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10 f*cking years, multiple development teams, and different game engines and they still can't fix ghost items
the devs are not stupid nor lazy. bugs are nasty and time consuming in a game like this. do u still not realize that 10 years later?
the game is very prone to packet loss.
If I were to guess, it's that they either coded it poorly and don't want to bother with redoing it to fix the issue OR it's some sort of anti-duping mechanic that ends up causing problems like this. This tends to be the case in a lot of games and is written off as "limitations of the engine/code/etc". It may not happen every 5 seconds, but it's happened about half a dozen times to me and my friends across ~5 hours of play time.
Still shilling for Bohemia, are we?
You'd think that a bug like this would be pretty high priority and take precedent over other far less important endeavors, but apparently Bohemia just doesn't want to do that. They're clearly capable of fixing synchronization issues if they can push out bug fixes like a door desync issue in the most recent update, but I guess it's just not important enough.
I guess multiple dev teams, multiple game engines, and 10 years just isn't enough time for them to fix a high priority bug like invisible items in hands. I suppose they just need to push out a few more "important" updates like the recent fanny packs, chainmail that no one will wear, and clown masks before they'll consider actually trying to tackle something that's almost as important AKA the invisible items in hands glitch.
5 years later and they're still drip feeding content from legacy DayZ into the game. If you actually do some research on the wiki, you'd see just how much "new" content was a part of legacy DayZ game files and was just unused/unfinished. They definitely do add actual new content, but basically every gun/melee weapon they've added since 1.0 has been just re-releasing pre-existing content
I can MAYBE understand guns taking more time to implement, but I dare you to explain to me how adding in melee weapons (AKA reskins of other melee weapons) is done as slowly as it is? A firefighter axe, woodcutting axe, and sledgehammer all share the same weapon animations and it's safe to assume that most one-handed weapons do as well, so what's so difficult about them changing the texture/model, reorienting it in the player's hands, adjusting damage values and the like, and releasing it? Is it maybe because they want to pad out their content releases by using pre-existing assets to make it look like they work harder than they actually do?
Update 1.17
CR-550 Savanna rifle [WINCHESTER FROM LEGACY]
Longhorn pistol [EXISTED IN LEGACY]
P1 pistol [EXISTED IN LEGACY]
Craft-able Spear (Bone & Stone head variants)
Pitchfork [EXISTED IN LEGACY]
Craft-able Bone knife
Cleaver [EXISTED IN LEGACY]
Meat tenderizer [EXISTED IN LEGACY]
Kitchen timer
Craft-able Fireplace stand
Improvised clothes from rags
Improvised Rope Belt
Improvised gas mask filter
Of all of the added content, half of it was pre-existing content that had been in the game for years and they only just got around to adding it back 4-5 years later.
Face it, they are lazy, but you've been brainwashed into taking anything Bohemia says as Gospel and refuse to do any form of research that proves it true. When DayZ 1.0 released, the game only had about 40% of the content that legacy DayZ had and they've been drip feeding it back over the last 5 years and still haven't put everything back into the game yet.
judge the game from its release. that would be 1.0 in 2018. and tell me how it progressed from there til today.
we all want faster progress, but for obvious reasons its not gonna happen.
its easy to say that they are just lazy and stupid (why would a business company even allow this kind of behaviour from their employers or hire them at all then? is the whole company stupid?).
but maybe, just maybe there are other reasons:
- the lack of developers for dayz, as most resources go into arma reforger/arma 4 and their enfusion engine.
- an unfinished hybrid of an engine with very old, messed up coding
u just gotta face reality.... this constant moaning isnt helping. use their feedback tracker instead, https://feedback.bistudio.com/project/view/2/ for constructive feedback or use their official forum for more moaning, at least the devs have an eye on that board, not so much here on steam. https://forums.dayz.com/
edit: not that it matters, but the savannah wasnt in the alpha game. and the winchester is now named tundra. it was re-added with 1.02.
I judge the fact that the game lost 50-60% of its content upon DayZ 1.0 release and it has been drip fed back to us ever since then.
There is absolutely no reason why they can't add all of the original content back into the game at an expedited pace because they have all of the assets/textures and only potentially need to do animations and sound effects. Sure, it may not happen all in one patch, but they can surely add more than 2-3 items at a time, ESPECIALLY the melee weapons since a lot of melee weapons share the same attack animations.
https://dayz.fandom.com/wiki/CR-550_Savanna
"The weapon was first announced on the DayZ Trello board on the 26th August 2016 as the CR 550, then subsequently shown in two images uploaded the following month titled 'CR 550 with Magazines'. The model and textures for the weapon were later found in the files until eventually being implemented in 1.17 on 23rd March 2022."
In other words, the Savanna assets were in the game before 1.0, but never made it into actual gameplay. Bohemia then decides to wait 4 years to implement it into the game despite it being there the whole time. Yes, it was never in the loot tables, but it existed in the game files.
Hey, check it, they even had the Pioneer rifle in legacy DayZ and it functioned perfectly EXCEPT for a bolt sound effect
https://gyazo.com/dbc838f635d38243372a22dd19799fbd
Even the base building assets were in the game before base building was implemented.
https://gyazo.com/4d278036e9791cb7d3a1d0c523cb6ee4
an expected pace? thats more like wishful thinking by some gamer.
uhm thanks for the quote which proves my point.
"The weapon was first announced on the DayZ Trello board on the 26th August 2016 as the CR 550, then subsequently shown in two images uploaded the following month titled 'CR 550 with Magazines'. The model and textures for the weapon were later found in the files until eventually being implemented in 1.17 on 23rd March 2022."
"In other words"
lmao.. no, not in other words. just use the text given to u, dont transform it to sth else.
I said "expedited", not "expected".
Expedited means they should be able to do it faster than normal because they already had part of the job done for them in the form of the assets/textures already being made for them to use. This is just common logic, as someone who has 50% of the work done (pre-existing assets) will finish faster than someone who has 0% of the work done (no pre-existing content of any kind).
This is no interpretation or transformation
The quote literally says it was announced in 2016 and then a month later they posted screenshots of the finished models/textures used for the gun. They sat dormant in the files being unused despite being a complete gun that could be used in-game. Once DayZ 1.0 came out and they removed most of the content, they took it as the perfect opportunity to take pre-existing assets/textures, redo the animations for the new engine, and then act as if they made it all from scratch when they had the models & textures pre-made for them.
This quote doesn't prove anything of yours. It's demonstrating the one of many instances of Bohemia pretending that they're adding new content when, in reality, they're taking pre-existing content and rereleasing it as new content. It's "new" if you pretend that DayZ 1.0 was the actual start of the game's development/existence, but that's being dishonest with reality because it existed 5 years before 1.0.
As an added note, it's much easier to pull moves like this when the player base has been "replaced" by a different group of people. I used to have at least a dozen people on my friends list who regularly played DayZ before 1.0 and, ever since then, maybe 1 or 2 friends will open the game every week or so and play for about 30-45 minutes. This means that, since a large portion of the legacy DayZ player base has been replaced with a new player base, most people won't know or won't care that a lot of the content was reused and be misled into thinking they're actually making all of this content from scratch when they're not.