Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
pls devs change this
In the old system you just spammed the same attack non-stop while running back and forth, it was not very good at all.
well i didnt like the old one either... :D but at least it had a hit-feedback...
with the new one, when i melee zombies it feels like im drifting in the zeds, its no fun at the moment... scum does a way better job when it comes to melee combat... you can throw every meleeweapon and depending on the the weapon it stucks in the enemy..
a good melee combat system needs more varietiy.. swinging, poking, throwing and of course a satisfying collision- and hitfeedback.. really hope that we will see this in the future
In all seriousness, that's probably the case of a missing animation. Will be fixed.