DayZ
Ryu Dec 23, 2019 @ 12:35pm
[FIXED!]Looking for a prefilled types.xml file for private server
Title. Found out that my types.xml has all the spawns for animals/zombies set to 0 min/max with 0 respawn timer. Does anyone have a prefiled .xml with spawn rates close to the official server numbers? Or does anyone know how I can get one?

Validating the files only reverts the file back to without spawns.


After looking through bug reports I saw an admin post about Bohemias github that had server files with default values, downloaded them and replaced the ones steam gave me and that made zombies spawn! Not sure about animals yet but it is a start.
https://github.com/BohemiaInteractive/DayZ-Central-Economy
Last edited by Ryu; Dec 23, 2019 @ 1:15pm
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Showing 1-6 of 6 comments
Nica Dec 23, 2019 @ 12:45pm 
remove the file and reinstall. That usually fixes things. If not, make a bug report
Ryu Dec 23, 2019 @ 12:55pm 
Originally posted by Nica:
remove the file and reinstall. That usually fixes things. If not, make a bug report
Already tried that, nothing.
etwas Dec 23, 2019 @ 12:57pm 
default vanilla in types.xml would look like this:

<type name="ZmbF_SkaterYoung_Striped">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
Ryu Dec 23, 2019 @ 1:02pm 
Originally posted by etwas:
default vanilla in types.xml would look like this:

<type name="ZmbF_SkaterYoung_Striped">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
Yep, so that zombie wouldn't spawn in. I have to change the nominal, min, and restock numbers to something other than zero to get anything to spawn in/respawn after killed.
ribeye007 (Banned) Dec 23, 2019 @ 4:17pm 
Originally posted by Ryu:
Originally posted by etwas:
default vanilla in types.xml would look like this:

<type name="ZmbF_SkaterYoung_Striped">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
Yep, so that zombie wouldn't spawn in. I have to change the nominal, min, and restock numbers to something other than zero to get anything to spawn in/respawn after killed.
not true here is a clip of mine and zombies do spawn with 0 as nom <type name="ZmbF_JoggerSkinny_Blue">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
<type name="ZmbF_JoggerSkinny_Brown">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
<type name="ZmbF_JoggerSkinny_Green">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
<type name="ZmbF_JoggerSkinny_Red">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
<type name="ZmbF_JournalistNormal_Blue">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
<type name="ZmbF_JournalistNormal_Green">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
<type name="ZmbF_JournalistNormal_Red">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
<type name="ZmbF_JournalistNormal_White">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
Caxton Gibbet Dec 24, 2019 @ 12:49am 
Originally posted by Ryu:
Yep, so that zombie wouldn't spawn in. I have to change the nominal, min, and restock numbers to something other than zero to get anything to spawn in/respawn after killed.

The "types.xml" is not responsible for spawning infected or animals or cars in the way you think.
Those values set to zero are correct, changing them will break the system.
The events.xml is the file that controls numbers for these assets, along with data from "cfgeventspawns.xml" , "cfgspawnabletypes.xml" and "zombie_territories.xml" for positions and configurations.

The default files, that steam download and install provides, are all set up correctly.
Last edited by Caxton Gibbet; Dec 24, 2019 @ 12:52am
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Date Posted: Dec 23, 2019 @ 12:35pm
Posts: 6