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"A massively multiplayer online game is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet. MMOs usually have at least one persistent world"
It may not have the numbers now. But the goal is to have 100 to 150 people per server. It already has a persistant world that continues to exist and change even without your presence. So sounds like its going to be an MMO to me.
Oh god 100-150 players will be a major PVP bloodbath with a map that little.
http://i.imgur.com/AOsmMra.jpg
Once they implement all the features there will also be a lot more to do then kill each other.
There are dozens of empty server at 40 slots already.Don't see it happening
Man do you guys get screwed down there!
How much does a steak cost? I'm talking grass fed porterhouse here.
But Battlefield is supposed to be a quick paced game with death around every corner, DayZ is supposed to be centered around survival.
Only hope for teamwork in this game is forcing it, which can be achieved through private hives, but we've been told we'll have that later. But with "free will" public hives, I don't see a way the devs will stop this non-stop bloodbath. Most clans are PVP centered, quite a lot dupe. And I doubt it'll be fixed since I keep hearing about more and more new ways.
I know people who only play this game to PVP because they like the risk.
Why would anyone want to give, risk or trust, if their real life isn't on it? The original concept of DayZ is good, but it doesn't work.
EDIT: I actually got laughed at for getting super-geared the legit way.
How is it massive? Compare this kind of massive with other MMOs.
It lags like hell with 40 players already.
So, I don't know if we can consider this game "massive" even with 150 player servers