Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What do you mean by "defining"? How do you do that specifically? What lines of text do you alter or add in those two files? I am new to server managment so I am in need of a little assistance. ^^
Hello! By defining, I mean to add the object event in events.xml, in this case to add the new car, i add these lines.
Take note:
Classname is Hatchback_02
Event name I used is VehicleHatchback_02
In types.xml, make sure you have Hatchback_02
In cfgspawnabletypes.xml, make sure you have Hatchback_02
In cfgeventspawns.xml, this is the car spawn points. I am too lazy, so I used V3SChassis spawn points. You need to use event name here, not classname
to
p.s. Don't drive off the map... Terrible things happen to you... :)
Thanks for the thorough answer. Can I add these sections of text anywhere in their respective documents or do they need to go in a certain order?
I found one but not on official. It was a vanilla server though.
Note the <children> tag. This section defines the actual vehicle(s) that will be spawned with this specific event entry. The Hatchback_02 "variation", which is the Grunter 2, will spawn randomly at any Olga spawn points listed in cfgeventspawns.xml along with the actual Olga. though, if every spawn point is occupied by an Olga, or the amount of currently existing olga's exceed the event's <max> flag, the Grunter 2 will be unable to spawn. This is usually the case if the server is anything but a brand new install. in order to get around this, either increase the <max> flag in the event's entry to something higher, or destroy some Olga's to free up some spots. Alternatively, you could just wait for the Olga's in circulation become destroyed through normal gameplay and then some Grunters will take their place. The V3S had each of its separate cab color variations done the same way.