DayZ
when is this game going on sale?
considering how old this game is, it doesn't warrant paying full price...i read somewhere that the price drops to 50%.
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Showing 1-14 of 14 comments
Jethro Nov 23, 2024 @ 5:26pm 
I think it drops to about $25 US on sale. At least I’m pretty sure that’s what I paid, roughly. But that was back before Livonia was included in the base game.

I don’t know for sure, but I’d check Steam on Black Friday.
Coffee Nov 23, 2024 @ 5:32pm 
Add it to your wish list maybe? I'm pretty sure you get notified when on sale.
ꉔꏂ꒐꒒ꇙ Nov 23, 2024 @ 7:04pm 
Originally posted by Chadder Cheese:
considering how old this game is, it doesn't warrant paying full price...i read somewhere that the price drops to 50%.

The game went on sale recently for Steam's "Scream Fest" Oct 29th. It was "$22.49 at -50%" + tax so, close to or above $25 bucks.

(thread for the Scream Fest) https://steamcommunity.com/app/221100/eventcomments/4694532668678777025/

The next sales are "Autumn Sale" and "Winter Sale" it could go on sale for the Winter Sale since it already went on sale recently and I don't think it will be going into the Autumn sale (Nov 27th) for that reason. But if I am wrong, cool beans then?
Last edited by ꉔꏂ꒐꒒ꇙ; Nov 23, 2024 @ 7:08pm
Xuild Nov 23, 2024 @ 7:17pm 
Originally posted by Cyberbonk:
how poor are you?
dude, the games 60-70 dollars depending on where you are, its especially bad considering the hacker problem and how half of the games servers make you buy a dlc despite not being a dlc map
Amogus Nov 23, 2024 @ 7:44pm 
Originally posted by Cyberbonk:
how poor are you?
If you've ever bought a single game in your life during a sale, then you have no room to talk
Last edited by Amogus; Nov 23, 2024 @ 7:45pm
Etaz Nov 23, 2024 @ 9:20pm 
The game is worth $50 USD. You'll likely get hundreds of hours of gameplay. I spent about 28 cents per hour of gameplay and enjoyed it. It'll go on sale when the Autumn sale is in about a week; if not on sale, then you can wait for the Winter Sale, which is usually towards the end of December. You'll have a chance to buy on sale twice before the end of the year.
Amogus Nov 26, 2024 @ 9:31am 
Originally posted by Etaz:
The game is worth $50 USD. You'll likely get hundreds of hours of gameplay. I spent about 28 cents per hour of gameplay and enjoyed it. It'll go on sale when the Autumn sale is in about a week; if not on sale, then you can wait for the Winter Sale, which is usually towards the end of December. You'll have a chance to buy on sale twice before the end of the year.
Rust has a LOT more replayability than DayZ ever will in terms of content/diversity, yet has always been cheaper. How is it that a survival game with endless map variants, less tedious base building, more craftable items, and an overall wider assortment of things to do managed to stay so much cheaper than a game that's definitely not worth $50?

As I've said before, assigning value based on hours played is NOT a good way to measure something's worth. According to your profile, you have 175 hours in-game while I have 1,728 and, as you said, you got a $0.28 an hour value out of it. In order for me to reach the same hour value threshold as you, I would've had to of paid $500 for the game which is absolutely ridiculous. For one of my friends who has 6,950 hours in-game, they would've had to of paid $2,000 to get the same value out of the game that you have

As you can see, using that measurement isn't a very good way of determining the "worth" of something as it varies too much from person to person. I'm sure my friend with 7,000 hours in-game doesn't regret his purchase, but there would've been a 0% chance he'd of bought the game if it was $2,000. The better overall metric to be used is price vs quality because that's what is used for practically everything bought in the world. After all, a $60 story-driven singleplayer game with a 20-hour story would be $3 an hour which is a lot worse than DayZ, but it was still worth it for the experience

DayZ may be decent, but it lacks the level of polish that Arma Reforger has and that game is still $10 cheaper, AND the modding community in that game has done far more than the modding community in DayZ has ever done
Xuild Nov 26, 2024 @ 2:22pm 
Originally posted by MUG Root Beer:
Originally posted by Etaz:
The game is worth $50 USD. You'll likely get hundreds of hours of gameplay. I spent about 28 cents per hour of gameplay and enjoyed it. It'll go on sale when the Autumn sale is in about a week; if not on sale, then you can wait for the Winter Sale, which is usually towards the end of December. You'll have a chance to buy on sale twice before the end of the year.
Rust has a LOT more replayability than DayZ ever will in terms of content/diversity, yet has always been cheaper. How is it that a survival game with endless map variants, less tedious base building, more craftable items, and an overall wider assortment of things to do managed to stay so much cheaper than a game that's definitely not worth $50?

As I've said before, assigning value based on hours played is NOT a good way to measure something's worth. According to your profile, you have 175 hours in-game while I have 1,728 and, as you said, you got a $0.28 an hour value out of it. In order for me to reach the same hour value threshold as you, I would've had to of paid $500 for the game which is absolutely ridiculous. For one of my friends who has 6,950 hours in-game, they would've had to of paid $2,000 to get the same value out of the game that you have

As you can see, using that measurement isn't a very good way of determining the "worth" of something as it varies too much from person to person. I'm sure my friend with 7,000 hours in-game doesn't regret his purchase, but there would've been a 0% chance he'd of bought the game if it was $2,000. The better overall metric to be used is price vs quality because that's what is used for practically everything bought in the world. After all, a $60 story-driven singleplayer game with a 20-hour story would be $3 an hour which is a lot worse than DayZ, but it was still worth it for the experience

DayZ may be decent, but it lacks the level of polish that Arma Reforger has and that game is still $10 cheaper, AND the modding community in that game has done far more than the modding community in DayZ has ever done
rust is only replayable because of wipes, also dayz has much better modding support and a good community, rusts community is just "oh you killed me? (insert 8 million slurs here)"
JBrown247 Nov 27, 2024 @ 9:45am 
it goes on sale at least once every month.
SmashT Nov 27, 2024 @ 10:15am 
It's 50% off right now, Steam Autumn Sale
SpudCaleb Nov 27, 2024 @ 3:19pm 
Originally posted by Chadder Cheese:
considering how old this game is, it doesn't warrant paying full price...i read somewhere that the price drops to 50%.
The game went on sale today, it is 50% off ($25)
Amogus Nov 27, 2024 @ 7:15pm 
Originally posted by Xuild:
rust is only replayable because of wipes, also dayz has much better modding support and a good community, rusts community is just "oh you killed me? (insert 8 million slurs here)"
1. Rust has world generation that allows for an infinite amount of map variations, so it has an infinite amount of replayability based on map design alone. On top of that, how exactly does DayZ have anything to do with wipes? Unless you're base building, there is nothing to "wipe" in DayZ apart from your character, so it means nothing
2. Player behavior has nothing to do with the core game experience as you can join decent community servers that will prevent those kinds of situations from happening
3. Rust isn't built with heavy modding in mind, so DayZ having better mod support is no shocker

Arma Reforger blows DayZ out of the water with just how good its mod support is, and the community has already made some pretty impressive modded content/game modes in just a single year. At the rate things are going, modders may end up making a decent DayZ gamemode on there, but with much better performance due to the full implementation of the Enfusion engine as opposed to DayZ's partial implementation
Last edited by Amogus; Nov 27, 2024 @ 7:17pm
Originally posted by MUG Root Beer:
Originally posted by Xuild:
rust is only replayable because of wipes, also dayz has much better modding support and a good community, rusts community is just "oh you killed me? (insert 8 million slurs here)"
1. Rust has world generation that allows for an infinite amount of map variations, so it has an infinite amount of replayability based on map design alone. On top of that, how exactly does DayZ have anything to do with wipes? Unless you're base building, there is nothing to "wipe" in DayZ apart from your character, so it means nothing
2. Player behavior has nothing to do with the core game experience as you can join decent community servers that will prevent those kinds of situations from happening
3. Rust isn't built with heavy modding in mind, so DayZ having better mod support is no shocker

Arma Reforger blows DayZ out of the water with just how good its mod support is, and the community has already made some pretty impressive modded content/game modes in just a single year. At the rate things are going, modders may end up making a decent DayZ gamemode on there, but with much better performance due to the full implementation of the Enfusion engine as opposed to DayZ's partial implementation
They hated Him because He spoke the truth.
Amogus Nov 28, 2024 @ 8:04am 
Originally posted by Uhhhhhhhhhhhhhhh...:
Originally posted by MUG Root Beer:
1. Rust has world generation that allows for an infinite amount of map variations, so it has an infinite amount of replayability based on map design alone. On top of that, how exactly does DayZ have anything to do with wipes? Unless you're base building, there is nothing to "wipe" in DayZ apart from your character, so it means nothing
2. Player behavior has nothing to do with the core game experience as you can join decent community servers that will prevent those kinds of situations from happening
3. Rust isn't built with heavy modding in mind, so DayZ having better mod support is no shocker

Arma Reforger blows DayZ out of the water with just how good its mod support is, and the community has already made some pretty impressive modded content/game modes in just a single year. At the rate things are going, modders may end up making a decent DayZ gamemode on there, but with much better performance due to the full implementation of the Enfusion engine as opposed to DayZ's partial implementation
They hated Him because He spoke the truth.
Whenever I've asked people to explain something to me, they usually don't answer it because there is no logical explanation to what I'm asking

For example, prior to the release of Frostline, I asked many different people why they thought that $27 was a fair price for a single map and not one person ever gave a reason, whether it be bad or good. However, I could give a list of reasons why $27 is an unreasonable price from comparing it to other game's DLCs to explaining how letting devs overcharge only leads to bad places and so on.

The most powerful example I can think of is ARK: Survival Evolved and how they released either 5 or 6 maps with all but one of them being completely free despite being equally priced or cheaper than DayZ. On top of that, the release of ARK: Survival Ascended further proves the point as it's cheaper than DayZ and will provide the same maps/content that the original game had. They had all the reason in the world to charge for every map they released, yet decided to not charge for nearly all of them despite them taking a lot of work to create

I've been a fan of DayZ far longer than a lot of these people, but even I understand when things start to go off the rails. You'd think that, for a company that's made 80% of their game sales in the last 6 years while they made it by for 5 years on the 20%, they wouldn't need to overcharge for a map, but I guess Bohemia thinks otherwise
Last edited by Amogus; Nov 28, 2024 @ 8:07am
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Date Posted: Nov 23, 2024 @ 5:22pm
Posts: 14