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They are the SAME janky infected, nothing has changed, pathfinding
still sucks they just come inside now. The really interesting thing i found
was they were throwing rocks at me and they did very real damage.
So, i doesn't "fix" any issues like pathfinding that I personally saw but
it did somewhat take me out of my comfort zone. like you said, you
can't just hide inside and getting on top of things earns a hail of rocks.
Having said that, I'll never get tired of sniping unsuspecting players who are punching zombies from atop a car or inside the police checkpoint building (which seems to exist abundantly).
- Granted, this is not immediately apparent to DayZ players, but BI is working on things that will affect DayZ going forward, thru other Dev teams, and on other Titles.
(Notice how I'm a lot more respectful these days?)
Me too, it's not easy...is it?
The mod certainly stops the player from rounding up and locking groups of Z's into a building to clear the area because the Z's easily break out.
Thrown stones can hit a player anywhere that they can be seen but not reached, including through building windows. It distorts vision so fighting from the top of a car would be pointless, and stones can also do dmg depending on config.
I'm not so sure if stone throwing fits in with zombie lore. Also, it makes me jealous.
I've always wanted to kill someone by throwing a rock at their head. (in DayZ of course...)
I have found if you have another room in the building and you go through
a second door you are pretty safe. I think they only breach the outer doors.
I am not 100% its just what i have seen so far so please don't quote this
as fact, it's just my personal theory.