DayZ
Fritz May 29, 2016 @ 1:28pm
Crosshair Customization:
I belive I made a post about this before 0.60 was released in Experimental.
Now that 0.60 Exp is out, are there any crosshair customization options?
I really loved the white dot crosshair as before.
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Showing 1-10 of 10 comments
OliverPlotTwist May 29, 2016 @ 1:33pm 
unfortunately no
Fritz May 29, 2016 @ 2:04pm 
Originally posted by OliverPlotTwist:
unfortunately no
Aw.
DELTA May 29, 2016 @ 2:27pm 
yeah a single white dot in the center would be ten times better. i hate how in 3rd person games they give shotguns realy wide or massive round crosshires, it makes them feel like they have less range than the do because its harder to aim. im sure mods once they are supported will add it back
Fritz May 29, 2016 @ 2:49pm 
Originally posted by DELTA FORCE:
yeah a single white dot in the center would be ten times better. i hate how in 3rd person games they give shotguns realy wide or massive round crosshires, it makes them feel like they have less range than the do because its harder to aim. im sure mods once they are supported will add it back
Yeah hopefully.
A good option for the developers would be that they let ourselves choose between the current and previous crosshair, so that everyone gets pleased.
Yeah, I miss the white dot so much. But alas we must adapt survive! Happy Hunting.
Fritz May 31, 2016 @ 7:16am 
Originally posted by GrimsWolf:
Yeah, I miss the white dot so much. But alas we must adapt survive! Happy Hunting.
Yeah glad to know I'm not the one. Happy hunting you too.
Fritz Jun 3, 2016 @ 3:17am 
Please give us the dot crosshair back devs! <3 :steamsad:
Twitchey Jun 3, 2016 @ 3:24am 
The dot was simply too precise, I am sure cheap people still bypass it with monitor modifications, but the only purpose a crosshair has to serve is to give you a relatively close assessment of where your bullets will travel, as our brains and eyes can do this with ease in reality.

But the pinpoint dot is just too easy, why even include ironsights and no magnification scopes if you can get pinpoint accuracy when hipshooting?
Fritz Jun 3, 2016 @ 3:31am 
Originally posted by Twitchey:
The dot was simply too precise, I am sure cheap people still bypass it with monitor modifications, but the only purpose a crosshair has to serve is to give you a relatively close assessment of where your bullets will travel, as our brains and eyes can do this with ease in reality.

But the pinpoint dot is just too easy, why even include ironsights and no magnification scopes if you can get pinpoint accuracy when hipshooting?
Very understandable point.
My response to this is that I'm sure that most people that prefer to play 3rd Person want it to stay that way, instead of having to go into 1st Person to aim.
It is maybe not so realistic to have a precise 3rd Person crosshair, but after all, 3rd Person itself is not realistic and so isn't the current one either.

I don't really see why they would want us to go into 1st Person to shoot, considering that the majority of players prefer 3rd Person. But everyone has their opinions.
Twitchey Jun 3, 2016 @ 3:56am 
Originally posted by MOX:
I don't really see why they would want us to go into 1st Person to shoot, considering that the majority of players prefer 3rd Person. But everyone has their opinions.

Personally I can still get pretty good accuracy within 100 or 200 yards with the new crosshairs, beyond that you would need to utilise ironsights or a scope. Which makes sense to me, looking down the ironsights reduces your movement speed in game for example so it comes down to combat tactics and fire control. IMO that is good stuff, and pretty realistic in general terms.

In close range combat the current ironsights are more than enough to represent hipshooting accuracy, it works well enough for that circumstance and I believe that is one of its main purposes.

Yes that is mostly my opinion, but the idea that you can do everything from 3rd person camera isn't what they were going for, the separation of first and third person severs is a way of appeasing 1st person only players, not separating the 1st and 3rd person aspects from eachother entirely.
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Date Posted: May 29, 2016 @ 1:28pm
Posts: 10