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报告翻译问题
Just no.
The original allure of DayZ for me was because it had no tutorial. You had to just figure it out.
The original allure was a hardcore zombie survival experience with perma death. Now there are bases death is only inconvenience.
The guide wouldn't need to tell you how to play the game, but more have information in it you already get when you pick up items.
For example. When you pick up a CR527 Carbine it says "The CR527 Carbine is a bolt-action magazine-fed, light weight, intermediate range 'bush gun' chambered for the popular 7.62x39mm cartridge"
Really? How on earth does the player know this. Picking up items automatically gives away all kind of lame immersion breaking information. The Mosin for example even has a brief history on the weapon.
If you put things like this in a survival guide or handbook that makes sense.
It also means players will make the most of all the mechanics and are at least aware of how a lot of things work.
The DayZ game play is getting pretty deep and it isn't blatantly obvious what all the items uses are, especially in the realm of crafting.
For the first time I agree with Nica.
Things like: Press F to take, or Hold F to take to your hands is absolutely unnecessary. Figure it out, or die trying.
They are just visual polution. Less is more.
P.S. I use wiki a lot