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vehicles only despawn once its engine got ruined.
okay thanks! Then i shouldn’t be worried
The "lifetime" of vehicles that you have NOT interacted with, is 300 seconds ( 5 minutes)
so that means if i stumble upon a vehicle in the world that i dont interact with it will despawn after 300 seconds? So lets say i find one that i want but i have to find wheels, battery etc. before i can drive it i have to interact with it and sit inside before i go so it don't just dissapear?
a vehicle with a ruined engine will despawn after 300 seconds if theres no player in the radius.
You are confusing the entry in the Globals.xml with the Lifetime of the cars spawn EVENT
From Globals.xml: <var name="CleanupLifetimeRuined" type="0" value="330"/>
I should have explained "interact with" a little better .. If you (or any other player) can SEE the vehicle, you are within it's Radius (( as defined in the Events.xml; <distanceradius>500</distanceradius> )), and are considered by the game mechanics to have "interacted" with the car spawn event, stopping the Event timer, and making the car a world object that will persist.
If a vehicle spawns in the middle of nowhere, and no player has entered its radius, it will despawn after 5 minutes, and another vehicle will respawn somewhere else.
Edit: Vehicle spawns are "Events", just like any other "Event", they do not persist forever.
It's not necessary "interacting" with them, as long as you don't ruin them they will continue to exist even without any player in the server.
The "lifetime" written in "types.xml" (in official vanilla servers = 3 [seconds]) is only valid for vehicles that YOU put into play with the administration tools (in this case in modified servers).
And... one of the most "trivial" mistakes of server administrators is NOT modifying the "lifetime" and, then, complaining when a generated vehicle disappears as soon as you move away a bit. I've seen some servers like that...
- It is also not a "mistake" for server admins to NOT change the lifetime in Types UNLESS they have a Trader set up where the Trader spawns purchased vehicles .. Changing the lifetime in TYPES will make the vehicles "eternal" up to the maximum lifetime of 3888000 seconds .. this is a massive problem on NON-Trader servers, because the cars never despawn and respawn on their natural cycle, eliminating the chance of new cars spawning until someone ruins an existing one. There are a defined number of vehicles on the server, and once it is reached, no new vehicles will spawn, unless another despawns.
Thats not a problem, thats a solution to ensure that server performance fits.
"LifeTime" in the "types.xml" file has nothing to do with events.
When I write "eternal" I mean for the entire duration of the hive, NOT "just" 3,888,000 (45 days)
That for administrators is always a personal choose, but... I don't see a problem with having "eternal" vehicles (for the entire life of the hive: from "Wipe" to "Wipe", to be clear) like in official Vanilla servers.
Cars MUST NOT "cycle" like loot items, that's absurd and unreal. Vehicles MUST be "eternal"!
If you want more, increase the number... if they are stationary on the map they don't affect performance. And if your server performance is too low, you can't "cripple" the game for this: change provider and/or pay more.
The "LifeTime" of the "types.xml" file set to a higher value is not for the trader, but for vehicles generated by administrators with the administration tools: I've seen it more than once... generating a vehicle for a player that then disappeared... and they blamed the game or the mod... then, if it was a real mistake or they did it on purpose blaming the game or the mod I don't know (some administrators are real D-heads).
If you have a modded server, with administration tools and you also want to generate vehicles, you must necessarily increase the "LifeTime" in the "types.xml", if you want to be a "good administrator"... otherwise, patience, the server is yours... your problem.
Generating a vehicle for a player (for whatever reason you do it) and then it "disappears" for a "LifeTime" that is too low, for me, is a bad thing.
1. - Yes, that's what I said.
2. - That's incorrect (for Trader spawned vanilla vehicles), and called "Admin Abuse", when admins just spawn in items for some players. Vanilla vehicles (with un-modified files) are governed by several different files and scripts, including <min> and <max> values, which are also affected when an admin spawns an item in to the world space. If you review Mod vehicles that include Types files, they are already configured for 3888000 seconds lifetime.
3. - (more admin abuse) There is never a need to have an Admin spawn items for Players. If you have a Trader, and the Player purchased a vehicle, and something happened to that vehicle, you as an Admin, use your admin tools to give yourself the money, and then purchase the vehicle through the Trader again, and give the Player the purchase-spawned vehicle.
-- If you don't have a Trader, then the Player is out nothing that is not a part of normal game-play, if they loose their vehicle, and are entitled to NOTHING from an Admin.