.
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Date Posted: Nov 29, 2024 @ 2:55am
Posts: 40