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For 12 hour restarts, I would set the server to run for 43,080 seconds, then shut down, and Pause for 120 seconds before Restarting .. this equals the total 12 hours, or 43,200 seconds.
If you don't have many, or any mods, you could reduce the Pause timer to 20 seconds, and add back those 100 seconds to the Server Run timer ( = 43,180 seconds).
Edit: I restart on a 6 hour schedule, so the last 6 lines of my Start.bat are as follows:
And my messages.xml is a little simpler:
I can see the error occurring as the count down happens, every 1 minute gains a second or two. It isn't a problem in the batch file, the problem is either in dayz it's self, or a systemic issue in the OS, but if it was the OS I would imagine I would see the problem on the RTC, the system sync'd the time at 10pm last night, thats 15 hours ago. The system time would be off by over half an hour by now.
My batch just waits until the task terminates once the countdown in the server messages is complete.
A more appropriate fix would be to reduce the countdown from 720 minutes to 696 minutes but this is a bit of a hack. Why is this happening and can it be fixed or did the dev's screw something up. Or are my server files corrupted somewhere?
I run my server via the DayZ Server App, rather than SteamCMD (I do have SteamCMD for my Rust servers), so this may be a reason I am not seeing the same time-differentials you are, as well.
Probably just the DayZ Server tool on steam, could try something like CFTools though and see if that works better
If I remember correctly, don't you have to be signed into steam for it to run. And since I host this on a dedicated server while I play the game on my desktop would that cause issues?
- Use your PC that is signed in to "install" the DayZ Server, then copy the entire Server folder to a USB stick and transfer it to your Dedicated machine (or, conversely, sign in to steam from the Server PC, and install the Server, then sign out of that PC, and sign in on your client Gaming PC).
- In your particular instance, it's probably 6 vs Half-Dozen scenario, since you'd still have to either copy the updated files, or sign in to the Server PC to do the "automatic updates".