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this is why most "cheat" threads are closed as well as pointless arguments generated by trolls, flamebaiters and more usually those who have done little or no research and tell the devs to press the "fix it" key on their keyboard, as its "easy" to resolve.
Stating that Battleye doesn't work etc isn't helpful, true or accurate.
there have been many, many threads on this. have a search.
Check out the BE video I linked in the last of these threads.
We don't have the time or resources to explain everything to every individual who gets annoyed by cheats.
I'll leave this open for a short time out of courtesy to see if I've missed a vital point or if any other folk have anything salient to add but *do* expect a close.
Players are not here to propose solutions. If they are disappointed or are unable to have the experience that was promised to them by the developers, they should be able to speak about it, even if that would mean Forum flooded with cheater-related topics only. It would be a mess, sure, but closing topics like that undermine the problem itself. Alternatively we can bomb official Bohemia forums or bomb the game itself with negative reviews. In current times that's the only proven method to actually get developers attention (no matter if they're happy with it or not) since most of them seems not to be aware of the magnitude of the problem or are ignoring it while selling straight-up broken experience to the newcomers.
I watched the BE video but it seems to be inaccurate. What we're experiencing on official servers is beyond riddiculous and could be easily pinned down by active admins in a matter of minutes. This makes us think that problem is totally, completely ignored. We investigated how Battleeye should work, and what actions should be automatically detected and none of them are. Things are happening like there were no battleye at all. Cheaters literally function like admins nowadays.
We should at very least be able to see what user have killed us. Even better, if we could be able to report that player with written comment or video attachment or check his/her steam profile. This works greatly in Hunt Showdown. Obviously only players that are being reported frequently are being investigated and that's fine. But the fact that we cannot see who killed us is like giving cheaters bigh high5 by developers which is just sad. Cheaters can one-click 20 people without them even knowing that they were killed by the same person.
What's going on here? This shouldn't be accepted and normalized. It's the biggest problem of the game.
15 mins of admin on a server will stop nothing and your kidding yourself if you think it will. 24/7 monitoring of servers by a team of dedicated admins wont stop cheating either just like it didn't in other games where you have to pay for such a service.
Fact is people cheat at all games. People cheated before computer games. How do you change peoples behaviour? By complaining to one games company?
If you have a solution to permanently stop cheating then you have a way to make an obscene amount of money. If not then all your doing is complaining on a community forum about a subject that a whole industry has no permanent solution to. On a forum that has rules against discussing the subject. Does that make us cheaters on this forum for breaking the rules?
Could not have said that better myself.
Indeed, go for it forumwise, they have better spam protection than Steam does and the higher up have more eyes on there.
Cheats are a pain and I loathe each and every one of them, but to say that the devs are not interested or do not care is disingenuous and insulting.
Yes, the situation and inherent nature of the game make the current situation less than ideal but there are ways to mitigate the issue.
*if* you truly do have a proposed solution to the issue you think will work, really do take it to the devs, they'll likely pay you good cash for it. (as they have for cheat whistleblowers in the past).
The cold hard truth is that your solutions, although well intentioned, are not practical for many reasons that are not clear to yourself as you only have the end user PoV.
With the best will in the world I have to say Ive seen nothing in your posts that solves the issue which doesnt bring to the fore other problems.
There is no conspiracy to "hush up" the issue, its just one that's a magnet for pointless back and forth argument without all the facts.
If something *could* be done easily and within "minutes" it *would* have already been done.
The devs are not an evil conglomerate of space lizards cackling over the amount of pennies theyve taken from us. They're players/gamers too.
Maybe this helps to clarify why active admins could only work if you all opened your wallets again and again and each of these "admins" where as good as AI and had "spyware like" access to your PC ... which is never going to happen!!!
Good Luck!
Well, I mostly disagree and I'm kind of tired of comment like this really. Between black and white there is a gradient of greys you know. It would be perfect if there was the ultimate anticheat that would once and for all erase cheating from the face of the earth. Saying that there is no solution like this and that cheating is normal is much much worse than doing literally nothing. This is normalization of the problem. There is no cure for racism for example but just imagine normalizing it by saying - it's here since forever so let's just accept it instead of complaining about it. Excuse me, what?
Speaking about grey area, there are plenty of things that can be done instead of just subscribing to Battleye and never looking back. Semi-active admins wouldn't fix the problem of cheating - I never said that. But they would fix the problem of extensive, over-powered cheating by banning. You say, cheater would just get another account and that's correct but that means buying the game. So returning cheaters could eventually cover the salary for eventual admins you say? And how many times you will purchase the product untill you get tired with the constantly being banned?
Note that I was never speaking about typical auto-aim, wallhack cheating that can be really hard to nail both by the anticheat or a human being. So you could say I'm kinda used to it and this is something surely pretty common.
No, I'm talking about total, admin-like powers. Like I said, teleporting, moving with extreme speeds, spawning objects, destroying walls, changing codes in locks and at least - one-click killing everyone in certain region without even firing or rising a weapon. This is something I would like the admins to exist for. To at least fight this overextensive cheating because it just got too far.
Btw. I think you deliberatly missed my other proposition that is an actual, working and proven mechanism that works in other games, f.e. Hunt Showdown. I quote myself:
By saying that admin bans doesn't work you're objectively wrong. It does work - just read the statistics on popular MP games. It does not completely eradicate cheaters, but it surely reduce the problem to extremely wide extent. You just have to be consistent with it. There are huge waves of bans in other games. If the wave is coming back in form of returning cheaters, then it means huge income for developers. Just wrap your mind around it.
Long story short, developers should make a move and inform players about it. What's the plan, what's next. Not how they will fix the problem but rather how they will actively combat the problem. If all official servers are invested with cancer then not proposing any solution whatsover is a crime against people who payed for the game, especially newcomers.
Think what you want but In my opinion people that are undermining this problem are part of the problem.
Comparing cheating to racism isn't on and to say there is no "cure" for it is risible and inherently untrue.
Its comments like *that* which perpetuate a very dangerous myth.
Closing.
The thing is though i dont think dayz is any where near actually being a finished game since the in game content is less than we had seven years ago. That being the case we seem to be stuck in this perpetual alpha beta ish cycle where since the game is never finished its the devs are not treating this like a finished game. Now im worried that they are just running down the clock letting moders do the heavy lifting until they get moved to a new project.
It seems like when Dean Hall left he probably took some of the better talent of a already under staffed team. Then the remaining devs began cutting things from the game and then adding them back in at the slowest rate imaginable to at least fain some semblance of forward progress. They have come up with a few new ideals but they are few and far between. Even worse some of them are things that no one has ever asked for in the history of the game. For instance heli crash sites now having sound effects is incredibly immersion breaking its just dumb. Why add this? No one wanted or asked for this. Now if they had added sound effects and some human npcs with decent ai (Modders have human npcs with ok ai and last i heard are just trying to hammer out server stability issues) that defend the heli crash that would be a different story all together. The fact that they wasted time letting someone add sounds for crash sites just screams that things are wildly mismanaged in that studio. Their is a very long list of things that urgently need to be fixed or just put back in the game and they think that re skinning canned goods is a important use of time.
Look the bottom line is most of us invested in dayz early access in order to fund the development of dayz. Not to have Bohemia take half the money and use it to make some other over priced aaa trash. We paid to develop dayz not to develop Dlc for a unfinished game that we were asked to buy.
IM GOING TO CALL ON THE DEVS TO OPEN UP THEIR ACCOUNTING BOOKS AND SHOW US WHERE EVERY CENT WENT.
before Orlok lives up to his name again
it's completely ok if you don't like the direction the game is taking and sure you have some valid points concerning priorities but I'm also sure the devs do what they can according to their resources.
and as Orlok already mentioned, Hacking is a complex industry equal to the gaming industry itself and unfortunately there are no easy solutions for complex problems.
dealing with hackers should be the main priority.
The thing is though i dont think dayz is any where near actually being a finished game since the in game content is less than we had seven years ago. That being the case we seem to be stuck in this perpetual alpha beta ish cycle where since the game is never finished its the devs are not treating this like a finished game. Now im worried that they are just running down the clock letting moders do the heavy lifting until they get moved to a new project.
It seems like when Dean Hall left he probably took some of the better talent of a already under staffed team. Then the remaining devs began cutting things from the game and then adding them back in at the slowest rate imaginable to at least fain some semblance of forward progress. They have come up with a few new ideals but they are few and far between. Even worse some of them are things that no one has ever asked for in the history of the game. For instance heli crash sites now having sound effects is incredibly immersion breaking its just dumb. Why add this? No one wanted or asked for this. Now if they had added sound effects and some human npcs with decent ai (Modders have human npcs with ok ai and last i heard are just trying to hammer out server stability issues) that defend the heli crash that would be a different story all together. The fact that they wasted time letting someone add sounds for crash sites just screams that things are wildly mismanaged in that studio. Their is a very long list of things that urgently need to be fixed or just put back in the game and they think that re skinning canned goods is a important use of time.
Look the bottom line is most of us invested in dayz early access in order to fund the development of dayz. Not to have Bohemia take half the money and use it to make some other over priced aaa trash. We paid to develop dayz not to develop Dlc for a unfinished game that we were asked to buy.
IM GOING TO CALL ON THE DEVS TO OPEN UP THEIR ACCOUNTING BOOKS AND SHOW US WHERE EVERY CENT WENT.
First. Yes there is prob with script kiddies. (calling them a hacker is an insult to real hackers)
Battle eye catches them. Some?? most?? IDK.. But I have seen my share of fools coming here telling me (us) how they were hacked, how they didnt have this or that and are innocent.
Most are smart enough not to come here and try to convince us how innocent they are. The fact is if there is an online MP game like this, someone smarter will come up with a way to cheat it, and then he will profit off that by selling it to not so smart people who use it until they are caught. Dayz is no exclusive on this.
Your obvious self entitlement is clouding your vision. BI does not owe you squat, and your 20-60 bux spent does not entitle you to "see their books" In fact, in early access you are not even guaranteed a finished game.
Look we all want to see an even playing field.. To see ALL the script kiddies get caught and banned right away. But as long as your playing any online game like this, you will always find people looking for the easy way out.
adding sounds to the helicrashsites was a great move without taking in much effort. this crashsites offer way more interactions than before + u run more often into those.
that dev adding some sound effect to the game probably wont do reloading animations for a new gun. and for sure not in the same time frame.
Good luck!