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Maybe both should stop doing it?
They could easily extend the log out timer.
a lot of fresh spawns do it as they are often set upon by kitted out players and have no defence against them
just because you shoot at them, doesn't mean they're obliged to stick around.
If they fight back then log out, fair enough, they combat logged, but If you
messed up your shot and they escaped, that's a win for them,
their means of escape is irrelevant.
Did you just justify combat logging?
If he runs away for 10 mins and then logs out with no shots being fired yes, that a legit logout not exploiting game mechanisms. If you go into cover, are in an active pvp situation and log out to get out of that situation that's a combat log and exploiting game mechanisms. If that individual wants to log out the correct way (yes, correct) to do it is running for your life and logging out after you have escaped in a legit way that does not exploid game mechanisms. It's the same with fistfighting freshspawns btw that want a geared players stuff after helping them and the reason everyone kos even freshspawns and not taking the risk. Exploiting game mechanisms. I see those two as equally bad to this game btw.
Are you using these kind of "escape methods" in your dayz adventures?
No, I just described what I consider to be combat logging, you're welcome to disagree.
Just because you choose to shot at someone doesn't mean they now have to play their game by your rules, and nor does it mean they now have to put their very life on hold to accommodate you.
There is a log out timer because logging your character out is an option.
If it wasn't an option, whenever you log out your character would remain
on the server, where you left it, until you log back in or it dies.
There is more than one way to play DayZ, and not everyone wants to play the OP's camp and snipe version.
I wasn't looking for an argument, but thanks for the input.
lol. I'm not entirely sure if you are trolling tbh.
It's not my rules it's a commonly accepted rule to not exploit game mechanisms. The timer is there so people can't instantly log off in a pvp situation not because it is a legit option to escape a fight. If i'm trapped in a building after someone shot at me i don't log out until i either escaped by exiting the building and making a run for it or after one of us died. Even if the dude is waiting with a sniper rifle aiming at the door i do not have the right to log. He has no obligation to rush me. I have an obligation to leave the building and try to find a legit way to escape, because otherwise i'm exploiting the logout feature.
The characters don't stay on the server because people sometimes don't play for days or weeks, not because it's a legit way to escape a trap or fight. People don't take a nap or stand in the middle of nowhere for days or weeks. Do they?
I just come at this from a logical position, not an emotional one.
You know nothing about the person that is logging off nor their reasons for doing so.
Combat is just one of a number of ways to play DayZ, just because someone is playing the game, doesn't mean they wish to play their game your way, and thanks to the games design they don't need to, unless they want to.
A player can log off, by design, subject to a timer.
That is a game mechanic, you don't need to use any exploits to access it.
If you want to kill lots of randoms, shoot better or move faster. The closer you are less chance they can escape. If you choose to attack from distance there can be a down side depending on your level of competence.
Complaining that people can escape because you bottled your shot, is a little lame.
Suggesting everyone you encounter in a server should have to play their DayZ your way sounds very entitled, I'm not saying you are, it just makes you sound like you are.
Nothing personal, just the way I see it.
Not sure there is much else I can say without just repeating myself.
Cheers.