DayZ
Server: Gunther 2 event spawn points
Hello all,

I've been looking trough cfgeventspawns.xml, there are no spawn points for Gunther 2.
Anyone else experience the same?
Last edited by ʀᴜᴍʙɪ [Smat oo`]; May 16, 2019 @ 5:56am
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Showing 1-13 of 13 comments
Tchortiderritta May 16, 2019 @ 1:19pm 
Did anyone find Gunther yet? I've yet found a wheel and a door, but not the vehicle...
Last edited by Tchortiderritta; May 16, 2019 @ 1:19pm
Punani May 16, 2019 @ 1:27pm 
I can't confirm, but I read somewhere else that the Gunther 2 shares the same spawn points as the Olga.
update: for server owners, need to define gunther (classname: Hatchback_02) in events.xml, and in cfgeventspawns.xml define gunther there too using prefered spawn points (i use v3s span points). hope this help some server owners.
Egobyte83 May 26, 2019 @ 4:53pm 
Originally posted by Kurt Rumbi:
update: for server owners, need to define gunther (classname: Hatchback_02) in events.xml, and in cfgeventspawns.xml define gunther there too using prefered spawn points (i use v3s span points). hope this help some server owners.

What do you mean by "defining"? How do you do that specifically? What lines of text do you alter or add in those two files? I am new to server managment so I am in need of a little assistance. ^^
Originally posted by Egobyte83:
What do you mean by "defining"? How do you do that specifically? What lines of text do you alter or add in those two files? I am new to server managment so I am in need of a little assistance. ^^

Hello! By defining, I mean to add the object event in events.xml, in this case to add the new car, i add these lines.

Take note:
Classname is Hatchback_02
Event name I used is VehicleHatchback_02

events.xml
serverroot\mpmissions\dayzOffline.chernarusplus\db\events.xml
<event name="VehicleHatchback_02"> <waves>0</waves> <nominal>15</nominal> <min>10</min> <max>15</max> <lifetime>300</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>500</distanceradius> <cleanupradius>200</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="15" min="10" type="Hatchback_02"/> </children> </event>

types.xml
serverroot\mpmissions\dayzOffline.chernarusplus\db\types.xml
In types.xml, make sure you have Hatchback_02
<type name="Hatchback_02"> <nominal>0</nominal> <lifetime>3888000</lifetime> <restock>1800</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> </type> <type name="Hatchback_02_Door_1_1"> <nominal>15</nominal> <lifetime>2700</lifetime> <restock>0</restock> <min>5</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="vehiclesparts" /> <tag name="floor" /> <usage name="Industrial" /> </type> <type name="Hatchback_02_Door_1_2"> <nominal>15</nominal> <lifetime>2700</lifetime> <restock>0</restock> <min>5</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="vehiclesparts" /> <tag name="floor" /> <usage name="Industrial" /> </type> <type name="Hatchback_02_Door_2_1"> <nominal>15</nominal> <lifetime>2700</lifetime> <restock>0</restock> <min>5</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="vehiclesparts" /> <tag name="floor" /> <usage name="Industrial" /> </type> <type name="Hatchback_02_Door_2_2"> <nominal>15</nominal> <lifetime>2700</lifetime> <restock>0</restock> <min>5</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="vehiclesparts" /> <tag name="floor" /> <usage name="Industrial" /> </type> <type name="Hatchback_02_Hood"> <nominal>15</nominal> <lifetime>2700</lifetime> <restock>0</restock> <min>5</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="vehiclesparts" /> <tag name="floor" /> <usage name="Industrial" /> </type> <type name="Hatchback_02_Trunk"> <nominal>15</nominal> <lifetime>2700</lifetime> <restock>0</restock> <min>5</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="vehiclesparts" /> <tag name="floor" /> <usage name="Industrial" /> </type> <type name="Hatchback_02_Wheel"> <nominal>20</nominal> <lifetime>2700</lifetime> <restock>0</restock> <min>8</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="vehiclesparts" /> <tag name="floor" /> <usage name="Industrial" /> </type> <type name="Hatchback_02_Wheel_Ruined"> <lifetime>1800</lifetime> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" /> </type>

cfgspawnabletypes.xml
serverroot\mpmissions\dayzOffline.chernarusplus\cfgspawnabletypes.xml
In cfgspawnabletypes.xml, make sure you have Hatchback_02
<type name="Hatchback_02"> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="0.60" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="0.40" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="0.40" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="0.60" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="0.60" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="0.60" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.40" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.40" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_1_1" chance="0.30" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_1_2" chance="0.30" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_2_1" chance="0.30" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_2_2" chance="0.30" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Hood" chance="0.20" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Trunk" chance="0.20" /> </attachments> </type>

cfgeventspawns.xml
serverroot\mpmissions\dayzOffline.chernarusplus\cfgeventspawns.xml
In cfgeventspawns.xml, this is the car spawn points. I am too lazy, so I used V3SChassis spawn points. You need to use event name here, not classname

<event name="VehicleV3SChassis" >

to

<event name="VehicleHatchback_02" >
$pent May 27, 2019 @ 3:52am 
Found 2 just a little while ago Stary Sober and Mornnebka
$pent May 27, 2019 @ 3:52am 
Just got one running too but terrible on dirt road


p.s. Don't drive off the map... Terrible things happen to you... :)
Last edited by $pent; May 27, 2019 @ 3:54am
Egobyte83 May 30, 2019 @ 3:39pm 
Originally posted by Kurt Rumbi:
Originally posted by Egobyte83:
What do you mean by "defining"? How do you do that specifically? What lines of text do you alter or add in those two files? I am new to server managment so I am in need of a little assistance. ^^

Hello! By defining, I mean to add the object event in events.xml, in this case to add the new car, i add these lines.

Take note:
Classname is Hatchback_02
Event name I used is VehicleHatchback_02

events.xml
serverroot\mpmissions\dayzOffline.chernarusplus\db\events.xml
<event name="VehicleHatchback_02"> <waves>0</waves> <nominal>15</nominal> <min>10</min> <max>15</max> <lifetime>300</lifetime> <restock>0</restock> <saferadius>1000</saferadius> <distanceradius>500</distanceradius> <cleanupradius>200</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/> <position>fixed</position> <limit>mixed</limit> <active>1</active> <children> <child lootmax="0" lootmin="0" max="15" min="10" type="Hatchback_02"/> </children> </event>

types.xml
serverroot\mpmissions\dayzOffline.chernarusplus\db\types.xml
In types.xml, make sure you have Hatchback_02
<type name="Hatchback_02"> <nominal>0</nominal> <lifetime>3888000</lifetime> <restock>1800</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> </type> <type name="Hatchback_02_Door_1_1"> <nominal>15</nominal> <lifetime>2700</lifetime> <restock>0</restock> <min>5</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="vehiclesparts" /> <tag name="floor" /> <usage name="Industrial" /> </type> <type name="Hatchback_02_Door_1_2"> <nominal>15</nominal> <lifetime>2700</lifetime> <restock>0</restock> <min>5</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="vehiclesparts" /> <tag name="floor" /> <usage name="Industrial" /> </type> <type name="Hatchback_02_Door_2_1"> <nominal>15</nominal> <lifetime>2700</lifetime> <restock>0</restock> <min>5</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="vehiclesparts" /> <tag name="floor" /> <usage name="Industrial" /> </type> <type name="Hatchback_02_Door_2_2"> <nominal>15</nominal> <lifetime>2700</lifetime> <restock>0</restock> <min>5</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="vehiclesparts" /> <tag name="floor" /> <usage name="Industrial" /> </type> <type name="Hatchback_02_Hood"> <nominal>15</nominal> <lifetime>2700</lifetime> <restock>0</restock> <min>5</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="vehiclesparts" /> <tag name="floor" /> <usage name="Industrial" /> </type> <type name="Hatchback_02_Trunk"> <nominal>15</nominal> <lifetime>2700</lifetime> <restock>0</restock> <min>5</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="vehiclesparts" /> <tag name="floor" /> <usage name="Industrial" /> </type> <type name="Hatchback_02_Wheel"> <nominal>20</nominal> <lifetime>2700</lifetime> <restock>0</restock> <min>8</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" /> <category name="vehiclesparts" /> <tag name="floor" /> <usage name="Industrial" /> </type> <type name="Hatchback_02_Wheel_Ruined"> <lifetime>1800</lifetime> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" /> </type>

cfgspawnabletypes.xml
serverroot\mpmissions\dayzOffline.chernarusplus\cfgspawnabletypes.xml
In cfgspawnabletypes.xml, make sure you have Hatchback_02
<type name="Hatchback_02"> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="1" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="0.60" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="0.40" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Wheel" chance="0.40" /> </attachments> <attachments chance="1.00"> <item name="CarRadiator" chance="0.60" /> </attachments> <attachments chance="1.00"> <item name="CarBattery" chance="0.60" /> </attachments> <attachments chance="1.00"> <item name="SparkPlug" chance="0.60" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.40" /> </attachments> <attachments chance="1.00"> <item name="HeadlightH7" chance="0.40" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_1_1" chance="0.30" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_1_2" chance="0.30" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_2_1" chance="0.30" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Door_2_2" chance="0.30" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Hood" chance="0.20" /> </attachments> <attachments chance="1.00"> <item name="Hatchback_02_Trunk" chance="0.20" /> </attachments> </type>

cfgeventspawns.xml
serverroot\mpmissions\dayzOffline.chernarusplus\cfgeventspawns.xml
In cfgeventspawns.xml, this is the car spawn points. I am too lazy, so I used V3SChassis spawn points. You need to use event name here, not classname

<event name="VehicleV3SChassis" >

to

<event name="VehicleHatchback_02" >


Thanks for the thorough answer. Can I add these sections of text anywhere in their respective documents or do they need to go in a certain order?
Originally posted by Egobyte83:
Originally posted by Kurt Rumbi:
Thanks for the thorough answer. Can I add these sections of text anywhere in their respective documents or do they need to go in a certain order?

I usually add them at the end before the closing </types>
Enforcer May 31, 2019 @ 12:10pm 
Originally posted by VladimirIlich:
Did anyone find Gunther yet? I've yet found a wheel and a door, but not the vehicle...

I found one but not on official. It was a vanilla server though.
You dont actually need to edit anything. I made that mistake at first as well by assuming that the devs had forgotten or something, but the Grunter 2 is sneakily thrown in the configs as a "type" of Olga just as others suspected. They did it the exact same way they did for the various cab colors of the V3S when it used to spawn. See the snippet of events.xml below.


<event name="VehicleCivilianSedan">
<waves>0</waves>
<nominal>25</nominal>
<min>20</min>
<max>25</max>
<lifetime>300</lifetime>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="20" min="15" type="CivilianSedan"/>
<child lootmax="0" lootmin="0" max="20" min="15" type="Hatchback_02"/>
</children>
</event>

Note the <children> tag. This section defines the actual vehicle(s) that will be spawned with this specific event entry. The Hatchback_02 "variation", which is the Grunter 2, will spawn randomly at any Olga spawn points listed in cfgeventspawns.xml along with the actual Olga. though, if every spawn point is occupied by an Olga, or the amount of currently existing olga's exceed the event's <max> flag, the Grunter 2 will be unable to spawn. This is usually the case if the server is anything but a brand new install. in order to get around this, either increase the <max> flag in the event's entry to something higher, or destroy some Olga's to free up some spots. Alternatively, you could just wait for the Olga's in circulation become destroyed through normal gameplay and then some Grunters will take their place. The V3S had each of its separate cab color variations done the same way.
Last edited by ŦHË ǤÄMËⱤ ǤŮƔ; May 31, 2019 @ 4:08pm
yep i knew this, that's why i create different event and i put gunther in v3s spawn points.
Egobyte83 Jul 30, 2019 @ 12:28pm 
So, I did what Kurt Rumbi suggested, and it worked. (Thanks btw :) ..) however, when the software updated to 1.04, my adjustments in the docs disappeared and I have to do all the editing over again. Now, what ŦHË ǤÄMËⱤ ǤŮƔ says intrigues me, but am I to understand that the Gunter 2 should be spawning now in 1.04? At Olga spawnpoints? Because I haven't found a single one yet. And I did adjust the maximum amount of spawns of the Olga spawnpoints to 55. Attatchments still spawn for the Gunter tho.
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Date Posted: May 16, 2019 @ 5:56am
Posts: 13