DayZ
Certain mods not working on personal Lan server ?
Im running a local lan server for myself without battleeye ( because ♥♥♥♥ intrusive spyware and it clearly doesnt ♥♥♥♥♥♥♥ work anyways seeing as people still complain about hackers in this game) and I got myself a few mods. Now I did all the major leg work already like copying the mods to the dayzserver directory and the keys into that key folder but I do not use a bat file to run the server I just run the tool on steam so I use the launch options from the dayzserver on steam. Only 4 the mods are "detected" out of the 7 im using on the actual server so when I join I get kicked as the server is only using "4" mods and I have the 7.
Any idea what im doing wrong or what I have to do to get those three other mods working ? Here are my launch options.

-config=serverDZ.cfg " mod=@CF;@CannabisPlus;@SearchForLoot;@VanillaPlusPlusMap;@UnlimitedStamina;@ZomBerryAdminTools;@InventoryPlusPlus"

Even if I unload the "undetected" mods cilent side I get hit with the same errors including a PBO thats not part of the server.

https://imgur.com/a/VHr61Gx photos for clarity.

Any idea on what im doing wrong or what I can do to fix it ?
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Showing 1-15 of 16 comments
Jrmngndr Dec 28, 2022 @ 1:21am 
Did you move the keys from each mod to the server's keys folder? That's probably it!
Originally posted by Jah:
Did you move the keys from each mod to the server's keys folder? That's probably it!
yes I mentioned that above already idk why those 3 mods arent working properly server side.
WyyXe Dec 28, 2022 @ 1:34am 
hilo
PapaOurs009 Dec 28, 2022 @ 8:53am 
I would seriously run a bat file to start the server. If you want an example of the one I use for Chernarus, for example, message me.
PapaOurs009 Dec 28, 2022 @ 8:55am 
Or simply here is the .bat file to start an example Chernarus server with a few mods:
@echo off
:start
::Server name (This is just for the bat file)
set serverName=Savage Country Chernarus
::Server files location
set serverLocation="E:\SteamLibrary\steamapps\common\DayZServer"
::Server Port
set serverPort=2302
::Server config
set serverConfig=serverDZ.cfg
::Logical CPU cores to use (Equal or less than available)
set serverCPU=2
::Sets title for terminal (DONT edit)
title %serverName% batch
::DayZServer location (DONT edit)
cd "%serverLocation%"
echo (%time%) %serverName% started.
::Launch parameters (edit end: -config=|-port=|-profiles=|-doLogs|-adminLog|-netLog|-freezeCheck|-filePatching|-BEpath=|-cpuCount=)
start "DayZ Server" /min "DayZServer_x64.exe" -config=%serverConfig% -port=%serverPort% -cpuCount=%serverCPU% -profiles=ServerProfiles "-mod=@CF;@FlyingBirds!;@FOXWEAPONS2.0;@MortysWeapons;@UsefulSuppressors;@RaG_Vehicle_Pack;@shd_retextures;@shd_Windstride_retextures;@StackMoreItems;@UncuepasCivilianClothing;@Spurgles_BagZ;@WindstridesClothingPack;@SteadyScopeV2;@PlateCarrierFix;@SmershFix;@AFixForScopes;@ZensFirewoodPiles;@ZombiesvsWolves;@Airdrop-Upgraded;@ZenSleep;@Community-Online-Tools" -dologs -adminlog -netlog -freezecheck
::Time in seconds before kill server process (21600 = 6 hours)
timeout 21600
taskkill /im DayZServer_x64.exe /F
::Time in seconds to wait before..
timeout 10
::Go back to the top and repeat the whole cycle again
goto start
PapaOurs009 Dec 28, 2022 @ 8:56am 
copy that text to a Notepad++ page and you'll see how it works. Of course, replace the list of mods with the mod filenames you're using.
PapaOurs009 Dec 28, 2022 @ 8:58am 
Here's the serverDZ.cfg file:
// standard server params
hostname = "Savage Country Chernarus";
password = "";
passwordAdmin = "";
maxPlayers = 4;
verifySignatures = 2;
forceSameBuild = 1;
disableVoN = 0;
vonCodecQuality = 20;
disable3rdPerson = 0;
disableCrosshair = 0;
guaranteedUpdates = 1;
loginQueueConcurrentPlayers = 5;
loginQueueMaxPlayers = 500;
enableCfgGameplayFile = 1;
instanceId = 1;
storageAutoFix = 1;
storeHouseStateDisabled = false; // Disable houses/doors persistence (value true/false), usable in case of problems with persistence

// custom Chernarus edits
serverTime = "2023/10/25/5/30";
serverTimeAcceleration = 4;
serverNightTimeAcceleration = 6;
serverTimePersistent = 1;
disablePersonalLight = 1;
lightingConfig = 0;
defaultVisibility = 3500;
defaultObjectViewDistance = 3500;

// the mission
class Missions
{
class DayZ
{
template="dayzOffline.chernarusplus";
};
};

respawnTime = 30; // Sets the respawn delay (in seconds) before the player is able to get a new character on the server, when the previous one is dead

motd[] = {"line1","line2"}; // Message of the day displayed in the in-game chat
motdInterval = 1; // Time interval (in seconds) between each message

maxPing= 300; // Max ping value until server kick the user (value in milliseconds)

timeStampFormat = "Short"; // Format for timestamps in the .rpt file (value Full/Short)
logAverageFps = 1; // Logs the average server FPS (value in seconds), needs to have ''-dologs'' launch parameter active
logMemory = 1; // Logs the server memory usage (value in seconds), needs to have the ''-dologs'' launch parameter active
logPlayers = 1; // Logs the count of currently connected players (value in seconds), needs to have the ''-dologs'' launch parameter active
logFile = "server_console.log";// Saves the server console log to a file in the folder with the other server logs

enableDebugMonitor = 0; //shows info about the character using a debug window in a corner of the screen (value 0-1)

steamQueryPort = 2302; // defines Steam query port, should fix the issue with server not being visible in client server browser

networkRangeClose = 40;
networkRangeNear = 200;

allowFilePatching = 1; // if set to 1 it will enable connection of clients with "-filepatching" launch parameter enabled

simulatedPlayersBatch = 20; // Set limit of how much players can be simulated per frame (for server performance gain)

multithreadedReplication = 1; // enables multithreaded processing of server's replication system - number of worker threads is derived by settings of jobsystem in dayzsettings.xml by "maxcores" and "reservedcores" parameters (value 0-1)
PapaOurs009 Dec 28, 2022 @ 8:58am 
Again, use Notepad++ to see this file correctly.
PapaOurs009 Dec 28, 2022 @ 8:59am 
Are you running the server off your computer or another one?
Originally posted by PapaOurs009:
Are you running the server off your computer or another one?
Im just running a Lan for myself not even a real server tbh thats why I didnt even make the Bat file. I might just end up making it though with the settings you provided.
PapaOurs009 Dec 28, 2022 @ 10:09am 
You'll have to go into your "All Parameters" settings to specify the configDZ.cfg file and the port so you go straight to your server when you hit "Play"
Liven Dec 29, 2022 @ 7:52am 
I would recommand to use a tool I made to configure a local server but if you don't want to use BE and .bat there is not much I can do for you.
Originally posted by PapaOurs009:
You'll have to go into your "All Parameters" settings to specify the configDZ.cfg file and the port so you go straight to your server when you hit "Play"
I made a start.bat and those three same mods continue to act the exactly same way.

https://imgur.com/a/q8OnDwB
Smokinall Dec 30, 2022 @ 9:41am 
shouldnt there be spaces in in some Mods like @Unlimited Stamina you need to space them properly, click on mod folder name and copy the name as it looks on the folder
Originally posted by Smokinall:
shouldnt there be spaces in in some Mods like @Unlimited Stamina you need to space them properly, click on mod folder name and copy the name as it looks on the folder

Wow thank you bro what a ♥♥♥♥♥♥♥ simple solution i was under the impression to not put spaces in anything considering the other mods do not have spaces in them and worked. Much obliged !
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Date Posted: Dec 28, 2022 @ 12:00am
Posts: 16