DayZ
DaWolfie May 18, 2022 @ 5:00am
Guidance needed DayZ Server launch errors
Need some assistance figuring out these launch XML errors. I have the files created and in my CMT_DB custom folder and entered into the cfgeconomycore.xml file.

Weird thing is that I didn't have these errors a few days ago and not much has changed. Been trying to get the RUSForma mod working on my server and have created the xml files for it.

I've ran the file verification on both the DayZ Server and DayZ client.

Errors:
18:10:03 !!! File "DZ\worlds\chernarusplus\ce\CMT_DB/AMS_cfgspawnabletypes" does not exist...
18:10:03 !!! [ERROR][XML] :: load [DZ\worlds\chernarusplus\ce\CMT_DB/AMS_cfgspawnabletypes] failed
18:10:03 !!! [ERROR][XML] :: Failed to open file
18:10:03 !!! File "DZ\worlds\chernarusplus\ce\CMT_DB/SNAFU_cfgspawnabletypes" does not exist...
18:10:03 !!! [ERROR][XML] :: load [DZ\worlds\chernarusplus\ce\CMT_DB/SNAFU_cfgspawnabletypes] failed
18:10:03 !!! [ERROR][XML] :: Failed to open file
18:10:03 !!! File "DZ\worlds\chernarusplus\ce\CMT_DB/RUSForma_UD_cfgspawnabletypes" does not exist...
18:10:03 !!! [ERROR][XML] :: load [DZ\worlds\chernarusplus\ce\CMT_DB/RUSForma_UD_cfgspawnabletypes] failed
18:10:03 !!! [ERROR][XML] :: Failed to open file

File location:
C:\DayZServer\mpmissions\dayzOffline.chernarusplus\CMT_DB

cfgeconomycore.xml:
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<economycore>
<classes>
<!--
These are rootclasses to be used by economy.
Do not forget to add attribute act="character", if root class represents character (player, infected, animal)
Do not forget to add attribute act="car", if root class represents moveable vehicles
-->
<rootclass name="DefaultWeapon" /> <!-- weapons -->
<rootclass name="DefaultMagazine" /> <!-- magazines -->
<rootclass name="Inventory_Base" /> <!-- inventory items -->
<rootclass name="HouseNoDestruct" reportMemoryLOD="no" /> <!-- houses, wrecks -->
<rootclass name="SurvivorBase" act="character" reportMemoryLOD="no" /> <!-- player characters -->
<rootclass name="DZ_LightAI" act="character" reportMemoryLOD="no" /> <!-- infected, animals -->
<rootclass name="CarScript" act="car" reportMemoryLOD="no" /> <!-- cars (sedan, hatchback, transitBus, V3S, ...) -->
</classes>
<defaults>
<default name="dyn_radius" value="30" />
<default name="dyn_smin" value="0" />
<default name="dyn_smax" value="0" />
<default name="dyn_dmin" value="1" />
<default name="dyn_dmax" value="5" />
<default name="log_ce_loop" value="false"/>
<default name="log_ce_dynamicevent" value="false"/>
<default name="log_ce_vehicle" value="false"/>
<default name="log_ce_lootspawn" value="false"/>
<default name="log_ce_lootcleanup" value="false"/>
<default name="log_ce_lootrespawn" value="false"/>
<default name="log_ce_statistics" value="false"/>
<default name="log_ce_zombie" value="false"/>
<default name="log_storageinfo" value="false"/>
<default name="log_hivewarning" value="true"/>
<default name="log_missionfilewarning" value="true"/>
<default name="save_events_startup" value="true"/>
<default name="save_types_startup" value="true"/>
</defaults>
<ce folder="CMT_DB">
<file name="AMS_UD_types.xml" type="types" />
<file name="AMS_cfgspawnabletypes" type="spawnabletypes" />
</ce>
<ce folder="CMT_DB">
<file name="SNAFU_UD_types.xml" type="types" />
<file name="SNAFU_cfgspawnabletypes" type="spawnabletypes" />
</ce>
<ce folder="CMT_DB">
<file name="RUSForma_UD_Types.xml" type="types" />
<file name="RUSForma_UD_cfgspawnabletypes" type="spawnabletypes" />
</ce>
</economycore>

Any assistance is appreciated.
Date Posted: May 18, 2022 @ 5:00am
Posts: 0