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Different names but same IP address... How do I know if the server is not fake?
I agree going in blind it's a trap but it's the way it is. Community servers are free to do pretty much what they want. Some act ethically and some don't.
I'm pretty sure it takes several ip bans (1 IP address banned = hundreds of servers gone from the list) from time to time and that would solve so many problems with fake servers.
I kind of agree, they could probably do more to counter stuff like that. I have to be honest I probably wouldn't play Dayz anymore if there was no modder access and community servers. Modding has given us amazing maps one after the other which keeps the game interesting for me. All these great maps like Deer Isle, Namalsk, PNW, Banov, Deadfall etc are all made and hosted by community members. There are downsides to this open access strategy but the good outweighs the bad IMO.
It makes it really difficult for new players because they're practically forced to research this issue online or else they're funneled into some fake server.
If I were the DayZ devs, I'd do whatever it takes to fix this issue.
Clearly DZ:SA uses a completely different method for their server browser. BI should consider implementing a similar solution.
This thing caught my by surprise. I dealt with heavily botted games before, that's why I instantly noticed something wrong with community servers (still wasted several hours running on empty servers but that only proved my suspicions). What I'm truly concerned about is why almost nobody talks about this? Shouldn't it be #1 topic a newcomer would see when getting into DayZ? How many people know about this issue? I think it's too serious to ignore.
And I also wonder if data these fake servers send affect total player count of this game. Steam charts says this game is at peak of it's popularity but do these numbers represent real players?
And you're newer, so you're missing context. This issue started happening within the last year. Before that there were a handful of servers utilizing a script to manipulate the player count on their servers. I'm guessing that script was reverse engineered or made open source because it seems like it's widely popular, and has been improved to manipulate the server browser in new ways.
Basically it was impossible to see anything other than infinite Chinese servers. At that time there was a sticky thread more or less recommending the use of the DZSA launcher. They fixed the issue eventually, but now it's back and arguably worse. No sticky addressing it though. If there's no public statement or sticky thread, we're left to make assumptions about their capability to fix the issue.
Okay. Is DZSA Launcher safe? Is Battle Eye chill with it and won't randomly flag it as a use of 3rd party software and staff?
Seriously, it's a 100-pop server and I can run straight from Zelenogorsk to Cherno, then back up to Staroye and not see a single player?